Amazon has Nintendo 3DS Pre-orders Open Now!

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Bill Loguidice
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Another Steel Diver Video
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Bill Loguidice
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Steel Diver 3DS - Full Info

Steel Diver™
Format: Nintendo 3DS™
Launch Date: 03/27/11
ESRB: RP (Rating Pending)
Game Type: Submarine Combat
Players: 1-2
Developer: Nintendo

Steel Diver is a new action-packed submarine combat game from Nintendo that immerses players in the 3D action with unique game controls and lush 3D environments. The player can choose from three different submarines, each with touch-screen control panels that players will have to master to guide them through treacherous undersea caverns while engaging enemy submarines, dodging depth charges and battling massive sea creatures. Steel Diver also takes advantage of the built-in gyroscope of the Nintendo 3DS system. The combination of 3D game play and one-of-a-kind controls makes for an immersive combination that must be experienced to be believed.

FEATURES:

Use touch-screen controls to guide submarines through lush, undersea 3D environments.

Branching paths, split-second decisions and attacks from enemy ships make for a thrilling undersea adventure.

Multiple ways to play
Missions: Players manipulate control panels on the touch screen to control the sub’s speed, depth and pitch, and to fire torpedoes as they make their way toward the end of each level. If the sub takes damage and starts taking on water, players can use the stylus on the touch screen to stop the leak. There is also a time attack mode that challenges the player to get through levels as quickly as possible.

Periscope Strike: The gyroscope for the Nintendo 3DS system allows players to control the periscope view by rotating their bodies. Players use the touch screen to fire a well-placed torpedo and take enemies out.

Steel Commander: In this two-player strategy mode, a local wireless connection pits player against player. The game is a top-down, turn-based “chess-like” game that puts players in command of a fleet of ships and a sub. Once players locate a ship, they enter Periscope Mode and blast it out of the water.

Immersive undersea graphics
The 3D in Steel Diver makes players feel like they are peering into an aquarium, with the action unfolding right before their eyes.

Naval Battle Mode

- turn-based gridded strategy gam
- unable to see your opponent's ships at the start
- download play supported
- two-player game
- each player has a set of submarines, freighter ships and escort ships
- submarines are the only ships that can enter enemy territory
- escort ships can attack enemy subs who've crossed over
- freighters can't engage in combat, and if all freighters are sunk it's game over
- game starts by moving your subs into enemy territory
- guess where enemy ships might be
- map is marked in pink and yellow, which indicates areas that might have enemy ships
- use sonar to get a better idea of where enemy ships are, but this also gives away your position
- switches to periscope mode for attacks
- If you end up being spotted, your submarine will come under attack by the enemy escort ships

Submarine mode

- features 3 subs
Manatee ND-01: Capable of firing torpedoes upwards.
Blue Shark ND-03:Can fire two torpedos. Also has control for changing angle.
Serpent ND-05: Has the most fire power, with four torpedoes.

- leaks may form if you're hit by mines or torpedoes
- this causes you to lose control of your submarine
- use the stylus to touch the area that's leaking and plug the lea

Periscope mode

- ships attack above and below water
- sonar is best used for underwater enemies, since visibility is bad
- do battle in storms, which impact aiming

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clok1966
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Im a bit suprised, about a

Im a bit suprised, about a month ago the alot of the reviews mentioned most games whre Better without 3D on... now I read a few today.. nothing but good really.. strange. I cant wait to see it in action at hte loacal BestBuy or gamestop... Im afriead it will be an IMpulse buy on site.

Side note, i just modded a PSP for my ex GF boy (he loves "old" (as he puts it) SNES games) so he could have the SNES emu on it.. man I forgot what a cluster MUCK that is to do.. YOUTUBE is a wonderfull thing.
Amazing what $50 will get ya on the Used forums (almost picked up a DS with a r4 card too from same guy $50 also! (but i ahve one)).. a PSP (which looks like new, suprised) with a new battery, and a 16 gig mem card.. a few hours finding my old Pandora battery and another hour diggin for programs and watching Youtube... modd done. i dont rember it being so many steps back when i did it to mine.

Matt Barton
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Imagine the danger of

Imagine the danger of watching porn on your 3DS! That would make you double blind!!!

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Lorfarius
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I've thought long and hard

I've thought long and hard about this but there's just nothing in the launch line up that appeals :( I'm going to wait until Ocarina of Time hits.

