Are you a pirate?

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13 replies [Last post]


Anonymous (not verified)
Can't tell if Matt is being

Can't tell if Matt is being sarcastic, drunk, or really crazy....

Ubulunikum (not verified)
Possible Exageration

I see what you mean, due to certain less honest gamers, the industry, most of it at least, has come grow distrust towards gamers in general. None the less, despite the ratio of purchased to pirated ratio being 3:1 on most PC games, I believe that the industry is indeed exaggerating on the real impact of piracy. In an independent Swiss survey (Embarrassingly, I have no source to refer to so you'll just have to trust me on this one) it was found that removing the possibility of pirating a game did only slightly raise the sales figures of the game (3%-5%, I think, and that was only in the early days of the sales cycle the tendency might have polarized itself later on). It might seem quite curious, but piracy actually raises in some ways the sales of a game, and much more so the size it's community (which value is difficult to economically estimate).

The way that it does so is by letting many more people access a game, not solely the poor, however, but those mildly curious, those who want an unrestricted sneak peak at the game; and if they like it they might very well drop a few pennies in the coffers of the developers by buying their game. I myself *Checks if the proxy system is working* did so with your first book, Dungeons & Desktops, which just to contemplate rests firmly in my hand now. (the fourth letter, word 6, page 21 is: i ; BTW) I can also assure you that I would most likely not have purchased your book if I hadn't obtained a sneak peak first (Just so you know, your book is fantastic!).

People such as myself, are the overwhelming majority of PC gamers, and file crackers such as razor, promote such activity, the recent and ongoing revolts against SOPA, PIPA and ACTA are examples of such.

It is also a battle of services too, and I must say that I think that it is plain wrong that a pirated copy should be easier to access than a purchased copy, but I believe that will soon change in regards to the quickly growing online distribution platforms such as STEAM. It is also important to note that (I might seem to be contradicting myself here) it does indeed aid the sales to have some sort of measure against piracy such as a verification system hosted by, say STEAM, that makes it seem to be something else than a free project (That was probably the sad case with Frayed Knights). All in all, I must say that I prefer the status quo for the most part and things will most likely be best for all in a few years when online digital distribution stores have properly developed, lest of course some insane bill passes....

I hope I have given you something to think about, and please respond, as I am interested in your opinion on the matter.


Matt Barton
Matt Barton's picture
Joined: 01/16/2006
The Truth about Pirates

Pirates. It's estimated that there are ten times more people pirating software than there are people. Did you know that? I'm not surprised if you didn't; ignorance is both the problem and the solution to the piracy plague.

People pirate software because they're bad people. Sure, they find a way to rationalize what they do, just like murderers or logicians. But people who actually buy software feel Absolutely Righteous every time they drop ten bucks on STEAM to buy a pack of games six months past their best by dates.

In fact, I carry an un-installed STEAM game in my wallet just in case. You never know.

There's no doubt in my mind that piracy has always been a real problem for most of the games industry, because sales aren't as high as they SHOULD be because every new game is ORGASMIC. If it weren't for pirates, masterpieces like Duke Nukem Forever would be selling like games that were actually popular. You'd be dying to pay $60 just to stream it for a few minutes.

Do you know why STEAM is selling Duke Nukem Forever for $5 instead of $60? P--yeah, that's right. Pirates. It's always, always, always, the pirates.

Pirates are clever and devious, like muggers and really drunk people throwing chairs in a bar. They especially target games that get heavily biased reviews, because they're sick and twisted that way just like those axe-grinding reviewers. I betcha the same people who really think the game sucks, who really do genuinely HATE it, are the same ones pirating it and sending out thousands of copies to all of their friends. You know what really sucks? "Friends" like that!

It's also true that the industry's efforts to thwart it have almost always just irritated the @$@ out of honest (or naive) folks; I mean, if we're not looking up letter 4, word 6, on page 21 and lining it up with the third spoke of the second scroll wheel through a magic lens during the winter solstice, the CD-ROM will speed up to light speed and come shooting right out of the drive and into our forehead like a deleted scene from Tron. Gee, thanks, pirates!

It *would* be nice if publishers would start trusting us more, and we would start being more worthy of that trust, building a relationship based on trust, and also trust in the unicorns that would dance around in the rainbows sprouting from our faces frozen forever in big gaping smiles of pure joy.


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