Legend of Grimrock: New Dungeon Master?

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Paul H
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Joined: 10/11/2011
Good time for fan service
Bill Loguidice wrote:

Of course I pre-ordered Legend of Grimrock (direct from the developers to get both the download and the Steam version: http://www.grimrock.net/ ) at the steal price of $11.99, but check out this image for something really cool on the dev's part: http://i.imgur.com/JgKda.jpg

These boutique publishing platforms that have sprung up in the last few years (app store, steam, GoG) combined with kick starter and independently funded studios makes it a really good time to be a fan of the CRPG genre. I hope the momentum continues building and more innovative new games see the light of day.

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Rowdy Rob
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Buy it Direct from the Developer!
Bill Loguidice wrote:

Of course I pre-ordered Legend of Grimrock (direct from the developers to get both the download and the Steam version: http://www.grimrock.net/ ) at the steal price of $11.99, but check out this image for something really cool on the dev's part: http://i.imgur.com/JgKda.jpg

I pre-ordered direct from grimrock.net as well for the Steam key. I had trouble installing many games from the last Humble Bundle deal, but when I installed the same games through Steam (with included Steam key), they installed fine. Just covering my bases, and it's apparently the same pre-order price as the GoG.com version.

While I respect "Dungeon Master" for what it achieved, I was never a fan of the "first person block movement" genre. I found the chunky block movement disorienting, especially since the environment looked (to me) drab and "samey."

The smooth movement of "Grimrock" shows that I'll have no such trouble with the new game! I'm more psyched about this game than any other release in recent memory! Especially with the developers' attitude towards catering to the needs of one particular gamer! Awesome!

Strangely, the purchase seems to be handled through the "Humble Store." My first reaction was "did I just accidentally reorder the Humble Bundle???"

Bill Loguidice
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Of course I pre-ordered

Of course I pre-ordered Legend of Grimrock (direct from the developers to get both the download and the Steam version: http://www.grimrock.net/ ) at the steal price of $11.99, but check out this image for something really cool on the dev's part: http://i.imgur.com/JgKda.jpg

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Paul H
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Joined: 10/11/2011
Separating nostalgia from fun
clok1966 wrote:

And the mapping.. at first I was all "SWEET!" really brings back the old days.. But as I sat and thought about it.. the mapping while a great deal of fun way back.. is really not someting i want to do. Its strange as when I first saw it i was utterly impressed for a minute.. but using lines that just follow the grid, preset icons for doors, etc.. why not just have the game fill it in for you?

Exactly. Some of the mapping is fun, but so much of it could be done automatically it becomes a chore. I found myself trying to walk through every wall to make sure there wasn't a secret door, when I try to walk through a wall and I can't the game *should* mark it as a wall for me not wait for me to mark it. The only mapping that is done for the player is marking floor tiles (but not trap doors!).

Having a "classic" playing game is fine as long as the designers are aware of what makes things fun. Making maps and exploring is fun, but drawing every line is not. My older brother used to enlist me as a mapping assistant when he was playing Bard's Tale so that he could focus on the game without having to switch to the graph paper every step.

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clok1966
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just looked at the Youtube

just looked at the Youtube video.. I havent used my DS for much of anything, hacked it seen it worked and im sure it hasnet been on since.. the battalion Wars game I did play alot. Seeing this video i was taken right back. And the mapping.. at first I was all "SWEET!" really brings back the old days.. But as I sat and thought about it.. the mapping while a great deal of fun way back.. is really not someting i want to do. Its strange as when I first saw it i was utterly impressed for a minute.. but using lines that just follow the grid, preset icons for doors, etc.. why not just have the game fill it in for you? its likes so many games for the Wii.. features that use something but .. more to use it then to make it more fun or easier to play. Of course I do see some appeal,old fashioned mapping in a new TECH way.. and I may just hunt htis one down.. so I guess there is some interest in it even if I'm sounding kinda down on it.. it may bring back more of the 'good old days" than i think.

Of course Grimrock is a must buy.. Paul you may be interested in the Wizardry game on the PS3 mentione above by Rob (and Ios I have heard) its all block movment and turn based combat. I enjoyed it quite a bit.. very close throwback to the old days of RPGs.. Anima graphics aside.. it kinda has the OLD school flavor. random encounters.. are not only random.. some are so easy you yawn.. and then it will throw one at you that you sweat each attack as it coudl very well wipe you out. If i had a gripe.. its almsot to old school the dungeons are kinda of plain.. jus the bakdrop to the combat so to speak.. much like the old Wizardry or bards tale dungeons.. walls, doors and secret buttons is about it.. but... maybe that was enough.

Bill Loguidice
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Etrian Odyssey
Paul H wrote:

I had a lot of fun a few years ago with Etrian Odyssey on the DS. It had a nearly identical system for walking around, but the combat was turn-based and only bosses could be seen wandering the map (standard enemies were random encounters). That particular game was also neat because it had built-in mapping. The mapping got tedious because it was too manual a process, but it was enjoyable overall. http://www.youtube.com/watch?v=u8JSxT_BaiM

Wow, yet another vote for Etrian Odyssey. I have the game and meant to play it (even going so far as to place it in my DSi and 3DS at various times), but have not as of yet. I guess I really should!

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Paul H
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I'm not sure I would like the

I'm not sure I would like the real-time combat but the graph-paper level design is really appealing. I like having some limitations to work with when I'm in a game world. It gives me something that I can learn and master. With a more natural world I often get frustrated by the arbitrary boundaries, invisible walls, and inability to do anything "naturally" other than walk. ( I think this is highly related to the "uncanny valley" hypothesis http://en.wikipedia.org/wiki/Uncanny_valley )

I had a lot of fun a few years ago with Etrian Odyssey on the DS. It had a nearly identical system for walking around, but the combat was turn-based and only bosses could be seen wandering the map (standard enemies were random encounters). That particular game was also neat because it had built-in mapping. The mapping got tedious because it was too manual a process, but it was enjoyable overall. http://www.youtube.com/watch?v=u8JSxT_BaiM

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Bill Loguidice
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Here is an updated preview of

Here is an updated preview of the game: http://www.rockpapershotgun.com/2011/11/28/beauty-beheld-legend-of-grimr...

It's definitely looking great. I must say, I'm actually excited for it.

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Rowdy Rob
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Looks absolutely awesome!

This game reminds me of that Japanese "Wizardry" game posted about recently, but without the anime stuff, and with MUCH better monster graphics and animations!

Heck, I was never a Dungeon Master enthusiast, but even I'm psyched after seeing this!

I think the "block" movement works well with these types of games, making them more approachable for those who want to role-play without having to be an action junkie.

Chris Kennedy
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Spider

There was definitely a moment when I thought, "I wonder if that spider is about to... (spider attacks right in your face) AHHH!"

Looks like fun.

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