Eye of the Beholder

Matt Barton's picture

Well, my slog is not going well. I managed to get to the second level of the dungeon and do some poking around, but then dosbox crashed so badly I lost my saved game. I noticed that Abandonia has the Amiga version, too, think I'll give that one a go now.

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Bill Loguidice
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Joined: 12/31/1969
I think the release of Eye of

I think the release of Eye of the Beholder was around the time when I regretfully acknowledged that PC VGA was the superior of my trusty Amiga 500. It was among a rash of releases that even with clever use of 32 colors couldn't match what could be done with VGA's 256. It's a shame developers couldn't make better use of some of the Amiga's other modes, like its half-bright mode for 64 colors, like EA's Black Crypt did, for instance.

I have several versions of Eye of the Beholder, including for Sega CD, though the only version I played for any length of time and actually beat was the GameBoy Advance version, which actually switched to a Gold Box-style isometric mode for combat. Other than the backtracking - which I almost always despise in any game - I found it a very enjoyable experience.

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Matt Barton
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Joined: 01/16/2006
I've been playing since about

I've been playing since about 7 a.m. this morning, so about four hours in I suppose. Honestly, I'm finding it pretty slow going. The Dungeon Master influence is obvious and unmistakable, right down to the puzzles involving pressure plates and such. As with Dungeon Master, I don't find the combat particularly satisfying; definitely not as fun for me as turn-based.

I went ahead and downloaded the official cluebook, which (like the Gold Box ones) is very nice and detailed. Still, this is one of those games where an on-screen auto-mapper would have made all the difference in the world. Even staring at the maps it's easy to get disoriented and turned around, and of course the lack of landmarks (due to the use of such a limited tile set) makes navigation difficult, at least for me.

Kinda excited about getting access to the higher-end spells later on, but a bit discouraged that my cleric is apparently quite limited with ranged weapons, and I'm loathe to switch her out with my fighter/thief. Looking back, I probably should have made her a mage/cleric.

In any case, not hard to see why this was so much fun back in 1990. I wish that I'd hate it and/or Dungeon Master for my Amiga. I really feel robbed not having played either while they were new, especially since they're considered some of the seminal games for the platform.

I'm only on level 3, but it's definitely a "dungeon crawler" in every sense of the world. Again, not really my thing...I enjoy a variety of indoor and outdoor settings, not just a dungeon.

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Bill Loguidice
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Joined: 12/31/1969
I think that's why I never

I think that's why I never went to great trouble to play Eye of the Beholder back in the day, because I already beat Dungeon Master on the Amiga. I had moved on to the Gold Box stuff by then, and then to other stuff on the PC. EOB really was just an enhanced DM. The advantage to EOB was that there were additional sequels, whereas DM just had an expansion pack and the one sequel, though there were of course console spin-offs as well.

Besides the change to turn-based combat, the GBA version of Eye of the Beholder added an auto map, which I certainly appreciated. Funny to think that the original didn't have that either.

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Matt Barton
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Joined: 01/16/2006
It sounds like the GBA

It sounds like the GBA version is the one to play outside of nostalgic purposes. I couldn't get the Amiga version I downloaded to play properly, though it's likely an issue with the cracked version I was trying to use. I should probably try to find a non-cracked version, since I have the PDF manual anyway and the copy protection isn't that obtrusive.

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clok1966
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Joined: 01/21/2009
Oh No.. 2 of my favorites and

Oh No.. 2 of my favorites and Matt is dising them Skyrim, now EOB!!!! :) But EOB (today) I can agree with. I have tried to get into them again for old times sake and failed each time. For me the game still holds up, but the interface and lack of mapping kills it (for me). As a EOB fan I must say 1 and 2 are good, but 3 stretched into the "we have done everything, throw the kitchen sink in" problem. They started useing portals that in a 5 level dungon that could: be on level 4, lead to level 1 (spot you couldnt get to without portal) then it leads to level 3 (again a spot you couldnt get to without portals) which in turn leads to level2 and hten back to the rest of 4.. This in iteslef is no issue, but when there are several of these there is almost no way to map them in any realistic fashion untill you have them all mapped in chunks and start to put them togther like a puzzle. just tedouis work added to game to extend it.. have very little love for that type of stuff.. filler levels with no work ( just exp loot and killing is ok, but hard mapping, no thanks).

As Bill mentioned, if you are switching to the AMIGA sckip EOB and go straight to BLACK CRYPT, better game.. now days it may not look it, but when it came out it was simply amazing on the amiga.

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