Atari Flashback 3 Review and Video

Bill Loguidice's picture

NOTE: This is now the audio-fixed version of the video review, with much quieter in-game audio.

(Download the mp4)

Today I'll be taking a look at Atari's new Flashback 3, which, despite the name, is actually the fourth major Flashback system released. I reviewed the first Atari Flashback way back in 2004, when it was first released. Unfortunately, Legacy Engineering Group (LEG) was apparently only given 10 weeks to create the system from scratch and therefore had no choice but to rely on a NES-On-A-Chip (NOAC) to power the product. Since the goal of the Flashback was to deliver both a plug-and-play Atari 2600 and 7800 experience, this was definitely too tall of an order for what amounted to a Nintendo Entertainment System clone, particularly given the limited time to optimize the game simulations.

While the first Flashback clearly disappointed anyone remotely familiar with any of the 20 first party 2600 and 7800 games it clumsily simulated, the upside was that it sold enough for Atari to order production of a Flashback 2. This time LEG did have the time to do it right, and, while they dropped all efforts to replicate the 7800 experience, they ended up developing what amounted to an "Atari 2600-on-a-chip," whose high accuracy more than made up for the omission. Released in 2005, the Flashback 2 came with a mix of over 40 original, prototype, hacked, and homebrew Atari 2600 games. While the first Flashback was styled like a miniature 7800, the Flashback 2 was styled like a miniature Atari 2600 VCS, complete with simulated woodgrain. As a bonus, the two included joysticks were pin compatible with the originals, meaning they could be used on other systems that worked with Atari-style joysticks. This also meant that you could use original paddle controllers with the Flashback 2 to play the hidden paddle games. This was in direct contrast to the first Flashback, which merely converted its paddle games to make use of the joystick, which again, was not the way you wanted to experience those games. As a final bonus for those with the requisite skillset, the Flashback 2 could be hacked to add a cartridge port, which outside of a few relatively minor compatibility quirks, made it an ideal modern revision of the original Atari 2600 hardware, particularly since it had default composite video output rather than RF.

Somewhere in the 2006 - 2008 timeframe, LEG was working on an Atari Flashback portable, but Atari chose not to pursue its release for whatever reason (UPDATE: According to an individual familiar with the situation, LEG was also offering a Flashback 3 during that timeframe, which Atari also chose to pass on). I'm not sure of the exact details why, but instead in 2010, Atari released the Flashback 2+, which was more or less identical to the Flashback 2 (complete with latest revision of the internals), save for a handful of game swaps and some cosmetic variations. Perhaps this was some type of inventory clear-out somewhere in their supply chain or perhaps the economics of one last run of this type worked out (UPDATE: Thanks to onmode-ky for the link to the actual reason: http://www.atariage.com/forums/topic/156823-flashback-2-for-preorder-on-...). Whatever the details, Atari decided to go in a slightly different direction with the Flashback 3 in 2011, whose development this time was spearheaded by AtGames, with only superficial involvement from LEG (UPDATE for clarity: http://www.atariage.com/forums/topic/183139-flashback-3-at-e3-is-it-real...).

One of the downsides to the Flashback 2 and 2+ design for Atari was clearly the costs involved in the custom "Atari 2600-on-a-chip." AtGames gets around this by essentially leveraging emulation software-on-a-chip, which allows an off-the-shelf chip to be reprogrammed to act like an Atari 2600. While not quite as accurate as the Flashback 2/2+, the implementation is close enough where, unlike the first Flashback, paddle controllers will work on the Flashback 3 for those games that support them. The physical design of the Flashback 3 is very close to that of the Flashback 2, save for front joystick ports, omitting the b/w switch, and various cosmetic differences, such as relabeling the Reset button to Start.

Though clumsy in implementation, requiring holding both the joystick's fire button and the console select button for a few seconds (manual here, which has the usual sparse game instructions for a Flashback system), the addition of pause functionality is a nice bonus. Speaking of joysticks, the feel of both the Flashback 2 and 2+ joysticks was similar to the original, with sticks with a somewhat stiff, short throw. While of similar physical design, the joysticks included with the Flashback 3 are much looser and have a longer throw. Though I tend to err on the side of being a purist, I can't say I minded the change too much, as it seems to work really well, and of course, I can always plug in whatever Atari-style joysticks I want anyway.

