Matt Chat 146: Matt Reviews Legend of Grimrock

Matt Barton's picture

I'm back this week with a review of my pick for "Game of the Year," Legend of Grimrock! An awesome game for so many reasons, Grimrock has the added advantage of being independently produced and available for only $15! Get it direct from the developer and you'll still get a Steam key for sharing achievements.

*Warning.* My video contains a few minor spoilers. Nothing that should ruin your fun, but if you're worried about it, just listen to the audio or watch it after you've completed the game.

Grab the mp4 here!

Comments

Rowdy Rob
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Joined: 09/04/2006
Awesome job!

Excellent video. Very well done, excellent informative commentary, and some of your funniest lines ever! I don't have much else to say, except that I thoroughly enjoyed this episode. Hopefully the current hype over Grimrock will attract many viewers to your video, who will then discover the vast treasures of your channel and subscribe!

I hope I don't see anyone bashing your humor over this one. I'm a big fan of Grimrock, and I laughed throughout the video and found it great fun to watch. Gaming is supposed to be fun, and if you take gaming too seriously, you're not a gamer, you're a deviant.

Mark Vergeer
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Joined: 01/16/2006
Yeah very enjoyable

"the Grimrock shuffle"
"...like a mating ritual..."
"..all you need is a long shaft..."

Hilarious yet informative!

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Bill Loguidice
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The Grimrock dungeon editor

The Grimrock dungeon editor is looking pretty straightforward: http://www.grimrock.net/2012/05/11/dungeon-editor-early-preview/

It will be interesting to see how sophisticated user creations can get.

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Matt Barton
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Matt's CRPG?
Bill Loguidice wrote:

The Grimrock dungeon editor is looking pretty straightforward: http://www.grimrock.net/2012/05/11/dungeon-editor-early-preview/

It will be interesting to see how sophisticated user creations can get.

Something like this is probably the quickest and dirtiest way to get a CRPG out there. I just don't know how they'd handle the licensing. Would they let you sell your creations?

Grimrock is cheap (and good) enough that it shouldn't be a dealbreaker if you need the original game.

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Bill Loguidice
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I can't imagine an issue
Matt Barton wrote:

Something like this is probably the quickest and dirtiest way to get a CRPG out there. I just don't know how they'd handle the licensing. Would they let you sell your creations?

Grimrock is cheap (and good) enough that it shouldn't be a dealbreaker if you need the original game.

I don't know for a fact, but it's my understanding that anyone would be free to sell their own modules for Grimrock, which makes perfect sense since the end user would need a retail copy of the game anyway. The problem is, the game is so popular, anyone who tried to sell a module would be competing against a wealth of top quality options that are made freely available. The other question of course is how modifiable the game will be in terms of making it distinctly different enough from Grimrock. After all, if it's literally just making a new level layout, reworking some of the same style puzzles, and adding some RPG-style text to key places, it wouldn't necessarily be that compelling. That's actually my main concern with official add-ons and even a sequel, how different it can be from the original.

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Paul H
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Seems like a perfect

Seems like a perfect opportunity for a game like Grimrock to make a "map store" (pun intended) and integrate it in. The tool developers could then take a small cut of map sales and really creative types could profit from full featured games they made using the toolset. As long as users are able to distribute their maps freely I don't have a problem with somebody taking a cut from helping monetize the popular ones.

I've been a fan of construction set "games" since Adventure Construction Set but I've never used one that had a convenient way to share with other people.

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Rowdy Rob
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It looks like the editor

From what I read based on Bill's link, it looks like you're limited to re-working the game's current assets (dungeon walls, monsters, levers, traps, teleports, etc.) with this editor. It seems to indicate that fan-made levels will be limited to reworking the current theme, although I could be mistaken. So... more of the same; you're unlikely to see a "sci fi" map scenario.

If you could import your own assets, that would be awesome, but I think it's highly unlikely that many players/designers could match the skills of the original designers. Everything as it currently is in Grimrock is awesome, but who's going to be able to pull off animated monsters of equivalent level of awesome in their own dungeon?!?!

Matt Barton
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I don't think it's out of the

I don't think it's out of the realm of possibility for a small team or even an individual to go beyond the original team. There aren't that many monster types, for one thing, and the dungeons are rather same-y. Assuming the import infrastructure is there, a really good modeler/environmental artist could go a long way towards surpassing the original. Hell, give me some rats...Dragons, kobolds, etc. Lots and lots of room for variety there.

I'd also like to see them go beyond the dungeon--get outside, show me some terrain.

Don't get me wrong--I loved Grimrock--but this is just the tip of the iceberg here.

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clok1966
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Joined: 01/21/2009
the editor will be great..

the editor will be great.. and I have no doubt we will see some "new" stuff.. even if the editor doenst support it. I know there is trehad from about 2-3 years ago here whe I was looking for a DM type game maker.. (ahead of my time!).. sadly ther is only one for DM and its not real easy to get going..

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