The end of Computer/Video Games?

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clok1966
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Joined: 01/21/2009
who knows
retroc64 wrote:

I agree with your comment about being punished. Yet again, dying is silly if you just start at the same position or close.

Imagine the achievement of someone beating Donkey Kong and someone beating Mass Effect? Nobody would doubt that Donkey Kong was a real achievement.

I am not saying everything needs to be difficult, but if you don't start at the beginning in a game when you die, then eliminate dying altogether, and replace it with a reward system that you mentioned.

I just think it gets down to the smae thing it alwasy does.. AGE. as we grow older we all look at the past and see it with a bit of a rose tint. I stand by my assesment that we enjoy some things alot more when we are at specific ages. Most of us get our first car int he late teens, most of us played our first video game sin our early teens (at least us old guys).. etc.. We will remeber that alot more fondly then our 1000th game... I would bet if oyu took the "best" game from 1990 and gave it to 1000 games who where born born in 1990.. most would not think it lived up to the best game today.. So does it make it a bad game? NOPE.. just a game froma differnt time. The world moves on. We can be stuck int he past. or enjoy the past and the current and look forward to the future... I have almost never met a game I didnt enjoy in some way.. sure every game has weak spots.. every game wont appeal long term, but dang near every game I have played has been fun in some way, be it 15 minutes or 5 years of play. its human nature to compare, but trying to say the only good game are from the past is sorta defeatist.. in 20 years the guys who loves todays game will be sayign the EXACT same thing about games in 20 years.. where just getting old ( well some of us).

retroc64
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Joined: 05/11/2008
Defeats the purpose

I agree with your comment about being punished. Yet again, dying is silly if you just start at the same position or close.

Imagine the achievement of someone beating Donkey Kong and someone beating Mass Effect? Nobody would doubt that Donkey Kong was a real achievement.

I am not saying everything needs to be difficult, but if you don't start at the beginning in a game when you die, then eliminate dying altogether, and replace it with a reward system that you mentioned.

Matt Barton
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Joined: 01/16/2006
I don't mind death so long as

I don't mind death so long as it's not designed as punishment. I don't want to be "punished." We all get enough of that in the real world. In games, though, losing or missing a goal--it's just part of the game. Nobody expects you to hit the target every time (otherwise, it wouldn't be much of a game or sport, right?) Yet some games, either by design or accident, make dying such a pain that it ruins the fun. The classic bad egg is a game that makes you restart a whole level and repeat a bunch of stuff, sit through the same cut scenes, etc. I don't know what kind of person would enjoy that.

I've been playing L.A. Noire and find it really polished in this area. Sure, I die a lot, but the save points seem placed so well that I almost always restart just before I died. That's pretty admirable in my book. The Nancy Drew games are also good about this; you have an option to reload just before you made the fatal mistake. This gives the designers a chance to work in some funny or effective death scenes, which are actually FUN (everyone goes on about the death scenes in Dragon's Lair, for example).

My preferred strategy is a rewards only program. Instead of focusing on punishing poor players, reward good players. Give them achievements to earn, show the stats, make it competitive to be The Best rather than continuously reminding noobs that they suck. I think this is the best of both worlds; competitive types have really difficult challenges to work for, while casual players can get through a game without having ripping their hair out or feeling inadequate.

n/a
retroc64
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Joined: 05/11/2008
So many problems ...

I believe I am losing interest because developers simply won't respond to making games really better. They simply look the other way.

For example: RPGs.

Game saving? Doesn't this take all possible fun out of the game? Why die at all? In Star Wars The Old Republic, when you die, you can call a medical droid and be revived right on the spot. Why bother?

Warning: Don't get me started on The Old Republic... boy I wanted to like that game.

Dark Souls isn't an RPG, it is an action game with RPG elements.

Open-world? Does it really matter if Skyrim is open-world? It is not like you can get through the game in a radically different way. Try getting to level 32 without doing any quests? Actually, if you try to travel too far, you will be killed by enemies far superior.

I am moving toward games (toys) like Minecraft. Although not perfect, it offers true open-world gameplay, and could potentially be a great foundation for more elaborate RPGs.

bahototh
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Joined: 01/18/2012
Good old games...

Hello,

I seem to be drawn to threads with the GOG theme. I played a lot of C64/Amiga games. After that there was
a brief pause in gaming until I got a PC. I didn't find many games to play in that period, and I still don't.
There's too many similar racing and FPS games around to keep me interested.
Nethack has been with me since ten years ago, though. Free and impossible to complete!

There are, however, a lot of good indie games coming out now.
It's exciting to see a new arena and new oppertunities for indie developers. Tip: If you haven't tried SPELUNKY
by Derek Yu, try it ASAP!

Might as well post here that I do pixel graphics as a hobby, and I am looking for a programmer to do some
simpler 2d games with...

Edit: I do seek out the older games in a combination of nostalgia and to see which games stay relevant and playable.
Some games that I always enjoy: Moonstone (Amiga), Chaos Engine (Amiga), Syndicate (Amiga) and North & South (Amiga)

retroc64
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Joined: 05/11/2008
Great Idea
Matt Barton wrote:

Other stuff people have tried include slogging (posting a regular "diary" of your progress through a game on a site like this one), "Let's Play", which amounts to recording your gameplay video and annotating it with voice overs, and creating your own FAQs or strategy guides. If it's something REALLY obscure, you might be the only one to have attempted such a thing, which is always fun.

