Consolitis

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clok1966
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Joined: 01/21/2009

http://www.firingsquad.com/games/Firing_Points_Consolitis/

I enjoyed this read alot.. its about us PC gamers suffering console ports (no im not feeling all sorry for myslef, consoles suffered this for years when PC was king). its an interesting read, my favorite qoute:

"Because the big companies are so focused on catering to the lowest common denominator and trying to emulate past successes, creativity has taken a nose-dive. Making money should be a side effect of game development, not the reason for doing it in the first place. While production values and advertising budgets for AAA games have skyrocketed in recent years, innovation and overall quality have come way down. Unfortunately, deficiencies in the latter are often covered up by overcompensating with the former, which is especially effective in the eyes of a consumer that cares more about outward appearances and celebrity endorsements than actual substance. The sweet irony of it all is that a genuinely good game with virtually zero budget and publicity can be as financially successful as, if not more so than, a AAA title. Corporations have corrupted the industry with their greedy habit of minimalizing risk, and if they don’t change their ways, they will come crashing down in the wake of the indie game revolution."

I agree 100% ... but Im a part of the problem.. i own every COD, MW, heck FPS out there.. for console and PC.. im adding money to the machine that fuels the same clones over and over...

they bring up some good points about video card tech and how it may die (it already is) and that WILL hamper future generations of games. Also about how console manufactures are moving from 5 year life cycles to 10..

there is good and bad in all this.. I was a huge complainer about 6 month video card cycles on PCs but now days the top of the line $600 card is like 30% faster then the $150 card.. pretty poor returns on your hard erned cash.. it wasnt so in the old days... Alos longer console life cycles will produce some awsome games ( the ps2 proved this, some of the very best came out in its twlight years) it can be great to know the hardware 100% and work on makeing the game great has more development time. But 10 years.. with the same hardware.. thats ugly.. of course you wont know what you are missing if PC harwares sales continue to decline as the hardware guys wont be makeing the stuff anymore.. NO the PC isnt dead or dying.. but its getting slower :) moores law may end. Im a bit sad.. 2-3 years of graphics improvments can make worlds of differnce.. but if conoles go to 10 year life spans.. we could have games that look almos the same for 10 years.. oh sure they will improve.. but.. not the leaps and bounds they have now..
One more upside.. maybe if the golly gee wiz factor is maxed they will have to worry more about gameplay.. that will never be a bad thing..

Oh well interesting read, would say its pretty PC slanted and doom and gloom.. but they do have some good points.

clok1966
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Joined: 01/21/2009
As a (cough, cough) ex

As a (cough, cough) ex pirate, maybe I should say recovering pirate. I really dont blame SONY (ms, nintendo, any game maker) for tyring to stop pirates.

the sad part is .. How do you view a law? If its a law, do you follow it, or if its a law you dont like, do you break it? I'm in the camp of "break it, be prepared to take the punishment".. And when I say that, I speed, I know I could pay a fine. I have pirated in the past and KNOW i could potentally screw my life up bigtime. In the USA a singel pirated disc (game/dvd/music) is like $25,000 if they want.. I judge the risk on that by my chances of being caught. In the US its like the LOTO, doubtfull it will ever happen to me..

But as far as laws go.. I think agree or diagree with them, they are THE LAW. If i dont like them, I have to take up the crusade to change them. I sure dont think I should be able to disreguarde them without any penelty, no matter what my view on it is. SImply PUT the law is the law, I break it , I pay the penelty.

So with that said, why shouldnt SONY (again, MS, nintendo) do what they are doing? I know the age old argument, hacking to hack doesnt hurt SONY.. sorry the simple fact is "YES IT DOES" of the 100,000 people who install said hack, 10 use it for linux.. 990,000 use it to pirate games.. its just a fact. Then of course there is the old argument about OWNING it once you buy it. But (in the US) there are laws about changing a product so it harms the income of copywrite holder (pirateing), as I say, agree or not, it is a LAW.

