Diablo III

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Bill Loguidice
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Dee3
clok1966 wrote:

ther really sad part is.. its a fail, but they wil just blow it off till the heat goes down and forget it.. they have the crack, we are the addicts.. much as people cry, nobody is going to quit playing.

Yeah, as much as people legitimately bitch and complain, it's not going to be make one shred of difference in its massive sales or what Blizzard does in the future--it's already a massive success even with all the issues so there's no reason for Blizzard to change a thing in the future. The ONLY reason why this is getting a pass in that regard is because it is what it is and it's from who it is. Again, as much as I thought the setup was painful and this persistent online connection is absurd, it's still very much an enjoyable game. I do hope that while we can acknowledge the fun factor no one gives it a game of the year designation in any category as "punishment" for its gaming sins. I'd rather honor something like The Legend of Grimrock, which manages to be fun in the same way without being annoying in any way.

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clok1966
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same, isnt it?
Bill Loguidice wrote:
Rowdy Rob wrote:

Among one of the reasons listed, I was surprised to read that apparently Diablo III's login server problems affected people's ability to log in to "World of Warcraft" and "Starcraft II!" That's a pretty major disaster!

I was showing Christina and the girls the game last night and their server went down, kicking me off my single player game. Not cool. I also don't like how when you exit the game you're not left in the exact spot you were last in. You have all the same stuff, but you're at the last check point. Again, poor, old design there. Still damned fun, though, so I'll put up with it, sadly...

both Diabloe and DiabloII did that unless you where in townd ( didnt they?) no stopping in middle of anything if i remebre right. been so awsome outside i havent played since the first 2 days.. raining today maybe later.. going to garage to clean up stuff (bugs splat on front) and then some food.. maybe later today.

ther really sad part is.. its a fail, but they wil just blow it off till the heat goes down and forget it.. they have the crack, we are the addicts.. much as people cry, nobody is going to quit playing.

Bill Loguidice
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D3
Rowdy Rob wrote:

Among one of the reasons listed, I was surprised to read that apparently Diablo III's login server problems affected people's ability to log in to "World of Warcraft" and "Starcraft II!" That's a pretty major disaster!

I was showing Christina and the girls the game last night and their server went down, kicking me off my single player game. Not cool. I also don't like how when you exit the game you're not left in the exact spot you were last in. You have all the same stuff, but you're at the last check point. Again, poor, old design there. Still damned fun, though, so I'll put up with it, sadly...

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Rowdy Rob
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5 Reasons 'Diablo III' Represents Gaming's Annoying Future

I thought this new Cracked.com article was relevant to this thread: "5 Reasons 'Diablo III' Represents Gaming's Annoying Future ."

Among one of the reasons listed, I was surprised to read that apparently Diablo III's login server problems affected people's ability to log in to "World of Warcraft" and "Starcraft II!" That's a pretty major disaster!

To the game's credit, the author does rave about the actual Diablo III game itself.

http://www.cracked.com/blog/5-reasons-diablo-iii-represents-gamings-anno...

Beej
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I bought my copy on Amazon a

I bought my copy on Amazon a couple days ago (I wanted a physical copy) so it shoud be waiting for me when I get home. I only breifly played the original back when it was new so this is, for the most part, going to be a new experience for me.

Bill Loguidice
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Your other points have some

Your other points have some validity, Caleb, but I disagree completely about the soundtrack. To my ears, it's the best I've heard in a videogame in ages.

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Caleb (not verified)
Triple-A Burger®

I do not want to be negative, but the soundtrack of Diablo 3 sux... no sound reminds me Diablo "the darkness arrive" in that sense. I do not know, seems a lot of "hypercharge the soundtrack" and then put more triple-A budgets injection.

Again another negative point i found, is all very colorful! the textures on the ground, in the dungeons.. damn! Tristram have a cartoonish design, not total, but have. The game lost the gray walls, the dust, the feeling of old and buried. The visual is so barren... is beautiful, in a negative way for Diablo. And shiiit... i hate cartoonish ragdolls, all enemies flying off the screen! seems a statement "my engine have amazing ragdolls". Just put a cool death sequence, why not?

Triple-A is pure fast food, the same shit, better box and promotion.

Skyrim for exemple: huge world. poor dungeons. glitches everywhere. short quests. craft system with no real damage (armor and weapon) just eye candy. offline MMO is a good definition for Skyrim. In the end is the damn Oblivion with dragons!

Rage: sold as open world with rpg elements. sold as id software (seal of quality). a piece of shit in all senses... gosh, what disaster.