This time, there are 60 games included (click here for the AtariAge Atari 2600 database):
3D Tic-Tac-Toe,Adventure, Adventure II, Air-Sea Battle, Aquaventure, Asteroids, Backgammon, Basketball, Battlezone, Bowling, Canyon Bomber, Centipede, Championship Soccer, Circus Atari, Combat, Combat 2, Demons to Diamonds, Desert Falcon, Dodge 'Em, Double Dunk, Fatal Run, Flag Capture, Frog Pond, Fun with Numbers, Golf, Gravitar, Hangman, Home Run, Haunted House, Human Cannonball, Maze Craze, Minature Golf, Missile Command, Night Driver, Off the Wall, Outlaw, Realsports Baseball, Realsports Basketball, Realsports Soccer, Realsports Volleyball, Saboteur, Save Mary!, Secret Quest, Sky Diver, Space War, Sprintmaster, Star Ship, Steeplechase, Submarine Commander, Super Baseball, Super Breakout, Super Football, Surround, Swordquest: Earthworld, Swordquest: Fireworld, Video Checkers, Video Chess, Video Pinball, Wizard, Yars' Revenge

Despite the inability to hack in a cartridge port, the 60 games on a plug-and-play system along with another set of Atari-compatible joysticks for those of us who still use and maintain classic systems is an excellent value proposition at a list price of just $39.99. As a bonus, a limited edition Atari poster is included, though I'm told it will change from what's included in my AtGames-supplied review unit due to licensing irregularities (UPDATE: The poster is staying as-is. It's rights-cleared.). It's not a particularly interesting looking poster as these things go, but it's still a nice bonus. With all this in mind, the Flashback 3 has the foundation of a real winner, but it all comes down to how the games play.

Unlike the previous Flashbacks that had their games accessible from categorized menus, the Flashback 3 is just one big list of games broken into consequitive pages, which some may prefer instead of trying to remember what games are in what category. As you scroll through each game title, you see a screenshot from the game, which is a nice touch, and it also clearly indicates whether a game is single or two player, which is a big help for those of us who can't remember what's what throughout 60 games.

Instead of trying to show you all 60 Atari 2600 games on the Flashback 3 that you've probably seen countless times before, I decided to pick three games from three different decades and compare them to what is shown on the Flashback 2+. Obviously this also limits me to picking three that appear on both. For instance, a good test of the Flashback 3 would have been Quadrun from 1983, which features speech and gave early releases of the Flashback 2 some trouble, but that's not included on the 3 so I can't do it. That omission is a bit odd, to say the least, and does make you wonder how capable the Flashback 3 actually is at replicating the Atari 2600 experience, so that's certainly something to keep in mind. Also, both Flashbacks caused no end of issues with my capture equipment. I tried two different types to boot. The issue is probably how some Atari games "trick" the display to see some of their effects. This translates to missing graphics in some of the captures that are present when viewed on a regular display. Nevertheless, this is something you should keep in mind with playing a Flashback 2 or greater on a newer television, that there's a chance it may not display the way it's supposed to.

The first game is the 1979 action-adventure classic, Adventure, a game that features one of the best known early Easter Eggs. As you can tell from the video, it plays well on both the 2+ and 3.

The second game is Yars' Revenge, from 1982, often cited as one of the best games for the platform. The video clearly shows that the colorful game plays well on both the 2+ and 3.

The NTSC version of Save Mary! was completed by late 1989 and scheduled for a 1990 release, with a PAL conversion completed in 1991. It too did not see release, so officially it's a prototype. Nevertheless, Save Mary! is a good example of a final generation first party Atari title, and, as you can tell from the video, plays well on both the 2+ and 3, though I did notice some variances between the two, for instance with Mary moving slower on the 3. In this case, the experience does seem better on the 2+.

As a final test, I wanted to see how the paddle games worked with real paddles. The game I chose was Atari's 1981 coin-op conversion, Super Breakout (though I did try others). I simply selected the game, unplugged joystick 1, and plugged in the paddles. Naturally, it should work much better with the paddles than with the joystick, but even trying three different sets of paddles, I just couldn't get it to respond properly. Perhaps there's some trick or some code to make it work properly, but for my tests, they didn't seem to. The paddle games are tuned nicely for the joysticks, but they still would play much better with proper paddle support. (If I find something out about better paddle support, I'll update this review.)
(UPDATE: I tried a fourth set of paddles and they work perfectly with the paddle games. You simply unplug the joystick and plug in the paddles and they work as they should. I have no idea why the other three sets did not work correctly, but I'll re-test on real hardware to make sure they didn't go bad, which is certainly possible.)

So, in the end, what do I think of the Flashback 3? My intention with this review was not to see how perfect the Flashback 3 was in terms of emulating the Atari 2600, but to see if it was noticeably different from what I remember of an Atari 2600 through normal play, and of course how well it avails itself against the recent 2+. In both regards, it avails itself well. If you can find this system for the $39.99 or less that it retails for, I say go for it if you want a nice 60 game plug-and-play Atari 2600 collection. It's a no-brainer in that regard, and you can consider the new Atari-style joysticks an additional bonus if you have a compatible console or computer lying around. If you already own a Flashback 2 or 2+, you'll need to look at the game selection to see if the handful of differences and slightly lower level of replicating the Atari 2600 experience is worth the money.

Regardless of your purchasing decision, at least none of us have to deal with another Flashback 1 type situation, and for most of us, that's good enough. Hopefully now that four of these have been released, Atari can move on from the Atari 2600 and start to leverage some of their other historical platforms, like the Atari 8-bit computer line. I won't be holding my breath, but I suppose if a similarly low cost emulator-on-a-chip situation can be implemented, there's always a small chance.