I still think if you want ot hack, go ahead, just be aware you may pay, like breaking any other law.

on a final note, yes the legit pay, you and me, with annoying copy protection. Its a byproduct of a messed up system. Me and you pay more taxes then we should to support alot of people.. (some who deserve it, alot who dont). Me and you cant drive as fast as we want on 2 lanes, becuase some people cant drive the standard speed limit. Me and you cant sit in a car with a drink, even when we are not going to drive, becuase somebody esle would. The world is full of things many people could do responsibly, but cant becuase of the people who cant act responsible.

I recenlty had a discussion on the GAMEBOX thing.. many people see it as piece of crap, it has many issues (no argument) and $60 is a high price for a cheap plastic knock off that cant load roms. But $60 for legal roms (made in china, they are probebly not legal in US or other places) of 60 games for that price is pretty dang good. If you are a real LAW ABIDING person you just bought 60 games roms.. you can LEGALLY play those roms on MAME now! Again.. made in china, laws there are 100% different then other countries, probebly not legal.. but

I do agree is shitty, but its the law. And I will never agrue against somebody trying to protect thier income. And really it just boils down to stoping PIRATE stuff, not the linex, homebrew people.. SONY dont give a crap about those.. if they did they never would have ORIGINALY let the PS3 do it.. It just becuae a Liability becuase un legal ways of using it.

here... simple, be honest, if SONY lets this hack go, assumes we are all going to play nice and not pirate if its not "fixed" do you think in the long run it will help or hurt sony? I gotta be honest. I'm not 100% sure. I would hedge my bet to HURT in the long run. As an Ex pirate.. I know how it goes.. I WOULD be the guy to hack and pirate... if the option was avialble (when I did pirate). I wouldnt be using it for linux or homebrew. I always stood by the old... well I couldnt afford it so I wouldnt hav bought it argument.. nomoney lost if i pirate it.. but the TRUTH is.. I buy craploads... part becuase of the BANS on 360 (kinda hate to lose my machine for online and any digitla games) and prices on older games have gotten resonabile... hacking and pirating is just to much work anymore. Nad the penelties are to high.

Mark Vergeer
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PS3 hack and Sony's response

Some guys hack, truly hack, the ps3 and Sony responds by thinking about introducing measures that make the honest user suffer yet again. Tying game disks to a specific machine and using installation codes will ruin the whole console experience with just the advantage of unified hardware left.

I will probably totally go Retro if that will be the case. I have seen too many services interrupted, promises broken and machines failing to invest in it. I guess lots of people who just consume the games in the here and now will just shrug and buy those games anyway but it could be that consumers stand up and say NO just as with the bluray shite they initially wanted to pull off tying a movie disk to one player...

From an environmental perspective creating this big an amount of potential un-reusable toxic coasters is just insane. There's no place in the world for that and other throw away items that have a large environmental impact. Whoops did I give them an incentive to go all digital download now... Oh wait that is what they wanted all along... Hmmm conspiracy theory growing.... NOT... LOL

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clok1966
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Joined: 01/21/2009
I must admit I am the "far

I must admit I am the "far side of the fence" on alot of stuff and i have a real bad habit of exagerating to make a point. After i posted this I almost dreaded reading what anybody would have to say.. poster remorse. I figured i had a little to much fire and brimstone in it. But as is the norm here, intellgent posts followed..

Matt- On slow days at work, yes I think about far to much stuff to long... As and older video game player (translation, grumpy) I see alot of bad whre some people only see the good, I look behind the curtain alot (and see what I want to see, not always what is actually there sometimes). I simply have to be honest, as I said, im a bit of the problem, I complain about. I do like FPS and buy them all, but right now (i have no real figures to back this up) its like 75% of every game made is a FPS. While this in itself isnt bad, give the people what they want... Look at the Major players, Studios with success after success, then doing FPS and failing HARD. The budgets on the games has got to a point where failing means End of life. It wasnt that way before, failing several times ment it, not a single game. The survival of the fitest is good for a predator world, but not so good for a creative world. We have already devolved into EA, Activison, MS games Studios, and VALVE (who i think sit the presttiest in this whole mess).. and alot of targets. I just think the market cant sustain a lopsided game genre like it is.. and so many devolpers banking on making the next HALO. Thys just dont understand HALO was fluke.. it was the right game, the right time, the right controls.. it had been done before (and well even (golden Eye) but it wasnt the "right time" ... Much Like WoW.. its didnt really do anything new, it just did it at the right time. Now people are trying to replicate that success and failing..
Indie game is the truley bright spot in all this. They ahve been around for forever, but the digital (as Bill mentioned) distro method has really gotten then out in the world, the internet "global chat" has helped too. There are so many awsome games in that nitch.