Knights of Amalur: is just another Skyrim, with better fight system.. and boring. Anyway, after Skyrim i have no stomach to play this shit too much.

Triple-A became repetitive, eye candy, boring, expensive, toys for adults included (not sexual), huge and empty at same time.

Anyway.. just pissed of about those big developers.

Sorry my english.

clok1966
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Joined: 01/21/2009
I felt the same way about the

I felt the same way about the graphics when i first fired it up.. i was not feeling it so to speak. But as i played i started seeing, not only are they quite nice, you simply can see they spent time with them. And when i say that I dont mean, every pixelis perfect, I mean somebody looked at everything and instead of saying how perfect can we make it, they said, what would make this better. I have said it a thousand times, Blizzard might not make anything new.. but man can they refine an idea to perfection, makeing the copy much better then the original.
I also thouhgt, man this is just Diablo, and Diablo II.. nothing new here, but when its good, its good.. and I too feel this is a great game. I'm having more problems then you it seems which is my only complant.. I have all the graphics on max myslef and the game is smooth as silk but i cant play any of the cutscenes (ATI card issue it seems by forums and then Im in crossfire too (which can cuase its own set of problems) and I like Blizzard cutscenes. So far (in forums ) there seems to be no fix as of yet.. this has slowed me a bit as the cutscenes are a big part of the story (and no they dont really matter in Diablo, you kill, kill some more and yes, kill some more, thata all you need to know) so I wanna fix that part of it before i keep moving on.

Bill Loguidice
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First impressions after playing for the last time tonight

Man, is it addicting! Time to call it quits. I take it back about the graphics. They can be subtle at times, but they're definitely attractive and at times extremely impressive, particularly when random things animate. What's interesting is how closely Diablo III adheres to the earlier Diablo games, sort of like how The Legend of Grimrock - even at its own expense - adheres to the Dungeon Master formula. It's "odd" that instead of being a seamless world, there's still a brief pause when entering and leaving game nodes, be it to enter an Inn or a dungeon. Also, while the game has plenty of speech, there was no attempt to animate the speech. It's also too easy to get NPCs to repeat the same phrases over and over again.

While I can't help but think some of those old school techniques should have been left behind long ago, I can't argue with the fact that I'm having a blast regardless - and, again like with The Legend of Grimrock - that's all that matters in the end to me.

Again, after whining for literally YEARS about the lack of RPGs that speak to me (i.e., in the classic mold) - that I genuinely have fun with and want to play - I'm gifted with three in the span of just a few months--The Legend of Grimrock (PC), Avernum HD (iPad), and Diablo III (PC). I know all three have their issues and they're not for everyone, but man, they sure are for me!

By the way, as usual, Diablo III has no business being as fun as it is, because it's a click fest. Nevertheless, there's some subtle strategy and simple joy that's very, very difficult to pin down with it. I feel like I'm doing stuff, even though as RPGs go - particularly action RPGs - you're really not doing as much as you probably should. Again, it can't be said enough, the sound design is superb and I think that's part of its formula of success. From the music to the incidentals to the absolutely visceral impact when hitting enemies, they've gotten that nailed as well as any game in recent memory.

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Bill Loguidice
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First impressions

The CE box is definitely worth it. It's well built with lots of nice goodies inside. The skull is a bit smaller than I thought, but it's still nice, particularly in context. The free digital copy of Diablo II with expansion is also a nice bonus I either didn't notice or forgot about.

Anyway, the install from DVD was slow and painful. Concurrently you have to log into Battle.net and refresh (and register) all the details there, which is silly considering they have a text narrative that they presumably would like you to read while it's installing. You clearly can't do both. The install music is nice though.

As for the game itself, I chose a female Barbarian on Normal to ease myself into the game on the first play through. I cranked all settings to max (and turned gamma to the lowest, darkest setting) and the performance seems fine so far. Like during the install, the music is particularly impressive in-game. Blizzard is also clearly the master of the interface, as everything is very intuitive, though they do love their data-based windows that you need to close occasionally (I assume this is like WoW, which I've never played). Early on, it plays very much like the Diablo I remember, which is not a bad thing. Visuals are solid if not spectacular, though the cut-scenes - despite some dithering with the light blooms on my monitor - are impressive looking, which I guess is to be expected. Normally I don't care much about cut scenes, but when they're cinema quality, well, I can't help but enjoy them.

That's it for now. I'm going to play a little more tonight, then call it a night. I may or may not get a chance tomorrow to play again.

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