Diablo III

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Nathaniel Tolbert
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Added to my friend list. I

Added to my friend list. I hope to see you in the game at some point.

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Matt Barton
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My tag is blacklily8#1356

My tag is blacklily8#1356

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Matt Barton
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Joined: 01/16/2006
It's Installing

Finally, it's here! Installing now. A bit disappointed that it's taking so long! I guess the disc only contains the downloader or something?

Still, not disappointed I ordered the boxed copy instead of just downloading it. I got the standard edition, but it's still very nice. Textured box, lavish color manual (a bit short, but still remarkable for today's market), and a bunch of "guest passes." What really sold me was a nice little memo pad, though, which of course I'll collect rather than use. ;)

On the downside, I guess the activation code means that I won't be able to re-sell this even if I wanted to.

Looking forward to play.

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Bill Loguidice
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I'm with you, Clok. Diablo

I'm with you, Clok. Diablo III is undeniably flawed - and some of those flaws are DEEP - but it's also undeniably fun. It's an odd mix to be sure, but the fun factor is rather overwhelming in this case. I hear and understand the criticisms and how it doesn't bring anything new to the table, corners were cut, the bad DRM, etc., but in the end I'm having a blast, and for that, I'm happy to take the product given as-is. Maybe I'm wrong, but if that's wrong, then what's right when it comes to videogames?

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clok1966
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Joined: 01/21/2009
I read a review On game

I read a review On game banshee (a site I feel does a fair to great job on reviews of RPG) dont always agree with um, but is one site i read. I must say, they wher not impressed so much with it, and after reading it I cant say i dont agree with what they say. But for some reason, warts and all I find it far to addicting. I played a few hours last night again (raining here) and keep go ing back, i have one of each class to about level 18 now ( most people seem to finish game at about level 34ish) One gets 10 or so levels ahead and I bring the rest to pace. I like looking at the stats pages on hero's and comparing them.. My DH is by far the best DPS (level to same level) and this game thats king.. of course its so gear dependent.. one thing i noticed, I was a killing machine with my caster and exploding bodies.. she got 10 levels back, i loaded her and died non stop.. like my brain had forgot how to play her after all the other classes.. She has been by far the hardest to pick skills for.. thge lightning is great but cant aim it.. the frost beam is great to aim, but has low DPS.. swithc to the others (secondary skills) has left me prefering lower DPS since i can aim it better.. the primary is getting annoying.. for a glass canon, she sure leand towards glass peashooter.. I cant get her DPS to match hardly anybody elses (bad drops i guess) and she has no armour so... she is getting harder and harder to play while the other classes all seem to excel.. in fact it seems the two caster (and I ALWAYS play casters) are the wimps of the bunch.. the WD summons seem.. very underwhelming, prety much any of the "3 elite random " encounters.. my summons are dead instantly with a 60 second cooldown ( no more this fight).. lacking toe toe armour.. they suck.. kitting is weak game play mechanic IMHO.. I was hoping the summons would buff up a bit ( am using he 20% less damage).. just not happy with casters in this game.

one other thing that really bothres me.. my monk has a staff.. she holds it (sometimes) like a staff.. but in any actual fight she is fist and feet, no staff, and it is equiped... that sucks.. plain and simple. run out of $$ or time to animate that?

Bill Loguidice
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6.3 million copies sold in a

6.3 million copies sold in a little more than a week: http://www.destructoid.com/diablo-iii-sells-6-3-million-copies-227912.phtml

Like I said, this is one of those cases where Blizzard had pretty much free reign to do as they pleased (horrific DRM, natch), because people were going to buy it in droves regardless... The ones who didn't buy it because of the DRM were only making themselves suffer.