What a great idea. I never thought of that. Thanks.

Matt Barton
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Joined: 01/16/2006
This would be a good topic

This would be a good topic for our next batch of podcasts!

I know I am driven by two emotions regarding games. One that's always been there is love of the tech itself, and desire to experience the latest, cutting edge type stuff. I think that's why most of us here are interested in stuff like the Wii U--even if we don't intend to buy one, it's still fun to see what they're attempting and hear from folks who do make the plunge.

On the other hand, you can actually fall in love with a particular platform, such as the Commodore 64, Dreamcast, 3DO, or the Apple II, and love spending time learning about it and trying out all the masterpieces of its gaming library. If it's a system with a small enough library, such as the Atari Jaguar, it's possible to establish a complete (or at least exhaustive) collection of everything. You can also be like Bill and make a point of collecting obscure platforms. It's a real kick getting to see some of the stuff you'd never imagine yourself owning back in the day, such as (for me) the first Mac, a Vectrex, or an Atari 800.

Finally, you can fall in love with a particular game or franchise and its community. It's amazing how communities have sprung up online around almost any game of depth. You might start playing a game like Gothic and find big websites and forums where you can go on and share your experiences. You'll make instant buddies and get a lot of camaraderie from guys who want to see you succeed! Who wouldn't like that?

A couple games that always manage to suck me in are MMORPGs and strategy games. I'm sad to say that it's been a long time since a CRPG had the same effect; I tend to play them for a day or two and get burned out. But a game like WOW or Civilization 5 can make the time disappear into a swirling vortex of "just five more minutes, then I'll quit!"

Other stuff people have tried include slogging (posting a regular "diary" of your progress through a game on a site like this one), "Let's Play", which amounts to recording your gameplay video and annotating it with voice overs, and creating your own FAQs or strategy guides. If it's something REALLY obscure, you might be the only one to have attempted such a thing, which is always fun.

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Bill Loguidice
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Joined: 12/31/1969
I have gone through a few

I have gone through a few periods of gaming ennui, where videogames just didn't click like they normally did. One period was a year or two after the start of the PS1 era, which was reinvigorated for a short time with the Dreamcast until I hit another down period, which again didn't really pick up again until after the release of the first Xbox. I think when it comes to portable gaming, I've had the most periods of indifference, though certainly quite a few high points here and there as well.

Honestly, I think once a gamer, always a gamer. What changes the most are life's circumstances, not necessarily the games themselves. As humans we go through emotional ups and downs and other stresses that affect everything, including enjoyment of our favorite activities.

With the above in mind, I do think one of the best ways of snapping out of an ennui period is to revisit our favorite games, particularly some of the ones that have the least trappings, i.e., games with the quickest return on a time investment. Clearly games of the 80s, as in retroc64's case, are prime examples of that. I know my own collection of vintage hardware and software brings me great joy even when I'm not actively using it!

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Matt Barton
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Joined: 01/16/2006
Man I gotta give that tanks

Man I gotta give that tanks game a try.

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clok1966
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Joined: 01/21/2009
I think im maybe the odd man

I think im maybe the odd man here in this group, I remeber all the old games fondly, but almost every trip back in time has left me understanding how little i can stand waht was cutting edge in the past. I pretty much drraw the line in about 90.. even then its only a few i can deal with.

I can relate to the BURN OUT, im older then you by a few years and have hit that stage time and time again. In the last few years its gotton even more pronunced. I tend to hit it after some big games that i spend far to much time on. My last big slump was about ayear ago.. I was just finishing up the love/hate grind in WoW, Rift had kept me for a bout a month, and a few other games. But i was just plain not enjoying them. I went on a TV bing. I never been mutch of a TV watcher, movies yes, TV no.. so suprsingly i spent a few months just watching TV (netflix, downloads, etc) Stuff Like Psyche (fun show that tosses 80's inuendo all over), and others.. I pretty much did anything but gameing. Read a bunch of books on my kindle, did alot of projects i had planned but was slacking on doing ( car stuff, got a Vette that I tinker with), learned to fly RC heli (well sorta, still lots of work to do on that) tinkered with a bunch of PC and laptop parts and game some nephews and neices some starter PC's. Two of my EX GF kids are just getting to Driving age and .. well they are not getting cars out of thin air as their Birth fathers are ... well I will leave it at tht.. so I fixed up a couple of ok cars for um this summer.

err.. I guess what Im saying is.. leave um be a bit, do some other fun stuff. Heck even not so fun.. clean the garage, repair some that stuff. Catalog that stuff you alwasy "where" going to.. I do not think game burnout is treated more games, old or not. BUT i must say, we all treat our ailments differently.

I have enjoyed some games in the last year.. but other then Skyrim and WoTanks.. nothing has kept me playing past a few weeks.. Im in a current game lull and think some time off will help, it alwasy does for me.

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