Diablo III

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Shawn Delahunty
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Great Analogy--I'm swiping that

That hot-dog ingredients analogy is terrific Matt, just wonderful. I'm swiping it for when I talk about Linux/Opensource with non-techy people.

And, like Don Quixote, I'm sticking to my guns on the DRM/connection issue. It goes deeper really, to what I regard as the utter B.S. concept of 'licensing' the software/service versus 'buying' a product. This distinction, which I have always maintained, gets incredibly hard to argue about without a physical media option--the license/service status is confirmed and ensured with a live-connection-only arrangement. This is precisely why I NEVER got a Steam account--no, I'm not joking. Valve has provided a fantastic level of service, and been very decent and responsive to everyone I've talked to who has an account. I'm glad for them, but I still refuse to compromise.

Maybe I am starting a new trend here, a new category of post-neo-modern-quasi-pre-culture.... or something. Call me, "Digital Amish." (Maybe I should get that on a t-shirt...)

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Matt Barton
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Just my two cents on this (I

Just my two cents on this (I need to finish Matt Chat, so I'll keep it brief!)

I admire folks like Shane and Shawn here who refuse to buy the game on principle. I agree, if enough people did that, Blizzard would have no choice but to change. That might sound impossible, but it's happened in other industries if enough furor arises over a practice. I seriously doubt a lot of companies would have moved to more sustainable/eco-friendly practices if they hadn't faced real trouble from angry consumers. Try buying a real mink coat nowadays. Complaining does help, especially if you do it in public where people will see it. I'm pretty sure Blizzard (or at least their stockholders) do get concerned and keep an eye on this stuff; obviously, a boycott or organized resistance would have negative consequences for them.

I have to agree with Bill, though, that such a thing is very unlikely. Their fanbase is already used to being online to play WOW, so this isn't any different. Almost everyone has always-on internet connections nowadays, so that's not really an issue for the majority. The only times I imagine Joe gets upset is when the servers are down for maintenance/patching and he can't play. If you argued that he might not be able to play the game in ten years, he'd just look at you funny--and why would I want to play an old game when I could be playing Diablo 10 at that point? The only people who MIGHT care are those who still enjoy Diablo I and II...You could say, wouldn't it suck if you couldn't play those because you could no longer log in? I think another good argument is that they're killing the used games market. Do you really want to go to a situation where every game requires a log in and a paid account to play? I know a lot of people are used to the idea of trading in or selling their old games. Maybe the shit will hit the fan this gen when all those Diablo III costumers find out their $60 game is worthless to anyone else.

This is like the Linux/open source movement. I always urged them to quit talking about "Free Software Principles" and such and just get down to what might really make a difference to Joe Computer Owner. The way I put it is, you need to insist on open source, because otherwise you--or no one besides the developer--knows what's in there. It's like buying food without having that "ingredients" list. Would you trust a pack of hot dogs without a list of ingredients? Would you trust a food manufacturer who insisted--for whatever reason??--that putting a list of ingredients on those hot dogs was bad for business? Wouldn't your *FIRST QUESTION* be to that manufacturer--WHY THE HELL WOULD ME KNOWING WHAT YOU PUT IN YOUR HOT DOGS MAKE ME NOT WANT TO BUY THEM? You put it like that, and even Joe has to say, yeah, maybe there is something to this open source stuff.

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Bill Loguidice
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D3x
Shawn Delahunty wrote:

Sorry Bill, but your blanket statement is dead wrong. I couldn't care less. I don't miss any of it. People I know are talking a fair bit about D3, and one of my good friends keeps bugging me to buy it so we can play on-line, like we used to ages ago with Diablo 1. I flat-out refuse--he stares at me in confusion when I explain why, and I stare at him in abject pity. What Blizzard (and other large companies) are trying to do is unacceptable.

What Blizzard succeeded in doing is drive me to patronize their competitors. While I'm sure they don't care a whit, eventually, if enough people get fed up with them, they might start to care. I hope so, because they put an unbelievable level of polish and quality work into their games. (The WoW interface is terrifically slick, the control-system is very powerful and intuitive. To me it represents an amazing refinement of all the RPG UI's that have come before--even though I'm utterly "Meh" about the WoW game itself.) But no gaming experience is worth the price they require.

I like supporting indie/smaller-studio isometric RPG-ish games (Depths of Peril, Eschalon I & II, Spiderweb Software), and can happily do that from here on out. There is Torchlight 1 & 2 as well. Others will be made too, games made by companies which display the appropriate respect towards the player/customer.

Nothing you say is wrong except for the part about Blizzard *possibly* caring if enough people "leave" or don't buy or any other negative thing eventually. They've already made their investment back many times over and the game is out less than a month. It doesn't look like people want to stop playing either, so they'll be able to tap that well many times over, first with the auction house, then with the inevitable expansions. It's not proof that any dev/publisher can screw people over, it only proves that Blizzard can get away with literally anything. Again, by you not playing it, you may not be adding to Blizzard's coffers, but the only one it really affects is you, not them. It's become irrelevant who doesn't buy the game at this point. Your decision is a principled one, but I still maintain it's only you missing out and the point you're making is only relevant to you. If your ethical satisfaction exceeds your desire to play a quality game, then I guess it's a wash, really. And yes, in today's game-a-palooza environment, it really doesn't matter what any of us avoids, as there are a dozen other quality games to fill any potential void. In fact, I bet the rule - rather than the exception - is that the vast majority of us own more games than we can ever play in a lifetime at this point, thanks in no small part to cheap digital distribution. In the end, one game or one dev/publisher's games, don't mean much considering all the alternatives.