CONCLUSION: Worth buying!

(UPDATE: To access the in-game status screen, Secret Quest requires the b/w switch, which, as was mentioned in the review, is missing on the Flashback 3. There is no alternative way to access the status screen, so, quote from AtGames: "We are swapping that game out next year for the very reason you noticed.")

Comments

Bill Loguidice
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NTSC vs PAL
Junkmale wrote:

The first Flashback made it here OK Bill. I had to import the Flashback 2 from the US. As far as i'm aware the 1st FB sold reasonably well? Why the 'sequels' never got here is a bit of a mystery.

Yeah, I don't even count the first one for obvious reasons. The only thing I can think of is that since the first one is a NES-on-a-chip, doing the PAL thing was easy since that was already part of the architecture, whereas it might have required more work with the 2600-on-a-chip version. It still doesn't explain why that work wasn't commissioned since, as you say, it likely would have sold well. Hopefully part of why the Flashback 3 was commissioned the way it was was to allow for an easy PAL version.

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martyg
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NTSC VS PAL and Emulation quality

I can explain it very explicitly: We had the PAL version of the 2600-on-a-chip was ready to go. As usual, management changes at Atari Inc. in 2005-2006 nixed it happening. Every time we achieved inroads on any of the many projects we wanted to pursue, there'd be more changes somewhere in the large chain of the brand (either at Infogrames, Atari Interactive, or Atari Inc.) that would cause new "outlooks and visions" and put us back at square one. They even promised the possibility of releasing our PAL, portable, or even FB3 after they approached us for a new run of 2's that became the 2+'s. Then more financial problems and management changes (Inc. was entirely cut down to almost nothing and everything moved out to LA as Infogrames SA/Atari SA) and that went out the window. Basically licensing set up this whole FB3 thing without any communication with any of the others in the chain, and hence had zero idea about any of the previous projects we had in the works for the series let alone that we were the originators of the series.

As mentioned, this unit uses a custom 2600 software based emulator vs. the 2600-on-a-chip hardware reproduction. Currently I'm doing a side by side comparison between this unit and an actual 2600, and I haven't been happy so far. The emulation is off. Cycles are too fast on some games, sounds are off, and colors are off (even shown in the FB2 vs 3 comparison you have). And no, there was no substitute for the removed b/w switch for later games that I'm aware of.

Bill Loguidice
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Thanks, Marty, for the

Thanks, Marty, for the additional info. It's always good to hear straight from an insider.

I'm going to try tonight and see if there's a way to access the status screen in Secret Quest since, of course, there's no b/w switch. If not, I'll definitely mention it. I'm glad you'll be doing a 1:1 with a real 2600, as it will provide a perfect contrast to what I did. Like I mentioned in the review, I wanted to avoid that since I didn't want to approach it from the usual "we know how it should be" angle. In my time with it, I believe it's close enough where it won't bother anyone except those looking to spot differences. Even the speed issues are relatively minor overall and even though the colors are not necessarily authentic, they certainly look good. The sounds are a bit more off (probably due to the speed variances), but again, nothing that the average consumer would necessarily be concerned with. It certainly didn't irritate me.

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TripHamer
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Can't really follow what your saying....

I Can't really follow what your saying as the game sound is way too loud and distracting and all I get is a few bits of what you say and can't seem to "lock onto" your review.

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Matt Barton
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Do you still have the master

Do you still have the master file, Bill? Might be worth re-rendering it if you could fix the audio issues.

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Bill Loguidice
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Possibly
Matt Barton wrote:

Do you still have the master file, Bill? Might be worth re-rendering it if you could fix the audio issues.

Yeah, I'm going to try that by remoting in.

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Bill Loguidice
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It's rendering now, but

It's rendering now, but there's no option on YouTube to replace a video, and if they detect it as a duplicate, they won't upload it. I'll probably have to address this tonight somehow, perhaps by deleting the video that's there. It will be quite the mess.

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Bill Loguidice
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OK, guys, here's the audio

OK, guys, here's the audio fixed version, also now embedded above in the blog post: http://youtu.be/xvW6w5Cfzzk

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TripHamer
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Much better audio.

I can follow the new video, no problem

I can deal with less then perfect emulation. Paddles that work properly for paddle games is a must for me. I have one of those Jakks TV Paddle controllers (it has 13 games) that seem to work fine for me. Too bad there is no Kaboom in any of them.

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Bill Loguidice
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Someone on the AtariAge

Someone on the AtariAge forums raised a good point: How can you access the status screen in "Secret Quest" since there's no b/w switch? No matter what I tried, I could not access the status screen, so I'm not sure if AT Games accounted for that! I'm going to try and get the official word from my contact at AT Games, but that seems a bit sloppy to me that they went to the trouble of programming a Pause function into their emulator (which works well), but they chose not to replicate the b/w switch in some manner (or have some workaround). Slight speed and color variations are one thing, but leaving out critical functionality is another. I'll keep everyone posted if/when I hear back...

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