
In the final segment of interview with Realtime Associates founder Dave Warhol, we discuss his tenure on the Tiger Team for Saturn before delving into the mysterious and fascinating world of "Serious Games." We wrap up with a discussion of the future of games, in which Dave sees a much broader definition of "videogaming" that includes work, medicine, and music as well as pure play.
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I enjoyed the interview but i got to say, man serious games the whole concept is idiotic. A GAME IS SUPPOSED TO BE FUN. Who the fuck wants to play a game that is boring? Thats not even a game in my opinion its just like exercising instead of sports. One is fun the other is just healthy. Guess that is what serious games will be, build your brain or train for a job. I dont understand how the game you showed would help cancer kids. Can you explain that? It just looked like a reglar game to me. that chick was sexy.
I notice that he talk about saturn. That console is intresting. why did it fail? seems like sega was at head of the class at the time, onyl behind nintendo and that console is for kids only. sega was the console for GROWN UPS. not sure how sony stole their steam. in my opionin the saturn was a superier system to the playstation. dreamcast was cool but looked to childish. the saturn was the only one that looked sleek. the whole system just looks CEXXI!!! dreamcast playstation game cube all looks like toys to me, especially the game cube and dreamcast controllers were AWFUL. the saturn controlers were excellent!!! BUGS! was not the best game for saturn though. nights
i notice you say donate to the show, but how do you do it. also what do you get if you donate.
I notice that he talk about saturn. That console is intresting. why did it fail? seems like sega was at head of the class at the time, onyl behind nintendo and that console is for kids only. sega was the console for GROWN UPS. not sure how sony stole their steam. in my opionin the saturn was a superier system to the playstation. dreamcast was cool but looked to childish. the saturn was the only one that looked sleek. the whole system just looks CEXXI!!! dreamcast playstation game cube all looks like toys to me, especially the game cube and dreamcast controllers were AWFUL. the saturn controlers were excellent!!! BUGS! was not the best game for saturn though. nights
There were lots of reasons. One, Sony went all in on 3D (polygons) with the PlayStation, while Sega sort of bolted on the 3D capabilities late in the Saturn's life. It's 3D was effective, but not nearly as refined as the PlayStation's capabilities. The Saturn was designed initially as the ultimate 2D (sprite) powerhouse, and it showed. Sony gambled correctly in that regard.
Also, even then Sega's financial situation was greatly weakened, and there were lots of burnt bridges at retail and lots of issues with consumers who were confused/frustrated by the procession of Genesis/Sega CD/CD-X/32X/Nomad/etc. 16-bit systems; Sega was all over the map prior to the Saturn's release. They also botched the Saturn's launch, launching early, with few titles and buggy ones at that (remember the Virtua Fighter disaster?). Sony on the other hand executed their launch flawlessly and in fact everything went their way that generation. Sega bumbled and the Nintendo 64 was too late, plus chose the wrong storage medium for the time.
Matt -
It seems that 159 never made it to the RSS feed for itunes subscribers. Any chance you could re-publish it?
Wholly
Thanks for the head's up, Wholly.
Can you do me a favor? Please post a brief review of the show on iTunes; just a sentence is fine. I've heard that shows with more reviews get exponentially more views, so it's worth your time if you want to support me.
Matt