Matt Chat 145: The Skinny on The Fat Man

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In the third installment of what's being called "my best interview ever," Mr. George "The Fat Man" Sanger continues his discussion of the industry, covering such topics as the dangers of establishing a nickname and why gaming has never had its Woodstock (we can still hope.) He also shows off his exotic instrument collection and explains why a proper musician never blames his tools.

Download the mp4 here. As you know, Matt Chat is 100% funded by people like you. If you want to see it continue, donate today. One dollar is all I ask!

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ruthan
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Technical note

Sorry, but 250 MB for 28 minutes of movie is too much, pleas try to use some good codec as h264.

Who: Brujah Zealot, the pimp of babylons bitch. / Location: Scorched heart of Europe. // Sorry for my moldavian sort of english, i have 2 possibilities, to be silent or try to say something +look like idiot..

Rob Daviau
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Uh huh
ruthan wrote:

Sorry, but 250 MB for 28 minutes of movie is too much, pleas try to use some good codec as h264.

Wow, really? Who cares? are you on dial-up or something?

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ruthan
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Its waste of time, energy

Its waste of time, energy etc.. and my phone and tablet memory care.

Who: Brujah Zealot, the pimp of babylons bitch. / Location: Scorched heart of Europe. // Sorry for my moldavian sort of english, i have 2 possibilities, to be silent or try to say something +look like idiot..

Shawn Delahunty
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The MP4 file looks like H264 encoding to me

Did you try to pull it from Matt's direct link, or from YouTube?

-S

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FragSax (not verified)
Since Grimrock was mentioned

Since Grimrock was mentioned here, you may want to check out another game in a similar vein called Malevolence: The Sword of Ahkranox. It's an indie RPG focusing more on the RPG elements of games such as might and Magic rather then puzzle elements like Grimrock does, it's also turn based.

Bill Loguidice
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Malevolence
FragSax wrote:

Since Grimrock was mentioned here, you may want to check out another game in a similar vein called Malevolence: The Sword of Ahkranox. It's an indie RPG focusing more on the RPG elements of games such as might and Magic rather then puzzle elements like Grimrock does, it's also turn based.

It does seem to be in a similar spirit to Grimrock, though I must say the two Websites (main and dev blog) for Malevolence are pretty awful. Also, even though they say first person turn-based, which is explanation enough, they don't go into much detail about the gameplay itself. One of the nice things with Grimrock was that the gameplay elements were supremely clear from the get go. The Malevolence guys are putting a lot of energy into the procedurally generated world (plus and minus there, of course) and visuals. I wish them the best, but I can't say I'm generating any excitement over this at this point. Grimrock had me excited VERY early on, and as it turned out, rightfully so.

EDIT: Ah, this helps. Go to the main site and click on "Downloads". You can then see a gameplay video. Visuals are rather hit or miss (or, more specifically, a mixed bag) and the sounds of the main character remind me of Gilbert Gottfried (not in a good way), but I definitely see more of the promise now!

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clok1966
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interesting
Bill Loguidice wrote:

It does seem to be in a similar spirit to Grimrock, though I must say the two Websites (main and dev blog) for Malevolence are pretty awful. Also, even though they say first person turn-based, which is explanation enough, they don't go into much detail about the gameplay itself. One of the nice things with Grimrock was that the gameplay elements were supremely clear from the get go. The Malevolence guys are putting a lot of energy into the procedurally generated world (plus and minus there, of course) and visuals. I wish them the best, but I can't say I'm generating any excitement over this at this point. Grimrock had me excited VERY early on, and as it turned out, rightfully so.

EDIT: Ah, this helps. Go to the main site and click on "Downloads". You can then see a gameplay video. Visuals are rather hit or miss (or, more specifically, a mixed bag) and the sounds of the main character remind me of Gilbert Gottfried (not in a good way), but I definitely see more of the promise now!

also took a look at this. color me impressed looking at the actual devs it seems fairly small team. While I'm not sure if Im seeing the graphics is being to all over, I do think they look like something from 5 or more years ago. I dont find that a problem as it actually fits quite well with the rendered stuff from the Old RPG games. Like the Intro to M&M6 (its actually much better then that) but its got that old school look. Where this really excite me is the old Elder scrolls world style. basicly unlimited exploration.. and that give me game wood! The few yourube vidoes are a mixed bag as you say as some seem to have more stuff then others.. the Screenshots show an AUTOMAP of some kind in the top left.. while other just have compass. The otehr shots show a fully fleshed out UI which looks alot better then the borderless gameplay videos. I see some great potential here.. and this will be a for sure buy for me. A RPG revivial is coming.. i can almost feel it... everything old is new again. RPG's have been heavily out of favor the last few years besides the BIG name ones, some old school greatness like Grimrock.. and hopefully more should be great.. Thouhg I must admit Grimrock is going to be a tough act to follow, its polished to as close as perfection as that type of game can get (IMHO).. Malovelence has the rough edges of indies, at least from what i seen, that could be an issue with the "new" gamers..

Bill Loguidice
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Malevolence
clok1966 wrote:

Thouhg I must admit Grimrock is going to be a tough act to follow, its polished to as close as perfection as that type of game can get (IMHO).. Malovelence has the rough edges of indies, at least from what i seen, that could be an issue with the "new" gamers..

I agree with this. Grimrock has indeed set an incredibly high polish level, particularly for an indie title, and perhaps that's the biggest issue I have at present with Malevolence, through no particular fault of their own. I'm personally not a fan of the pre-rendered look (it's typically very jaggy) and got no impression of that with Grimrock. Certainly Malevolence has a considerably older school look, as you say.

My concern with Malevolence is the team size and the ability to create a compelling game. Scope-wise, they're considerably more ambitious than a Grimrock, and that could potentially be a recipe for a rather sterile, lifeless, and/or boring game world.

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Matt Barton
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The trailer is pretty

The trailer is pretty funny...Cliche after painful cliche, and yet they blather on with the "story" for the better part of the trailer! Wonderful!

I'm a bit skeptical of this...While I love the M&M series, I'm not a fan of procedurally generated content. To me it's like the gaming equivalent of masturbation. Oh, look, there's a Wolfmaster's Iron Sword of Hit Rating. Woot! Once you figure out the mechanics of the system, you're not playing with a designer anymore--you're just playing with yourself!

I know this is blasphemy to the legions of hardcore fans of games like Daggerfall, but I'd much rather have a smallish game with really good direction than some "infinite danger" type thing where I'm fighting 9,999 robot death lords. The stories and characters in most RPG suck anyway, which I guess is a point in favor of something like this, but I'd take Baldur's Gate over Diablo any day of the week.

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FragSax (not verified)
I don't think you'll get much

I don't think you'll get much complaint form that comment Matt because we can say that Daggerfall as an RPG was good but the design of it wasn't great. Case and point: the many dungeons that just end and cannot be completed, boy that was annoying the first seven or so times...

I think that Malevolence's biggest problem will be that it is going to be compared to Grimrock. This could be both a curse and a blessing since that the devs are clearly trying to head in a more open direction then Grimrock's Stonekeep-esque design. I'm keeping up with its IndieDB page, since it has the latest information, and I have to say that it they get it all right (and the dungeons are able to be completed), it should be a fairly promising game. Just going to have to wait for a demo I guess.

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