Whatcha playing, bro?

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Matt Barton
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I'm curious what everyone is playing these days!

My current obsession is not games but Gamemaker. MAN I've been putting some hours into it and other programs like Blender and Gimp. I even plan to get into Garageband soon and record a sound track with real guitar!

The only games I'm really playing are Portal 2 in co-op mode with my brother on STEAM. It's a BLAST! Honestly, I don't know anyone who could seriously hate this game solo or co-op.

I still have Batman AC sitting here needing more play. And of course there's so much more I could play...Luke gifted me Dungeon Defender on STEAM, too.

GAME OVERLOAD!!!!

What about you guys?

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Bill Loguidice
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Penny Arcade has a pretty

Penny Arcade has a pretty clever take on the new Star Wars MMORPG: http://penny-arcade.com/comic/2011/12/21 and the commentary: http://penny-arcade.com/2011/12/21

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Mark Vergeer
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Attempt to play the new wii Zelda title

I am attempting to play the new Wii Zelda Skyward Sword title but due to lack of time and many nightshifts that is hard. Love the game though. Skyrim is lined up next.

They used some weird ass 'water painting' fuzzy wuzzy effect to hide the limitations of the graphics which actually makes it look worse in my opinion. But that is something that is to be expected of Nintendo. The Nintendo 64 dis suffer tremendously due to the over user of trininear filtering in a lot of the titles. The latest Zelda game suffered the same faith, I prefer the blockier but clear visuals of the Twilight princess but I guess they are really pushing the Wii to its limits here. Still a good game though...

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clok1966
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big budget
Bill Loguidice wrote:

Wow, $100 - $200+ MILLION to develop "Star Wars: The Old Republic" over a period of six years: http://www.siliconvalley.com/news/ci_19580732?%22=

considering WoW clears roughly $15 mill a month (after expenses) i heard once.. no idea if its true.. then think its done that around 7 years..and that doesnt count retail box sailes... at about 11 million "playing" people.. that means they have sold 3 boxes at about $40 each to probebly 20 million ((if 11 million are stillplaying how many bought it and are not playing anymore? I would think you could duoble the number). Lookinga t servers (on the preluanch, not the launch) they have at least as many as WOW.. now I have no idea if they can handle the same number of people.. I would guess (and its 100% guess) they make close 2 half back or more just on launch sales.. if they hang onlto the cutomers for a few months.. they are good. With Wow growing so long in the tooth, and all new attempst being the same tolkin worlds.. people are looking for something new, Star Wars all but promises great sales and SOME staying power.. and I would say right now ita as good as WoW.. no where near as deep, but that took WoW time too.

I thought he last COD game has a $120 budget? maybe i heard that wrong. The singel place Old Republic will lack is console sales.. but I suspect if COD sells 6.5 mil units to make $400mill i would wager SW:OR should sell close to that.. so double the money in just retail boxes.. but .. who knows.. maybe it will fall flat.. i cant see it, but stranger thijngs have happned..

Bill Loguidice
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Wow, $100 - $200+ MILLION to

Wow, $100 - $200+ MILLION to develop "Star Wars: The Old Republic" over a period of six years: http://www.siliconvalley.com/news/ci_19580732?%22=

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clok1966
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maybe
Matt Barton wrote:

It really sounds like Bioware has focused on the bells and whistles instead of the train...Disappointed already.

Much like you pointingout Skyrims fualts in the face of quite a bit of (how woud oyu put it) skyrim lovers.. I feel a bit eh same about Old Republic. BUT I keep feeling that since I DO PLAY it.. I'm maybe sticking to much to what I dont like, and missing what I do.

As the preload and head start has ...as many servers as WOW or at least is seems.. and they are all full, this game will have a great start, so I spuspect you can chcek it out someplace. I DO recomend this, if you like Star Wars there is some solid lore and content here. The game really deos play a bit like Mass Effect.. I dont like hte fact it ahs so much group content.. in beta it was annoying as I had a tough time finding groups.. and i figured it would be less in live.. its harder.. all anybody wants is healers.. the good news.. so far a group of tanks/dps can do most instances no problem, with no healer.. but people cant grasp that yet so they sit and wait on healer.

Im really ot sure why i have such a touhg time playing evil, it alwasy feels wrong.. yet in this game the "evil" is.. wow... evil... there is no Dark side, its just plain bad nasty/mean evil.. and so far.. im not having to much a touhg time. other then my companion... she is not going to like me by end game.

take a look if you are Star Wars person.

Matt Barton
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It really sounds like Bioware

It really sounds like Bioware has focused on the bells and whistles instead of the train...Disappointed already.

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Paul H
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Repetitive gameplay
clok1966 wrote:

its somethign I have noticed alot in my last few years. Repetitive.. they give us some new stuff (powers/guns) for the first 2-4 levels and space um, let us learn to use um and then each level taxes that use more and more till the point the last levels of the game are just a time exstension. Of course if ou put that into context with games of the past (mega man, metroid) it was really the same. The levels where all the same just slighlty differnt graphics and one end guy who was new. I think with the age and games played it just magnifies more.. and while I enjoyed infamous, it was quite repetative, so i do agree. Sadly Infamous 2 is the pretty much the same, bit better game ins osme repsects, but it soon seems "been there , done that". I do sometimes wonder though.. I know some games od the same but I really enjoy them. Look at WoW for example.. i played it for 5 years.. in all honesty level 1-20 is no differnt then 60-70.. kill till you level.. yet i enojyed it all the way.. (not so much now). part of its perceptions too i think, and in the end, we are simply more demanding.