Bill- I do agree, gaming is simply a part of life now, not the NERD GEEK thing it was in the 80's, its come a long way. But even succesfull things have dark days. Movies in theaters where king till video rentals and Netflix. Music on tape/cd, Record companies where Dictators.. I see the big game studios that way right now.. Of course one can argue, the examples i just used.. none went away, they just changed.. I guess that is where video games are going (half ways there actually right now with digital). Im just really haveing a hard time seeing the market sustain a FPS generation for much longer, and some game studios only seem to know how to make those.. when change comes, can they change? Also, all the players of FPS.. some of them ONLY play that type of game.. when they tire of it will they play other games or just move on with there lives?

I guess saying dark days is over the top.. I just think the industry is going to see a big change. I agree it wont be like the old crashes, but more a changing of the guard.. as was talked about earlier A video game revloution.. but only in the sence the BIG boys will no longer be the Big boys.. I see change.. big or small, im not really sure, but small change almost always gives way to bigger or is abosred back inot the old stagnent.

Bill Loguidice
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Another crash

If we look at the events surrounding the two previous crashes, the minor one in the late 70's and the famous one in the mid 80's, it was very different times. The industry was immature and fly-by-night/financially weak/only interested in immediate success companies were the norm, not to mention the fact that the concept of videogames was new and intimidating to a lot of people, so there wasn't mass emotional investment and acceptance. We're long past that. Videogames are now an entrenched part of our lives. They're not going anywhere, ever. Like any mature industry though, it will have its ups and downs, peaks and valleys. Sure, sales are down now, but that's only relative to record highs from previous quarters and years. Before things get even close to being bad, a new console cycle will be upon us. New hardware always kicks the industry in the berries and spurs refreshed interest and sales (and in fact, I'm sure we'll see a nice boost from the 3DS late next month). It's also important to remember that videogames are available on more devices than ever before - smartphones and tablets at the forefront - so spending dollars are spread out even more across a bigger industry than ever before. So, no, I don't believe any crash is pending or we're in danger of anything.

As for development studios closing and big name franchises getting the boot, sure, there's that, but that can also be seen as the industry correcting itself. In fact, what's interesting is that even though there's been quite a bit of big time consolidation in the industry, the indie movement is as strong as its ever been, and that's what's driving some of the most popular games across all platforms. Certainly the transition to these types of games, be they on the various downloadable services on consoles or as apps on smartphones and tablets, is another important factor that can't be ignored. Like any industry - like the music industry with digital downloads or the movie industry with home video - the transition period is often a bumpy one, but eventually it gets absorbed into the larger industry business and everything moves on.

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Matt Barton
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As always, fascinating

As always, fascinating insights, Clok. I always enjoy reading your posts! You must sit around contemplating this stuff for hours. :)

I agree with your points, though I think our resurrection will come in the form of indies. Even in recent years we've seen plenty of hits come out of indies, such as World of Goo, Angry Birds, etc. I see no reason for that trend to stop.

The biggest obstacle for indies, of course, is getting up enough capital to make a commercial quality game. It's a huge risk, and there's no real way to predict if something bold and original will succeed. If you're a disinterested investor just trying to make money, of course you'll go for the next COD or whatever it is because the risk is much, much lower. Angry Birds, on the other hand?

It could be that indies get better at securing investments somehow, or that the costs of making and distributing the software get so low that it's not a huge issue.

