games- sequels and HATE

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clok1966
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Joined: 01/21/2009

I just read a story on game sequels you will probebly never see, its made me think of two things. What games do I wish I could play more of? And it included a game that was suposed to be a trilogy, but the first game flopped so its doubtfull any more will be made. The game was failry well vilified and much HATE was directed to it. I found the game fun, but, yes troublsome. I never understood the pure hate its got going for it. A good idea with a flawed design. Of course.. I guess I dont understand the pure hate (or blinding love) some have for certian products. I myself dislike a few companies and products, but I would never say I hate them, I dont use them so I figure that is enough.. but onto the games

Too Human- Greatly flawed title, the control method while very encompasing, was quite hard to get a grasp on. it reminds me of "Die by the Sword" a game that touted a new control set where you could control each arm as you willed.. It never quite panned out either, but did make for some WOW moments when your flailing away produced a decapation or limb removal. Unforntatly most often its new control set was a source of your death as getting it to work for you was not easy. Too Human had a interesting idea, Norse gods, but instead of the old sword and sandle gods, we have the Laser and power glove gods, spaceshitps and the like. The art style of the game was fairly impressive I thought, and even the gods figting the "bad guys" in never ending hords was quite fun. In fact this game came out before the SLEW of Devil May cry/god of war clones. It foloowed the standard idea and even mixed in a fun idea or two of its own. Where is failed was the dule thumb stick control. Think Robotron... one moved you the other swung your weaopn whatever direction you pointed it. SO a Swivel was literely a spin move/helicopter attack. Sounds good in theory, it just didnt work so well in game. If you could get a handle on the controls, there where a few other flaws. As a god you dont die, and since its Norse gods, you have Vylkries.. they raise you from the dead so to speak and back into battle. The first time this happens you will think, wow, pretty cool, the 5th time... ehh, the 10th time you will want to skip it....BUT YOU CANT and its a 10-20 second thing.. its seems like minutes after you have watched it several times. You simply cant skip it. Maybe its a pain so you will try harder and not see it? Then the final nail in the coffin so to speak was the repatiative combot, the GOW clones all have it mixed with excellent boss battles. Too Humun used way to many of the same enemies with some color changes, and the HALO school of level design, the same coridors/ramps in 1000 configurations. Once you have seen the same tile sets for a few hours any good developer knows to change it up a bit..
Too Human was a grand idea executed in a "new" direction (controls) which may have been forgivable if it hadnt kepts some die hard "game no-no's" bland repetative level design, diablo monster design (same thing new color). And the one Even I wont forgive, the unskipable death scene which you will see alot. In the end the flaws where quite honeslty to much to overcome, but the pure hate i see in print for this game makes me wonder. Does it deserve the hate? its not ugly, only repatative, and there simply are not many games that dont fall to this annoying thing. A GOW clone with massive bunchs of enemies, check.. but they did seem to skip on changing those enemies up. The control setup I can understand. I cant control FPS with gamepads, but many can.. but I dont htink this control setup deserves the hate its got, it works fairly ok once you can "walk and chew gum at the same time", its simply a control setup that almost works exact opposite of what we have "known". I dont think it deserves the hate its gotten.

Now of game i want a Sequel of: Matts recent list of RPG's and my pure love for the style. I would love to se any modern update (graphics/interface) of any of the Dungen Master/ EOB/ Black Crypt games. I hve looked high and low for one. There are millions of "nes" rpg's (i call them Nes, the dragon knight FF I type nintendo rpg's), there are lots of turn based 3D combat style Rpgs.. but I have never seen a DM/EOB update. With the Bards tale construction kit it would be awsome if sombody would update a tool like that (or make one) for this new generation. I know there was a couple in teh past that either failed or worse yet... succeded (and was bought and is making games, but lost its Dm/EOB roots).

What games do you guys want a sequel for.. and do you have any game you dont understand the hate its gotten?

Chris
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Joined: 07/27/2011
Knights of Legend

It was released by Origin, and it was supposed to be a series that would add on to itself.

The box art, however, was awful. And I'm betting that lead to it selling poorly, and thus none of the expansions ever came out. It was some of the most tactical combat I've found, and had some interesting character classes, including "Keldens" giant guys with big leathery wings that could fly.

I also liked that you would pick what you wanted to do for battle, and then everyone kinda moved at once. So sometimes people would back out of the way before you got a chance to swing. If you were good, you could lead targets with a bow, and hit where they were going to be.

You could craft your own spells, making them more or less powerful, ranged, etc.

Armor came in pieces, so you could have plate arms, a chain coif, and leather boots.

It greatly affected how I ran my table RPG's, and I still think an update, and expansions would be a great idea.

clok1966
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Joined: 01/21/2009
didnt know
Bill Loguidice wrote:

I'm pretty sure SSI's Dungeon Hack let you create EOB-style games, but I'm not aware of anything new...

Really? I played the heck out of that game way back and I know I still have it (i may have got rid of alot of old games and boxes, but none of the RPG's). I am going to dig it out and see.

Bill Loguidice
Bill Loguidice's picture
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Joined: 12/31/1969
I'm pretty sure SSI's Dungeon

I'm pretty sure SSI's Dungeon Hack let you create EOB-style games, but I'm not aware of anything new...

n/a
Matt Barton
Matt Barton's picture
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Joined: 01/16/2006
Bard's Tale
clok1966 wrote:

Now of game i want a Sequel of: Matts recent list of RPG's and my pure love for the style. I would love to se any modern update (graphics/interface) of any of the Dungen Master/ EOB/ Black Crypt games. I hve looked high and low for one. There are millions of "nes" rpg's (i call them Nes, the dragon knight FF I type nintendo rpg's), there are lots of turn based 3D combat style Rpgs.. but I have never seen a DM/EOB update. With the Bards tale construction kit it would be awsome if sombody would update a tool like that (or make one) for this new generation. I know there was a couple in teh past that either failed or worse yet... succeded (and was bought and is making games, but lost its Dm/EOB roots).

What games do you guys want a sequel for.. and do you have any game you dont understand the hate its gotten?

I know there is a construction kit for both Bard's Tale and Gold Box-style games, but I don't recall seeing one for EOB-style. I'd be shocked if there wasn't one, though, since it's a fairly straightforward setup. You could probably adapt one of the 3D engines to work as well, just making the movement fixed rather than fluid.

n/a

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