Nous
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Media Scare

I am not concerned about the media scare at all, I am only thinking about it in real world terms, how this might *actually* cause *real* (not imaginary) issues in otherwise perfectly normal conditions.

The fact that many people assume that they'll just be using the 3DS as any other handheld (i.e. pretty flexibly, moving it around, moving arms, moving head, different viewing angles, etc) while still being able to see the 3D effect is my concern here. That and the fact that not everyone seems to grasp how the strict distance + viewing angle limitation affects utilisation of motion controls, or even of the touch panel in many game designs (when you have to keep looking back and forth)

This, combined with the increased power consumption while in 3D mode, might lead to people simply switching the 3D effect off most of the time.

I am talking real world usage here, not how most people will surely be very impressed first time they see it and use it for a few minutes only!

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Rowdy Rob
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3DS's 3D getting generally positive reviews so far, but...
Nous wrote:

One, many people don't seem to be aware of this strict position-dependency for the 3D effect to even work. (Even here some of us seem to have contradicting expectations regarding viewing angles in general, as well as motion control utilisation while in 3D mode)

I read several previews where the gamers who tested the 3DS had some quibbles about the 3D effect (some games do it better than others), but pretty much all the ones I read were quite impressed overall with the 3D effect. I suspect that general gamers will have similar responses. Five years from now, the 3D effect might seem quaint, primitive, and irritating compared to what they'll have then, but for now, I suspect the "newness" of the effect will impress enough gamers to garner many sales, even if it does have some viewing angle hassles.

The more serious aspect of the 3D effect is all the talk going on about "eyestrain." I think that Nintendo itself released a statement warning of the potential for eyestrain. It seems that even the positive reviewers mentioned eyestrain as a side effect of 3D viewing on it. This could end up as a MAJOR PR nightmare for Nintendo if the news media create a panic over kids' eyeballs frying in their sockets or other such hype. I don't even have to see the 3DS to know the media scare is coming to some degree. "I'm not ruining my kid's eyeballs with that thing!" I can hear parents saying!

Still, unless it's a truly serious issue, I'm still pumped to see the 3D effect firsthand! I seriously doubt I'll buy one, but it at least it'll be something cool to see.

Nous
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"3D fairly dependent on your position"

Just came across this, seems appropriate to comment http://www.independent.co.uk/life-style/health-and-families/health-news/...?

Larry Benjamin, vice-president of the Royal College of Ophthalmologists, said, after playing Street Fight IV in 3D mode:

"It's remarkable 3D, but it's fairly dependent on your position. If you're just five degrees off, it doesn't quite work, which is tiring for the eyes... you continually have to readjust to 3D vision and that's making me feel a bit queasy. I think it's fair to warn people they may experience eye strain, double vision or difficulty focusing. I think it'd be sensible to do longer-term trials on it."

Reading comments on several websites and forums I've been surprised by two things:

One, many people don't seem to be aware of this strict position-dependency for the 3D effect to even work. (Even here some of us seem to have contradicting expectations regarding viewing angles in general, as well as motion control utilisation while in 3D mode)

Two, those who do seem to understand the issue also seem willing to play in 2D mode (much/most of the time?) if 3D becomes a nuisance!

While the hope is that the 3DS may lead to people warming up to the idea of 3D entertainment in general, there's also a risk that unrealistic expectations might lead to people actually being put off by it and getting used to "turning it off", at least until better 3d-display tech becomes commonplace in the near future (3DS lite? NGP 3D? 3D smartphones and tablets?)

I have to say, I can't wait until it hits the stores. I'm definitely not buying a 3DS "day one" (will wait for a price drop and "lite" edition first) but I certainly look forward to playing some of these games for prolonged periods of time in order to assess the impact the 3D effect alone might have in the short to mid term.

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Matt Barton
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Wow, that sub game does look

Wow, that sub game does look awesome!

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Bill Loguidice
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Steel Diver
clok1966 wrote:

it looks like they took every Sub game made and put it into one (not a bad thing). I personally loved the old Dynamix Wolfpack games and the NeoGeo sub game was an awsome shooter. Looks like they got all that in it. I reventluy picked up all the Silent Hunter games on STEAM (but have had issue makeing them run sadly). it does peak ones interst, as it looks fun..

There's just something about the deliberate pacing, the different attack modes, the visuals, etc., that seems to make Steel Diver such a unique title, particularly for a day one launch title. It reminds me a LOT of games like Sea Wolf: http://en.wikipedia.org/wiki/Sea_Wolf_(arcade_game) , which I've always loved.

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