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Shawn Delahunty
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Joined: 08/01/2011
Nope, no suffering here.

Sorry Bill, but your blanket statement is dead wrong. I couldn't care less. I don't miss any of it. People I know are talking a fair bit about D3, and one of my good friends keeps bugging me to buy it so we can play on-line, like we used to ages ago with Diablo 1. I flat-out refuse--he stares at me in confusion when I explain why, and I stare at him in abject pity. What Blizzard (and other large companies) are trying to do is unacceptable.

What Blizzard succeeded in doing is drive me to patronize their competitors. While I'm sure they don't care a whit, eventually, if enough people get fed up with them, they might start to care. I hope so, because they put an unbelievable level of polish and quality work into their games. (The WoW interface is terrifically slick, the control-system is very powerful and intuitive. To me it represents an amazing refinement of all the RPG UI's that have come before--even though I'm utterly "Meh" about the WoW game itself.) But no gaming experience is worth the price they require.

I like supporting indie/smaller-studio isometric RPG-ish games (Depths of Peril, Eschalon I & II, Spiderweb Software), and can happily do that from here on out. There is Torchlight 1 & 2 as well. Others will be made too, games made by companies which display the appropriate respect towards the player/customer.

n/a
Drax715
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http://www.youtube.com/user/Z

http://www.youtube.com/user/ZeitgeistReview

Saw this video and felt I'd share it, runs contrary to a lot the games praise, and is a little confrontational. Like some of his other videos and disagree with a few as well.

clok1966
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Joined: 01/21/2009
"What a monstrous Beast",

"What a monstrous Beast", "can we find another one like that"?, What do they do with criminals in your country"?

I hear it in my dreams... and figured some of you who are not playing would like to be annoyed in your favorite forum too!

Anybody playing with the Thief, enchanter? SOLO?

Nathaniel Tolbert
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Joined: 11/06/2010
It doesn't scale as far as I

It doesn't scale as far as I know. I have made a lvl 1 wizard to run with anyone who is interested in playing which will be my character to run around with. My monk is on Act II although I'm still a little miffed that I couldn't use the name Adrian or Adrianne, or Adrienne. If you want to add my battletag, it will show me yours and then I can e-mail it to you. You have to have one for battle.net to work from what I understand. Also, I just read an article. If you have friends on your list, they can jump into your game even if it's not public. Strange that would be set up in such a manner. Maybe the reviewer somehow set his game to public?

-edit- Okay we broke down and bought a copy specifically for me. Turns out multiplayer with people you know is much more entertaining than single player. The difficulty scales up nicely and makes the game feel more like Diablo II. So now my specific battletag Fallemarg#1494

I hope to see you all in the game!

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clok1966
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Joined: 01/21/2009
I took the next few days off

I took the next few days off from work for a long weekend (fri, tues and wed) but ... YAAA! ND weather.. we are going to be in the 60's and raining for next few days (basicly the holiday weekend!) I will try post battlnet tag (dont think i made one ever as I havent been on WoW for ages) I should be around quite a bit if it rains.

I wonder how it works.. most of my characters are 20+ does it scale down to ehoever starts the game level? I seem to remeber Diablo II had something like that? How many can a group be? is it 4? it would be quite cool if we could get a group of all differnt classes and play a few hours.

I am quite addicted, i say that alot on games and in a few days lose interest (sadly Tera), but not so yet with Diablo.. so addicted as i say, i have all classes to the Desert act. last night i took the barb and Witch to a meet and great with Butcher.. ( i think the skeleton king battle was much harder). Funny how the boss battles are reminding me of WoW battles.

Nathaniel Tolbert
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Joined: 11/06/2010
It's entertaining, but seems schizophrenic

What I mean by schizophrenic is as someone pointed out elsewhere in the thread, the videos are so serious, dark and brooding. But the game itself is brighter than previous versions. The videos fit with the previous games, but the graphics just don't seem to. I agree with Rowdy Rob that doing the game in a fixed perspective 2d engine like Diablo and Diablo II would have been fine. But as it stands, it's entertaining in single player, but I want to try multiplayer. Maybe we can set up a time on Monday (Memorial Day) to try and get some multiplayer games going?

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Beej
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Joined: 05/18/2012
I added everyone who posted

I added everyone who posted their battlenet tag. Hope to see you guys on.

I totally agree with you, Bill. This game has some absurd issues, especially considering the supposed development time and cost. But at the end of the day, when it comes to gaming, the only thing that matters is fun factor. I'm enjoying the hell out of this game and that's all there is to it. After all, it's just entertainment.

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