I think you're hitting on something great here. In a game like Mega Man each level is extremely similar (hop and shoot) but almost all the enemies are unique to that level and the themes (graphics and music) are very different. In Infamous I'm still climbing the buildings that look the same as the ones I was climbing during the first ten minutes ... I'm still shooting enemies that behave the same as the first guy I zapped ... and I'm still hearing the same occasional chords somebody thought was a soundtrack. WoW suffers from many of these problems too but I think it is much better because it changing up the scenery and throws in other fun mini games like dungeons, battlegrounds and the auction house.

I'd probably like Infamous more if I just skipped the repetitive side missions and went straight for the story ones, but now that I'm on the last island I can't just "give up" on my goal. It seems like these things were added just so they could put an "X Hours of Gameplay!" sticker on the box.

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clok1966
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ok
Matt Barton wrote:

You're playing Bioware's new Star Wars MMO? How is it? Details, man!

All my "same as it ever was" talk.. Well I'm not goign to do a 180... but I'm going to UPDATE my feelings on this. I stand by my, same game, different coat of paint statement. I watched my roomate try it and I could see he was seeing something i wasnt (and he is a Star TREK nut, not Star Wars). So i asked him what was sticking out is being "better" then the rest.

So not me, but somebody who is more "normal" (should i say that?) view.

he loved how every quest was voiced and had a cut scene. I liked this too, but eventally it gets.. like all games.. shut up already and give me the quest so i can level!

The scope, One thing this game pulls off (and I agree 100%) is size and scope. Some instance (dungeons?) have Captial ship (star destroyer) combat. looking out view porst you see the HUGE!!!! ships (not backdrops, actual ships!) and dogfights and lasers going off. The size of cities is UNREAL, but this huge size while it amazed me at first (the first time you take a speeder between locations and it travels throuhg a huge fully rendered city it is pretty amazing) most of its just backdrop.. you cant go to any but a few specfic locations.. so this small town sized building really only has one level.. its great to look at but you wont be looking all over it.

he was impressed enough he want to buy it now after playing on my account (I been playing World of tanks) when I wasnt using it.

One thing i noticed.. in beta everybody wanted to be a bad guy. so Empire overwhlemed Republic. Im a PvP (soemtimes) and was checking that part out in the Beta alot. it was very lopsided (opinion) as the Empire simply has some of the better powers IMHO.. there are only 4 classes (each with a subclass) that are suposed to sorta mirror each other. but some are sadly unbalanced. the Jedi tank and Sith tank are not matched at all.. Jedi is burst, Sith is sustanied damage.. problem is, Jedi should win with burt, but with cooldowns equal, sith can weather that burst then when its an even battle .. he just does more consitant damge.. so what im saying is.. everybody want to play EVIL and EVIL is better.. lopsided game. I played Republic (good) pretty much througout beta as I prefer the underdog roll and found the game fun, but not new.. never tired much of the Empire side past seeing skills.

My headstart, my friends all went Empire.. so i was forced (if you call it that) to also be Empire. I chose a Sith Tank.. I'm playing it 100% evil... and.. I LOVE IT!!!!! Im a bloodthirsty prick and as I NEVER play evil.. im finding it quite refreshing I'm getting a kick out of the bad guys even thinking im too sadistic (it has more impact when it voiced). Even my Sith master thinks im over the top (and belive me its fun to hear Mr Evil master go... you did what? to my killing spree's).. but i have run into a problem.. one place this game is slightly differnt then others is you have a companion who fights with you (when not in group), as mine is Slave.. i treat her like one.. shock coller is getting some use... you have a meter that tells you how much thye like you.. To be honest Im not sure what it effects, but needlesss to say my sidekick slave doesnt like me much or any of my decissons. I'm a bit worrried it will effect me end game haveing a Sidekick that hates my guts.

needless to say, playing in a different way has made the game more exciting to me at least for now. I find it very hard to play the bad guy.. but whenthe game rewards you with "force" points (yes you get them for being good too) its a bit more tangible and easier. And again i cant say I dont find some of the voice comments pleasing when im wicked. Now Im wondering what a Jedi that is evil becomes, or a Sith that is good..

For any of you playing on release day pick a healer.. as with all games nobody playes um so you will get groups like nothing.. and the sad part. In beta i played a Jedi Counsler (healer) and I often times Out DPS'ed the damge people and healed.. healers do gooddamage in this game, its just not burst.. but in most instances with groupd (later not early in game) quick burst is not as effective as sustained.

Rowdy Rob
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Stonekeep: some real crackhead music in it.

Back around 1995, my friend, who was a former Amiga loyalist, switched over to the PC platform. One of the games he demonstrated for me was Stonekeep. When he demonstrated a scene where the onscreen characters started performing an actual choreographed song, with REAL MUSIC AND SINGING, I was stunned! I had never seen anything like this before in a videogame! This was astoundingly ambitious for its time, and I doubt there's been much (if anything) like this to appear in a CRPG before or since!

I found this clip from Youtube of one of the "performances" in Stonekeep. The graphics are clearly dated by today's standards, but the music is still impressive (if a bit weird). I don't know what you're supposed to be smoking to get the full effect from this song, but in 1995, this was an experience on a whole new level from what we were used to as gamers!

clok1966
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Joined: 01/21/2009
the real problem with

the real problem with stonekeep is it shipped with a game breaking bug in the times of no internet for patchs. They would sedn you a patch disk if you called them ( i did). Stonekeep has one of the better boxes (like a tombstone) and it still has the patch disc.. handwrote! from Interplay :) or i assum it does still, its packed away.

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