Amazon has Nintendo 3DS Pre-orders Open Now!

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Bill Loguidice
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Michael Thomasson wrote this

Michael Thomasson wrote this to me on Facebook:

"Every individual is different. Some see the 3D effect more than others which is why when people leave a 3D event such as a movie, some state how great the 3D was and others talk about how minimal the 3D effect was. It takes time (experience) for the brain to understand what the eye is seeing, even if it is only perceptual and not real. Think of it as a person that could hear and then looses some of their hearing. As they go deaf, they can only listen to music that their brain is familiar with. If they listen to a new tune as their hearing is degrading, it is just noise. But, the brain is very powerful, and if a person in that situation hears a tune that they are very familiar with over the years, the brain will actually "fill in" the music that they are hearing so that it is recognizeable. If you have not been reading 3D comics and other 3D material ocver the years, try using the 3D slider setting lower. In time you will be able to raise the strength with better results. Starting high, when you are untrained, will result in discomfort to a varying degree for each person."

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Mark Vergeer
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Here is no point in adapting to full 3D setting

What I tried to explain with my little graph is that the 3D slider on the 3DS only modifies the triangle and allows for people with wide eyes, long arms and what have you to find their comfortable 3D sweet spot. The 3DS outputs either 3D or 2D.

The 3D slider is marked like that as it is hard to explain '3D sweetspot' to the public. If the 'max' setting is uncomfortable try the setting that is and don't try to get comfortable with a setting that is not your 'sweetspot' combo of distance from the screen etc.

The 3D is NOT incremental. It is two different images stereoscopy projected by a prism on your eyes the 3D effect stems from the differences in perspective encoded in those images. That difference is NOT altered by the 3D slider. What is is the distance between the beams projected to your eyes. There's a series of images projected and you can perceive ghost images if you not in your sweet spot.

It is all far less magical than it seems. It is basically the same as the old 3D postcards with that two lensed viewer from the early 1900s where on the 3DS the slider positions the prism and in a way only changes the position of the looking holes.

The 3DS projects more then 1 set of images so you have multiple ways to perceive 3D but out of your own sweet spot your eyes will need to strain.

So it is rather pointless to try to get used to max setting...

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Nous
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News@11: Sony shoots itself in the foot, Nintendo to the rescue!
Bill Loguidice wrote:

I'm finding that even though I'm only using the 3DS for short bursts of time each day (mostly for about 10 minutes during my lunch break), I've grown more used to the system set at 100% 3D or close to it. Perhaps I'm adapting to it, so perhaps there is a way to become more comfortable with the technology. I'm certainly impressed by the effect. Clearly Nintendo was aware of the downsides of the 3D technology it uses, so perhaps they were banking on people sticking with it and getting "better" with it over time... The ultimate public impression of the 3DS and its ultimate fate still remain to be seen...

One factor that may help it are the rumblings that Sony's NGP may come in at a rather higher price than we hoped... We'll see on that one, too.

If Sony does that then ... so long and thanks for all the fish! :-)

Incidentally ... a rather ironic "side effect" of the 3DS - irrespective of whether it does extremely well or just reasonably but not spectacularly well commercially - is that the vast majority of 3rd party titles that will come out for it will be trivial (cheap, effortless, almost "for free") to port over to PSP or even to develop with both platforms in mind since they are now so incredibly close. Doing otherwise would be foolish; it would be leaving money on the table at a time when development costs will skyrocket compared to those on the DS.

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clok1966
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ouch
Bill Loguidice wrote:

One factor that may help it are the rumblings that Sony's NGP may come in at a rather higher price than we hoped... We'll see on that one, too.

Dont seem they have learned from the PS3 lesson (i see even with the year head start the PS3 total sales finally ecclipsed the 360 worldwide, at least some news sites are saying it)... that price tag almost killed the PS3 at launch.

With phones and gameing, i can see any GAME only device making it unless it has some option a phone cant give (3D).
I wonder how many times SONY can shoot themsleves in the foot before it really starts to hurt?

Bill Loguidice
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I'm finding that even though

I'm finding that even though I'm only using the 3DS for short bursts of time each day (mostly for about 10 minutes during my lunch break), I've grown more used to the system set at 100% 3D or close to it. Perhaps I'm adapting to it, so perhaps there is a way to become more comfortable with the technology. I'm certainly impressed by the effect. Clearly Nintendo was aware of the downsides of the 3D technology it uses, so perhaps they were banking on people sticking with it and getting "better" with it over time... The ultimate public impression of the 3DS and its ultimate fate still remain to be seen...

One factor that may help it are the rumblings that Sony's NGP may come in at a rather higher price than we hoped... We'll see on that one, too.

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Nous
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PSP 3000 for $129.99
Mark Vergeer wrote:

Say is there a PSP that takes UMDs that has a better screen than the 1st generation PSP? I may opt to buy one still as a backup-spare so I can continue to enjoy my PSP games in the future. Also playing those games on the big screen is a bonus. Any recommendations for a PSP model? I figure they all have their controls in the same positions...