My guess is it'll be just like indie or art house films are today. You're not going to see Avatar coming out of an indie, but you might see plenty of fantastic movies that just didn't have that kind of mass appeal but who strongly resonate with their target audience. You probably won't see them at the megaplex (or sold at Wal-Mart of Best-Buy on DVD-ROM), but you might see them on Netflix (online store; i.e., STEAM).

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clok1966
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Joined: 01/21/2009
Well as a avid gamer I

Well as a avid gamer I hesitate to say this, but it think consoles, at least as we know them are going to have another Video game crash, it wont be like the last one where it basicly killed the market for a year or two, that wont happen. But We already see it happening all over, we have a GLUT of games, and argue all you want, shoveling out the next COD/Doom/HALO/ over and over will eventally backfire. I have said it a 100 times... and I use the 360 as a poster child (though the PS3 could easiely be used also) when 75% or more of your game base is a FPS its going to catch up to you. They all dable in other gener's but as the artical says, they dont really invest, just dable. All the little studios are dying one by one, or they are are abosorbed into a bigger one, last a couple years and then die (again, look how many that EA or MS games has closed). We are weening the creativitiy out of the game devolpers, the unsuccesfull or barely successfull are dying out. I really really htink this is going to have a very stagnet effect on games for a few years as the 360 and Ps3 (im not including the Wii in the list as they are still doing some interesting stuff, but failing :( ) run the end of there life cycles we are heading for a dark gameing period. The big developers are going to put all there resoruces into COD 5-6-7, Killzone 4-5, etcc and nothing else will get a budget.

If you really look at it the best inovation comes (almost) from desperation.. Nintendo knew it had to think radical to live anotehr console generation, and swung for the fences and connected... now MS and SONY want part of that pie... neither had any interest in motion controlers.. it was simply "me too" syndrome. Rumours say Move sales are almost gone, Kinect sales for last month where about 1/6th of what hey had been and the games are simply not selling at all.. Eventally all those people are going to want software or we have another Robbie sitting on our tv.

I think a games colapse is comming.. at least BIG games.. the real big ones will live on with brand loyalty but the next DRAGON AGE, RAGE, BULLETSTORM (if it is any good)... gone... the studios creating all the new IP's are simply going away.. Dont get me wrong, there will be new IP's, that will never change.. but 10-20 a year that wont be happening anymore? And when you quit creating new and just enhance old it simply is the begining of the end.. and we have been on that path for awhile.

To much doom and gloomm and it may take a bit longer then I predict.. but one video game crash and the crap they are doing/shovling now.. its going to happen again..

This thread brought to you by the grumpiest gamer ME!!!!! im probebly 100% wrong.. or maybe thre is a trickle of truth in there.... and maybe just maybe things will just go on and life will be ok in vidoe game land :)

Bill Loguidice
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Interesting, but I really

Interesting, but I really don't ever see the situation changing. Gamers are not just going to wake up one day and realize that the PC is the superior platform or that a game-centric PC is a worthy investment. There's also the x-factor of people prizing their PC's less and their smartphones and tablets more, taking even more focus from the PC for day-to-day activities. The "problem" for high end PC gaming is that console gaming has reached that good enough point where adding more polygons is not going to make a huge difference. We're probably looking at other things driving the technology - like alternative controls and interfaces - than the usual audio-visual push. The current console cycle will last only until one of the big three blinks, then we'll have a change again and then finally PC gaming will get another boost in technological quality. Sure it's being "held back" by console gaming, but as was mentioned and you say, that's not necessarily a bad thing, as it will be refreshing to have an extra long technological generation where gameplay and being clever has to be the focus over relying on new technological flash. We haven't had that in ages.

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clok1966
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Joined: 01/21/2009
fixed.. dang that work gets

fixed.. dang that work gets in the way of play all the time, screws me up :) phonecalls!!!!

Bill Loguidice
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I don't see a link to an

I don't see a link to an article...

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clok1966
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Joined: 01/21/2009
"indie game revolution"

"indie game revolution" sombody who is good with graphics wanna make a Minecraft guy into a Che Guevara like image with that qoute? I wanna buy one!!!

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