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clok1966
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Joined: 01/21/2009
voice
Nathaniel Tolbert wrote:

Our Battletag is Rosaliz000#1149 if anyone wants to play. Quick question as I'm not all up on this Battle.net system, is there voice chat available, or is everything message based?

most use skype it seems nowdays.. I ahvent used battlenet in ages myslef but I thouhgt i heard mention of voice, as i been doing solo im not sure.

there is alot of customizing actually, the farther you get in, ruins, abilities, etc.. I think they have basicly made it idiot proof.. as the old games you could gimp yourslef pretty badly with certtain builds. This new system lets you mix and match and change at will. While I wont say i like it better, I dont hate it.. getting to end game and finding my necro with a skelton army was about as as good as no army at all was a bit disheartning. not to mention going for blood golum and expolding corpse (which are over the new games skills tree's? Barb with it is NASTY!) to see bliz nerf it to worthless... Not saying it wasnt OP... it was.. but in a game where builds mean so much.. it really rips your heart out after putting many hours in.

Nathaniel Tolbert
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My wife and I picked up a

My wife and I picked up a copy and are sharing back and forth on playing. We still play Diablo II together all the time. Considering the cost and the back and forth reviews we decided to get one copy and see how it went. I don't know what it is, but it feels different. The first words out of my wife's mouth was, 'This looks like Torchlight.' We still get disconnected here, but I think that's as much our internet (lose connection 4-5 times a day, it's the modem.... Which AT&T won't replace >:() as anything else. The inability to select your skills seems very different. But we will play cause we paid for it and I want to see what happens in the story. Also I was a little unhappy that I couldn't name my monk Adrian. It said the name was inappropriate. Bah.

Our Battletag is Rosaliz000#1149 if anyone wants to play. Quick question as I'm not all up on this Battle.net system, is there voice chat available, or is everything message based?

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Beej
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I'm not too knowledgable on

I'm not too knowledgable on the subject. Never was the type to go around chasing Diablo clones. Heroes of Ruin, by Square-Enix, is getting released for the 3DS soon. That's a bitchin looking Diablo clone and is probably going to be one of the deepest games for system yet.

Rowdy Rob
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Joined: 09/04/2006
Clok is right. Blizzard knows what they're doing.

I've been debating whether to take the Diablo 3 plunge, but in the mean time I've played a couple of my old Diablo clones in my game stash. Both reveal that Blizzard gets something right that is somehow missed in the competition.

I played "Beyond Divinity," the sequel to "Divine Divinity." Something is off... it starts out well, but I found myself lost after a while. The voice acting and premise are pretty good (you and an evil enemy are placed in the same body, and together you must escape the dungeon). However, after a while, it got dull, and I found myself lost and disoriented in the map. I can't explain what it was that caused my boredom, but I think I just don't like to meander around in a world wondering what to do next. There seemed to be a lot of backtracking and such.

Next, I booted up "Torchlight," a well-regarded Diablo-alike that's notable because two of the original Diablo team members were behind this game. That's got to be a plus, right? How could it go wrong when the original guys are behind it? If anyone knows what they're doing, it's them, right?

Well, there's no denying that it's a smooth-looking and playing game. However, Torchlight has a comical vibe, actually resembling a saturday-morning-cartoon in visuals, with bright colors and characters with exaggerated proportions. While the style change is understandable, the light-heartedness undercuts the dramatic grittiness that the first two Diablo games had.

The "comic" vibe might get a pass if the gameplay held up. "Torchlight" is well-regarded by the game community on the whole, but the gameplay is where Blizzard's keen sense shows itself to be superior. In Torchlight, you are consistently attacked by numerous enemies, just like Diablo. However, in Diablo, you can generally see the enemies coming, and their positions are easy to discern. In Torchlight, however, I was consistently swarmed by enemies, and it just became a mush of polygons; I just kept clicking blindly until all the enemies were dead (or I was). If you have an NPC assistant, that adds even more confusion! I couldn't tell where my character was, where the NPC was, or where my dog (yep, dog) was in the mess, much less if I was facing the enemies or not. Just keep clicking until the battle is over. And this was just in the very first dungeon! I didn't find that very fun.... which is probably why I never played it much when I first got the game.

Even though both Diablo 1 and 2 are 2D bitmap-based, this is a case where 2D still holds up. The graphics are great even now, and I don't think anyone should reasonably complaign. I don't know what it is, exactly, but somehow Diablo just feels better than the competition I played.

I was considering purchasing "Nox" off of GoG.com not to long ago. Has anyone tried it?

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