Legend of Grimrock: New Dungeon Master?

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Matt Barton
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Joined: 01/16/2006
I played for a little over an

I played for a little over an hour. Going to restart because I forgot to create a rogue. :)

Magic system is pretty confusing; don't know how to use herbs. Manual is garbage. Lots of niggling things that bother me...do you do more damage if you dual wield? They really dropped the ball on the documentation.

More to like than dislike though. Definitely liking the ambiance and it DOES feel just like DM felt back in the day, though brought up to modern times. :)

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clok1966
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Joined: 01/21/2009
you two last purchaser's..

you two last purchaser's.. plan some free time :).. im stuck again so just taking a quick break. couple levels in and still enjoying it . I was plenstly suprised its about a CD size so not a huge install.. My singel complain about STEAM, hot game sometimes takes 3-4 hours to download and then everybody wants it and STEAM can be overloaded.

David Barbour
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Joined: 04/05/2012
Downloading also on Steam.

Downloading also on Steam. Looking forward to this. Loved Dungeon Master/Eye of the Beholder etc etc. Can just remember the hissing of Mummies in DM scared the daylights out of me at first.

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Matt Barton
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Joined: 01/16/2006
I just purchased it on STEAM

I just purchased it on STEAM and installed it. Looking forward to seeing what all the fuss is about!

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Bill Loguidice
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Joined: 12/31/1969
Interesting
clok1966 wrote:

The snails are still there! all wating to love you back for dropping them. I suggest dropping into a few early pits... stuff in um (nothing to worry if you missed ) and so far they put you back right at the start of them. As for a pit full of snails.. maybe not.. you do take damage from fall.. and some pits have "owners" already...so in this case, drop damge and attacks from all side.. in early levels.. not a good idea. As I have only fell in a couple to look.. maybe later its much worse.. but so far it has been worth checking the first 2-3.

Ah, I was wondering about that, good to know. I probably won't go back (at least with this play-through), but it will make for an interesting experiment in the future. I've only accidentally fallen into one pit early on and it was exactly as you described. I liked how there's no fatal punishment for something like that.

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clok1966
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Joined: 01/21/2009
snail love
Bill Loguidice wrote:

I'm only just now in the second floor, so I doubt I'm any further in. I still haven't even leveled up my magic user to start using spells (my other characters leveled up once). I think I had an error in judgment that instead of killing the half dozen snails at the latter part of the first level, I dropped them all one by one through the trap door in the floor. I should have taken the hits and gotten the experience points...

Good news... {tiny spoiler maybe} it wont ruin the game in any way to know this.. but depending on how you feel about knowing litel tidbits.

The snails are still there! all wating to love you back for dropping them. I suggest dropping into a few early pits... stuff in um (nothing to worry if you missed ) and so far they put you back right at the start of them. As for a pit full of snails.. maybe not.. you do take damage from fall.. and some pits have "owners" already...so in this case, drop damge and attacks from all side.. in early levels.. not a good idea. As I have only fell in a couple to look.. maybe later its much worse.. but so far it has been worth checking the first 2-3.

Bill Loguidice
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Joined: 12/31/1969
I'm only just now in the

I'm only just now in the second floor, so I doubt I'm any further in. I still haven't even leveled up my magic user to start using spells (my other characters leveled up once). I think I had an error in judgment that instead of killing the half dozen snails at the latter part of the first level, I dropped them all one by one through the trap door in the floor. I should have taken the hits and gotten the experience points...

I definitely appreciate the completely configurable controls of Grimrock, I'm just not sure if there's any better configuration than the default. I'm definitely paying for my clumsiness, though...

EDIT: Grimrock launch week update - http://www.grimrock.net/2012/04/13/launch-week-update/ . Nice to see the bug fix list is relatively minor.

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clok1966
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Joined: 01/21/2009
movement, i guess i'm lucky

movement, i guess i'm lucky as I been a fidler from the early days. I cant remeber if I remapped it in a config file or if it was an option, but since EOB one there has been a way to map keys to the movement (I'm pretty sure DM didnt allow this?) and like riding a bike (and way to many FPS with LEAN) i am at ease with it.. I just mapped movemnt to standard keys ( i use esdf, that way I have spare keys on the left side to map too, old QUAKE deal) and w and r to "lean" or slide/sidestep.
You guys are I'm guessing way ahead of me .. we finally got good weather here and I was on my scooter all night testing it out. This weekend looks like rain so grimrock marthon i hope.

I'm very excited about the fact it appears new dungeons can be made (this game cries out for a construction kit).. I hope this isnt like most games that can LOAD new levels.. none come out.

Greg Johnson
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Joined: 12/01/2010
Thank You

Thanks for posting your first impressions guys. I'm definitely going to give this game a try this weekend.

Bill Loguidice
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Rowdy Rob wrote:

...

Speaking of atmosphere, this game has a very creepy, mysterious, cold, dank, "dungeony" vibe about it. It's kind of scary! I wouldn't call it a "jump scare" type of game (so far), but it kind of has a "survival horror" feel about it rather than a "kill/loot/quest" theme commonly associated with CRPGs. The torchlight flickering off of the moss-covered walls while a low, eerie, persistent howl of the wind(?) echoes through the dungeon creates a tension that I haven't felt in this kind of game before.

....

Another "flaw:" I'm not sure it's a flaw, but I'm having trouble coming to grips with the movement system. I'm often confusing "sidestep" with "turn," often with disastrous results!

....

I do agree that the atmosphere is well done. I was playing with good USB headphones in the dark and when my party accidentally fell down a pit, I actually gasped. That's good atmosphere.

Even though it's standard WASD-style stuff, I too am clumsy with the movement controls. I was debating trying the mouse-driven icon movement, but I think I'll just try to get better at the keyboard for now...

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