Legend of Grimrock: New Dungeon Master?

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Bill Loguidice
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Oddly enough, the puzzle at

Oddly enough, the puzzle at the beginning of Level 3 with the pillar wasted a LOT of my time because the solution wouldn't take. To my disappointment, I had to verify what the solution was and sure enough I wasn't doing it wrong (it was was one of the many solutions I tried), it just wasn't taking. Luckily, it eventually took it. Not sure what it was, but that was my first frustration so far with the game. With that said, I'll just assume somehow it was my error.

Obviously, early on in Level 3 is really tough and most of my characters were killed, save for my magic user. I decided to fall through a pit as an escape and was successful, even though I had to fight some more monsters in the pit. I found my second skull in that pit, so it was fortuitous. I took the skill when creating my Minotaur fighter where if you get three skulls (think it was three) you get some type of bonus or another. Hopefully a third skull will not be too far off (and I don't have to fall through another pit). [by the way, obviously I've been using the blue crystal checkpoints to resurrect my dead characters several times in the game]

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Rowdy Rob
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Brain too fried for the "Teleport Puzzle."
clok1966 wrote:

Rob i think you are playing it like we all would have in the past (kudo's to you).. I do have the time, but i think most here dont.

Unfortunately, weeknights are bad for me to play games, so I may only play intermittently (if at all) until the weekend. Fortunately I made plans to have this last weekend free to play Grimrock, and it was worth it. Now I have to play catch-up for stuff I should have done instead of play videogames. :-)

That "9 pad teleport puzzle" frustrated me to the point of quitting and checking out the other sections of level 4. Apparently I can't get past those either.... that's where I left off. I played the game so much that I fried my brain for "puzzle work," hence the impatience with the teleport puzzle.

Matt Barton
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Oh, man, so awesome! Wait

Oh, man, so awesome! Wait until you get to the end of level 7. There's a speed challenge that's really good. Unbelievably hard, but I finally managed to get one of those iron doors open! AWESOME treasure! Hooyah!

This game is rockin'.

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Matt Barton
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Well, I've made it to level 7

Well, I've made it to level 7 in 7 hours. Not bad it seems!

The puzzles are definitely getting tougher...Thankfully, you don't have to solve all of them to get to the next level. I've only been able to open one iron gate. The clues are just too cryptic and don't seem to work. One seemed so specific--rest in front of the dragons. Tried it...Nothing. I guess only the devs know how long you're supposed to rest in front of each one (assuming that's even the correct solution).

Another room called "Walkabout." I wasted an hour on that...Walking around, hearing clicks when I went in a certain order. Got it up to three clicks, but couldn't figure what else to do. Finally just had to leave it...grrr...

There's a lot of timing stuff, too...Get a skeleton to follow you, it steps on a pressure plate, slide through a door, etc.

The "Maze of Madness" (what Clok is talking about) didn't give me that much pain. Maybe twenty minutes...Then again, I've played so many adventure games it just comes naturally to me now. I'm having more trouble with the combat. The monsters I'm hitting not only hit hard, but slap a DOT on you (disease, poison, etc.) that takes you down fast.

Level 6 (IIRC, its' the one that locks you up right when you enter...in a room with a troll or ogre thing). My two warriors died right away and I spent hours with just the rogue and mage trying to get back up the stairs or find a save crystal. I was finally able to (it was to the south). Thank you!!! Man, that was some intense dungeon crawling there.

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clok1966
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Joined: 01/21/2009
Rob i think you are playing

Rob i think you are playing it like we all would have in the past (kudo's to you).. I do have the time, but i think most here dont. The big change between back then and now (for me) unlimited good games. back when i played DM, nothing likeit was around, it was and "experiance" not a game really (to me) so I did what you are doing, no wall was left unchecked.. I clicked on every hook, torch, and chain..even when none ever did anything.. I wasnt going to miss one! Now.. Im pushing to se the next monster, and as it seems my puzzle solving skill suck.. to get to the next one as its going to slow me down. NOt that I'm complainging but its pretty puzzle heavy, and combat light comapred to what I remeber (but memory is not that great). And I KNOW i'm missing stuff, but I bet you dont.

I have my real first complaint.. the 9 pad teleport puzzle.. good god.. it was a bit.. hard.. i must have been stuck on it 2-3 hours manually "calling" to get to the end (i made my notes like a keypad, after a 9 square traced route started to look like speggeti)... That one felt excesive in its route (so to speak) as all the others are quite clever, resorting to..lots of steps seemed over the top to me.

Greg Johnson
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Joined: 12/01/2010
I'm playing on normal with

I'm playing on normal with the preconfigured party. I'm not really exploring every nook & cranny - I'm just getting a good feel for the game. I'm going to be starting over with my own characters and do some thorough exploring.

I also have the advantage of reading these comments first - so I knew in advance to give my rogue and mage spears (before that, rocks) so they can attack from the second row - so I think I probably had less problems with early combat encounters.

Right now, I love the magic system. Just go into battle with your spell cued up, and there is plenty of time to ready your next spell as your fighters wait to swing again. I might be wishing for macros later on as my fighters advance enough to attack faster, and the spells become more complex. For now, though, it's perfect - classic DM!!!

I did pick up a 21.5" Dell touchscreen the other day as I want to try it out with the Windows 8 preview. I'm thinking of trying Grimlock with the onscreen controls with it. Haven't even opened the box to read the manual yet, but if it's easy to differentiate right & left clicking, then this may be pretty fun.

Bill Loguidice
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Timing
Rowdy Rob wrote:
Bill Loguidice wrote:

Sure, but it looks like we're probably talking 8 - 12 hours, depending upon skill and the care taken to find every secret. Seems like a good value to me...

Are you guys playing on EASY mode or something? I'm somewhere in the middle of Level 4, and as of my last save, I've played 9 hours and 50 minutes (let's say 10 hours)! I don't see how it's possible to get to level 4 in two hours unless I just suck that bad at this game! And the game's only getting harder and harder! I can easily see this as a 50 hour game for me!

For comparison, I'm at the VERY START of level 3 and my play time is 3 hours and 44 minutes in. I'm playing at the Normal difficulty level and taking my sweet time finding every possible secret room I can, etc. So I guess if you go by my pace (and it sounds like yours), we're talking much more than the 12 hours max I estimated based on Greg's play!

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Rowdy Rob
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Joined: 09/04/2006
8 to 12 hours?!?!?
Bill Loguidice wrote:

Sure, but it looks like we're probably talking 8 - 12 hours, depending upon skill and the care taken to find every secret. Seems like a good value to me...

Are you guys playing on EASY mode or something? I'm somewhere in the middle of Level 4, and as of my last save, I've played 9 hours and 50 minutes (let's say 10 hours)! I don't see how it's possible to get to level 4 in two hours unless I just suck that bad at this game! And the game's only getting harder and harder! I can easily see this as a 50 hour game for me!

Bill Loguidice
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Just wondering...
Greg Johnson wrote:

I've got 2:02 in and currently stumped at the beginning of level 4. I don't think you can estimate play time if the puzzles and combat keep getting harder.

Sure, but it looks like we're probably talking 8 - 12 hours, depending upon skill and the care taken to find every secret. Seems like a good value to me...

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Greg Johnson
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Joined: 12/01/2010
I've got 2:02 in and

I've got 2:02 in and currently stumped at the beginning of level 4. I don't think you can estimate play time if the puzzles and combat keep getting harder.

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