Kickstart madness

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Matt Barton
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Great
Bill Loguidice wrote:
Matt Barton wrote:

I had a crazy dream this morning about Kickstarter....Can you imagine if Zubrin (the guy who wrote the Mars colony books) put one together to fund a real colony on Mars? I realize the costs are, well, astronomical, but whatever they are, seems like Kickstarter would be a way to do a space program. Of course, we're excited about people raising a million dollars (which is still AMAZING, but still). I'm just wondering what could happen if Kickstarter really entered the public consciousness and something like a billion or more people were tuned into it. You get to that kind of scale and a lot of possibilities that seem "insane" suddenly start to seem not just sane but actually doable.

That's intriguing, but I don't think that's in the spirit of Kickstarter. The spirit of Kickstarter is to pay something to get something. While the humanity "we" would benefit, the individual "we" wouldn't. It's not like if you paid, say, $1 million, you'd get in the tier to go on the mission or something. I could see a tier where you could be present at the launch or something, though, or maybe pay to get in on a digital plaque or something... Hmm, there you go, donate $100 or more and you get your name encoded as bits on a plaque...

That's a great idea. Maybe they could erect a monument of some sort when they got there with everyone's names on it who donated a certain amount. IIRC, Zubrin's plan was a one-way deal...You don't come back; lifetime volunteers only. Definitely have to be hardcore to be interested in that.

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Bill Loguidice
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Logistics of the service
Matt Barton wrote:

I had a crazy dream this morning about Kickstarter....Can you imagine if Zubrin (the guy who wrote the Mars colony books) put one together to fund a real colony on Mars? I realize the costs are, well, astronomical, but whatever they are, seems like Kickstarter would be a way to do a space program. Of course, we're excited about people raising a million dollars (which is still AMAZING, but still). I'm just wondering what could happen if Kickstarter really entered the public consciousness and something like a billion or more people were tuned into it. You get to that kind of scale and a lot of possibilities that seem "insane" suddenly start to seem not just sane but actually doable.

That's intriguing, but I don't think that's in the spirit of Kickstarter. The spirit of Kickstarter is to pay something to get something. While the humanity "we" would benefit, the individual "we" wouldn't. It's not like if you paid, say, $1 million, you'd get in the tier to go on the mission or something. I could see a tier where you could be present at the launch or something, though, or maybe pay to get in on a digital plaque or something... Hmm, there you go, donate $100 or more and you get your name encoded as bits on a plaque...

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Matt Barton
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Yeah, I'd love to see guys

Yeah, I'd love to see guys like Sean Cooper doing NEW stuff. Back then you couldn't just say "It's an FPS" and get a nod of acceptance. People with any talent realized that you had to at least pay lip service to the originality of a game design. All that changed after Doom of course.

I had a crazy dream this morning about Kickstarter....Can you imagine if Zubrin (the guy who wrote the Mars colony books) put one together to fund a real colony on Mars? I realize the costs are, well, astronomical, but whatever they are, seems like Kickstarter would be a way to do a space program. Of course, we're excited about people raising a million dollars (which is still AMAZING, but still). I'm just wondering what could happen if Kickstarter really entered the public consciousness and something like a billion or more people were tuned into it. You get to that kind of scale and a lot of possibilities that seem "insane" suddenly start to seem not just sane but actually doable.

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clok1966
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yes Grimlock may be the

yes Grimlock may be the singel game IM really excited about. I have read the first reviews and it sounds like.. DM but done today!.. where the review was happy with it, they where not excited to see some old school gaming like I think some us will be.

Matt you make a good point.. remakes, I too would prefer new games on old franchises and not remakes... even if i said it about the Bullfrog games.

Team 17- no doubt.. i can rember buying amiga games becuase of who made them.. I dont do that anymore...ever.. Bullfrog, Psygnosis, Team 17, Bitmap Brothers.. if they made um, I bought um..

Rowdy Rob
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Beast, Turrican, and Syndicate update thoughts and ideas.
Shawn Delahunty wrote:

OMG. Shadow of the Beast.... that would rock my planet. If some of the Psygnosis folks announced a Kickstarter for an update of THAT, I think I'd probably wet my pants first thing.

Shadow of the Beast was an amazing showcase of the Amiga's audio/visual capabilities, but I found it very basic, gameplay-wise. It just didn't seem to have much "game" to it, not even up to side-scrolling beat-em-up standards. On the other hand, even with its pared-down gameplay, I found it difficult to get very far.