PSP go has an extremely crisp and bright screen - but it's also a bit smaller - and the controls may not be to your liking (pull down controls). This is probably a bad option for you as you can't use your UMD games on it but if you're going to walk into a store to play with a slim you may as well play test a PSP go just to get a feel for it.

The PSP ever since the first PSP slim was released (i.e. PSP 2000, PSP 3000 and PSP go) includes a microphone (and even skype!) and has a better screen with NO ghosting. The two slim models are also thinner and noticeably lighter than the original PSP - they are more comfortable to hold and use. The d-pad is improved and the screen is still just as nice and big without any ghosting - and as a bonus you get better UMD loading times and improved battery life.

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clok1966
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I also think any prolonged

I also think any prolonged gameing on the PSP ishard on my thumb.. the 3ds seemed the same, i noticed it minutes into my game test session.. I spose anything can be gotten used too... but my old joints dont feel up to it.

Mark Vergeer
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PSP vs 3DS vs DSLite vs DSiXL
Nous wrote:

By the way, I remember you sold (exchanged?) your PSP about a year ago because you thought it was "too small" for your taste. How do you feel about the 3DS in that regard? I strongly believe it's always better to compare like to like, so, say, playing Ridge Racer or Lego Star Wars 3 on the PSP and on the 3DS, do you still have the same problem with the smaller screens and small form factor/tight control layout ?

The 3DS is actually a little too small (the form factor of the case you hold in your hands and the position of the controls in relation to the edges). I find the form factor of the DSiXL that I happen to win (for free) when I bought my 3DS (yay) much more pleasing than the rather cramped 3DS which is just as small as the DSLite. The old DSPhat was more comfortable. I actually ended up not selling the PSP as people were interesting in getting just a few games or the whole lot but shipping it to a land far away made it hugely expensive to do so. I ended up keeping my PSP.

- The controls on the PSP are too close to the edge of the device for my hands so I have to continuously flex my thumbs and fingers and a similar thing happens with the DSLite, DSi and 3DS.
- The controls on the Pandora, the DSiXL are placed in such a way that my fingers have to bend/flex less so circulation is better and the small muscles in my hands aren't working overtime.

- The ghosting on the PSP screen is what ruins the experience the most. It's worse with some games than others though. I love Ridge Racer on the PSP and will pick that up every once in a while. I have quite a few racers on the PSP actually.
- There's no ghosting on the 3DS and also completely none that I can detect on the DSiXL. On the DSLite and especially the DSPhat there is ghosting as well.

I thoroughly enjoy my GP Wiz, which is tiny, but has controls that are spaced nicely away from the edge of the device so my fingers don't have to flex as much. It's not so much screensize that makes a device too small, it's more the grip and the position of the controls that make it hard. A rather small device like the Wiz can be excellent when the buttons are placed sensibly. The 3DS/DSLite is obviously better suited for children's/women's/Asian's hands and not for my gorilla-ape like things... :P

Say is there a PSP that takes UMDs that has a better screen than the 1st generation PSP? I may opt to buy one still as a backup-spare so I can continue to enjoy my PSP games in the future. Also playing those games on the big screen is a bonus. Any recommendations for a PSP model? I figure they all have their controls in the same positions...

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Nous
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Small Games, Big Hands!
Mark Vergeer wrote:

Ridge Racer 3D is a cool title - it contains a lot of the original tracks from various other titles in the series. A great addition for the fans of the series.

The 3D slider on the 3DS changes the angle at which the two images are projected towards your eyes. The spacing between your eyes (that varies between individuals), the level of regular 3D vision your brain is capable of (not all folk use both eyes equally and have true binocular vision) and the distance you want to hold the device at are all parameters that determine the spot where you are able to perceive the 3D image in all its glory.

Just take a look at this:
Could 3DS slider setting be something like this?

That's right Mark. The main point I was trying to make is that there's no 3D-ness inherent in the hardware or in the kind of processing required (or in the games themselves!) - it's not the 3D that has been added but the stereoscopic effect, i.e. the rendering of two images per frame, one for each eye, one from a slightly offset viewpoint relative to the other.

By the way, I remember you sold (exchanged?) your PSP about a year ago because you thought it was "too small" for your taste. How do you feel about the 3DS in that regard? I strongly believe it's always better to compare like to like, so, say, playing Ridge Racer or Lego Star Wars 3 on the PSP and on the 3DS, do you still have the same problem with the smaller screens and small form factor/tight control layout ?

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Nous
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RR
Bill Loguidice wrote:
Nous wrote:
Bill Loguidice wrote:

I just had a good run on Ridger Racer with the 3D set to 100%. I think I've come around on that game. It's certainly not a great game, but it is fun and quite playable, which is all you can really ask from a launch title.

You mean "come around" to liking it as a game? