Let me introduce myself.
My name is Juris, i am Lead Engine/Game Programmer
for ANN-Tech. Team.
I would like to share with you the project that me, and my
Artist/Designer were working on for a while and it is almost done.
It is a Engine/Game for iPhone, iPad.
It is our first full project from a scratch.
It is a Score Based Airplane game with Online Top 10 Hi Score Board.
It is Almost Done.
We are Crafting every pixel. We want it to be as professional as possible,
speed wise, graphics wise, gameplay wise. e.t.c.
We coded Online Score Board from Scratch using
PHP and DF SDK, so that took around 2-3 weeks to complete and trace bugs
as i never coded for web before.
Our game has a lot of animation, and is very optimized.
Planing to launch our project sometime in October, after iPhone 5 comes out.
Project is done, just fixing up some Art and Hunting some bugs. Still Optimizing too.
I personally love our Online Top 10 Players and Lighting Effect.
We will drop few Promo-Codes here for you guys and you Matt.
Here few screens from our latest build.
This is Beta Build 10.039 of the Engine/Game, and screenshots do not
reflect the quality of final build of the project as few more features are yet
to be implemented/tested/changed.
There are two somber thoughts I'll give you that I was told long ago when I started down this road.
1) Every business operates at a loss for the first 3 years. It's year 5 before you break even. And then, maybe, if you're good, you'll make a little money.
2) There are more people playing professional baseball, than making professional games.
So, if you're looking to do this to quit your day job... you need a Minecraft/Angry Birds breakout hit. Can it be done? Sure.
In fact, I'd say it's easier to do today, than before because the internet makes it easy to promote yourself.... But.....
1) You have to promote yourself like crazy. Promotion is a full time job in itself to start.... or expect a much... much... slower take off.
2) You have to have something to promote. People are cynical, and there is a lot of crap out there. You'll have to actually have something that stands out.
3) Everyone else is too. Robert Scoble had an interstign article the other day about how the creator/consumer ratio is shrinking. We are getting more creators for our consumers. You're going to have to accept a smaller voice for a long time until you build that name for yourself.
If you can handle all that. That your work will take a long time to get noticed on a large scale, and that a lot of people are going to say really mean crappy things about it. Then yes. You can do this.
Judging from the screenshots alone, the graphics look very attractive, colorful, and professional. This bodes well for the overall production!
Unfortunately, I don't have the necessary platform(s) to play the game, but it looks like you have a high-quality game on your hands, so I wish you much success!
Juris, it's not impossible because a lot of people are doing it. But you have to realize that you need to put at least as much time into marketing and publicizing your work as designing and coding it. At least, that's what I'm told by the people who are successful. Even they are barely making ends meet, mind you. I wouldn't consider quitting your day jobs unless you strike it big with an Angry Birds type game, though. A boring day at the job is better than a boring day at the unemployment office.
Do you think guys, it is possible to start doing few small games on our own
technology, own codebase. Craft every single game, and have 2-3 small games,
but well crafted. Then go on with bigger games for iPad and iPhone.
Do you think you can start earning money that way?
We just want to have anough money to keep working on our games and
quit our daly boaring jobs.
We both (Me and my Artist) have a good skill set, but we want to work on our stuff, and we think
that iOS platform is amazing for startups like that.
Please let me know what you think.
Thanks a lot for your time.
Looks good, Juris!