It'd be very hard, if not impossible, to match the "wow" factor of SotB in today's competitive marketplace. I think they'd have to drastically change the gameplay to make it stand out, which would alienate the fans.

Shawn Delahunty wrote:

Turrican--I was never a huge fan, but I might chip in some for an update.

Turrican II was one of my favorites on the Amiga. I'm not sure how they could update it, though. I don't think a 3D perspective would work. I think Bill posted a video of a Turrican clone released for the Sega Dreamcast(?) here once, and that one looked about as good as I think an updated Turrican could realistically get!

Shawn Delahunty wrote:

I'm curious--what would you like them to change/fix/update for Syndicate? (Open ended question... hint, hint...)

Cheers,

It's been a long time since I've played Syndicate, but I thinking a move to a 3D engine could add flexibility to the gameplay. Some ideas off the top of my head:

1) a 3D engine much like the RTS games "Company of Heroes" or "Freedom Force." This would allow some of my following "enhancements."

2) Rotatable camera view to see behind buildings, allowing some flexibility to the 3/4 perspective. Perhaps a "line-of-sight" system could be added to compensate for the increased advantage a flexible 3D camera viewpoint might give.

3) Buildings that you could enter and explore. Perhaps even missions taking place entirely in one building, like a "tower" level or something to that effect. This would allow for effective close-quarter combat sequences and interesting "stealth" missions, and perhaps even some CRPG-style exploration (not unlike dungeon-crawling).

4) The ability to go UP, as in up a staircase or elevator (in a building), or elevated terrain. This could facilitate multi-elevation combat sequences, with some of your squad firing from an elevated position, while others are ground level. Perhaps even fly up with jet-packs or flying cars (which exist in the Syndicate universe)! This could also have the added tension of falling off a ledge or out of a window of a high-rise!

I suppose I could go on, but I think such additions could be made without significantly altering the appeal of Syndicate, and if done right, would satisfy fans of the original! And, a cool 3D engine would give the game a modern appeal, while still retaining the classic gameplay of the original!

Just some thoughts!

David Barbour
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Alien Breed
Bill Loguidice wrote:
Leon200079 wrote:

Also Alien breed has seen remakes on XBLA PSN and Steam.

Can't say I cared for those...

Me neither, didn't get past the trial.

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Bill Loguidice
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Alien Breed games
Leon200079 wrote:

Also Alien breed has seen remakes on XBLA PSN and Steam.

Can't say I cared for those...

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David Barbour
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Team 17

Team 17 also made some great games. Project X was and still is an impressive rytpe like game. Also Alien breed has seen remakes on XBLA PSN and Steam.

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Matt Barton
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Yeah, I would love to play it

Yeah, I would love to play it on an iPad.

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Bill Loguidice
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More...
Matt Barton wrote:

What REALLY fascinates me about this is what'll happen AFTER a few BIG ones hit. What will it be like as a designer when you're no longer beholden to a publisher, but to fans? How far will you have to go to please so many people? What will you do if there's the inevitable shit storm in the wake of an unpopular decision?

And how badly do we REALLY want these things...Sure, you have great memories of an old game. But will it ever really be as good again? Maybe anything that's actually FRESH enough to be great will also be DIFFERENT enough the original that it's not even really a remake.

I think the prime example of this is the upcoming (April 11) release of "Legend of Grimrock." In EVERY possible way, this is a modern Dungeon Master. I, like many others on here, pre-ordered, and I can genuinely say I'm excited about playing it, particularly since the early reviews have been saying how spot-on it is. If you look at it clinically, there's nothing really fresh about that we didn't play in nearly exactly the same way back in 1987, but enough time has passed and there have been enough weak attempts at reviving the formula that its existence and the fact that it's done pitch perfect is all that's needed. Similarly, I think that's why I'm so excited about Wasteland 2--I'm NOT expecting anything new from it whatsoever other than the stated pitch perfect recreation of a play style that has been ignored for many, many years and/or crudely simulated to this point. As I mentioned in an earlier thread, that will certainly get these devs very, very far with me for a time, but clearly you can only recreate the past so many times before it gets tiresome again. The saving grace for these things is the time that has passed between the last proper attempt. Nostalgia is driving this and, unlike in times past, with setups like Kickstarter and platforms like digital distribution, there's finally a viable outlet.

By the way, I'm also tentatively excited for the Baldur's Gate remake, not because I can't play it in its original form easily now - I can - but that I'll be able to play it on my iPad. Along with the aforementioned funding options and digital distribution, the excitement of new platforms/form factors also helps with these things...

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