Matt's Podcast #1: Human Revolution, Elite, Copy Protection, and Pack-Ins

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Matt Barton's picture

Hi, guys! This is the first of a planned series of casual podcast segments (monologues, really). In this one, I talk about my experiences playing the new Deus Ex game, Human Revolution, then get into digital downloads, copy protection, pirates, Dungeons & Dragons, and Elite. I also talk a bit about Frayed Knights, a game I'm beta testing for Rampant Coyote. I also find an excuse to bring up my favorite comedy movie, Ghostbusters.

Keep in mind that this is an "off the cuff" type of deal with minimal planning and no editing or frills. If you have suggestions, fine, but don't expect a polished production here. That's what Matt Chat is for! :)

Download the m4a.

Comments

Spencer (not verified)
Difficulties with Barrett

I had the same difficulties with Barrett in the beginning. I focused early on hacking/stealthiness and didn't have any real powerful weapons going into the fight. So I died a great many times--in fact I got so frustrated I had to take a break for a day or so from it--but I finally noticed the gas canisters lying around. So the strategy I used was to take one of those, throw it at him, and he'll cough and whatnot, and while he's doing that you can grab an explosive barrel and throw it at him. Just keep doing that until he dies. I went from dying within 5-30 seconds of starting the fight to only take a little damage in the very beginning by using that strategy.

PS: They released a patch that really decreased the loading time for PC. I don't know if they've released it for consoles already.

hiro prinny (not verified)
More Please!!

Really enjoyed this, I loved your other podcast but this one was great in content and time wise. If you guys go back to the other format I'd like to be able to download each segment individually, it just fits better with my listening habits.

Matt Barton
Matt Barton's picture
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Joined: 01/16/2006
Yeah, I think we're pretty

Yeah, I think we're pretty much sold on the idea of doing them separately, though I'd like to at least have a common intro or something to maintain some continuity. At some point I'd like to go back to the original idea and have at least one other AA staffer with me to make it more of a chat format. Maybe I could do part as a monologue and the rest as a chat with a AA staffer or perhaps special guests. Of course, part of the idea here is to keep it non-work intensive. Speaking of which, I've got to try to line up another guest for Matt Chat!

I've been thinking hard about what I want to put in the next episode of the podcast. I think it'd be a great place to bring up viewer/listener feedback, so hopefully I'll be able to get lots of that in. It'll probably be hard to keep it under 30 mins if I keep adding more ideas to the mix. :)

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hiro prinny (not verified)
Longer is better, but I just

Longer is better, but I just like being able to listen to the segments in whichever order I like.

BTW the email i recieved said:

by creating your own user with a few clicks here http://www.armchairarcade.com/neo/user/register
When i click there I get Access denied, I won't use facebook and couldn't find a way to register for the site or forums. Please help.

Thanks

Matt Barton
Matt Barton's picture
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Joined: 01/16/2006
To create an account, just

To create an account, just use the "contact us" button with your desired username. That way, you don't need a facebook account.

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hiro prinny (not verified)
Thanks Matt

Thanks Matt

Joakim (not verified)
Thanks for the new podcast. I

Thanks for the new podcast. I liked it and I hope you will continue making these. I especially liked about you speaking about old-school piracy. My dad pirated games as well, and we bought the best games that we liked (and could find, it really was not always easy in the 80s to early 90s). I actually remember hearing stories about some (quite literally) pirate radio stations, where people could record c-64 games from radio to their data-cassettes. Dont know if it`s true but it`s a cool legend if it`s not true. I also remember when games started to ship in cd format exclusively, there were some group of people who ripped some game content sot that it would fit in diskettes. I remember playing pirated copy of the original Command & Conquer, it was over 20 diskettes (all of the videos were ripped off from it) to install from. Needless to say that once we bought the oroginal copy, it was a lot more fun to play it. There was also the pirated copy of Fallout that I got from a friend, that had all the movies and voice acting removed, and somehow when trying to exit the game to windows, it would take 20 minutes minimum for some reason. Needless to say that I bought a legitimate copy pretty fast after the second time playing. And really games like that, which had a thick manual that was fun to read, they really gave more to the game than just the software.

So yeah, the talk about pirated games really brought memories to me. And I started to think that there are really intresting phases in the history of piracy. The early means of trying to go through copy protection, when sometimes it was difficult to get through copy protection even if one owned a legitimate copy, to a printed out text file where some owner of the original copy, tries to tell in words about what symbol if the correct one so that people who have not paid from the game could play the software.

Aaron Wegner
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Joined: 01/20/2010
deus ex

I've been playing Deus Ex lately, and I'm about halfway through it I think. Cyberpunk is one of my favorite sci-fi genres, so I'm enjoying the setting and believe that is has a lot of potential. I find the story to be interesting, but far from great. For the second time now, the big bad guy I found at the end of a level has told Jensen where to go next. This makes no sense to me. Didn't they see Austin Powers when they made fun of this kind of thing in movies?

So, the story is linked together weakly, but it still motivates a compelling enough setting for me to enjoy it. But the other problem is that the actions you are undertaking are not very believable, even in a sci-fi setting. It pulls me right out of the fiction when I have to shoot a guy in the head 20 times point blank with an assault rifle to mortally wound him. (But afterwards he can still disclose some key information for the plot.) In futuristic Detroit, all streets are 8 feet wide and you can get anywhere inside of a 5 minute walk. Insides of buildings aren't arranged like offices or apartments, but like linear pathways with perfectly arranged cover spots.

I guess it would be too risky to ditch these tropes and go for a more believable environment.

clok1966
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Joined: 01/21/2009
Aaron Wegner- you may want to

Aaron Wegner- you may want to look into E.Y.E. recently released cyberpunkish game.. keep in mind it will make Dues Ex seem easy :) Its quite strange, but fun in a wierd way. The dificulty is insane sometimes as its ment to be played multiplayer but SOLO is a real challange. Its no where near the polish DE has.. I thouhgt DE was a bit easy, but after my original quick playthrouhg I may go back and do it again just to "play" the game.. I sometimes lose site of why I play its not to win, but to enjoy.. its getting hard to remeber that nowdays.

Aaron Wegner
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Joined: 01/20/2010
Yeah, games like this tend to

Yeah, games like this tend to get pretty easy if you are trying at all to optimize your character. I went ahead and bumped it up to the hardest difficulty from the start. Mainly, that means that you usually just can't take the "shoot everyone" approach. I think the harder difficulty is just about right.

I'll have to take a look at this Eye game.

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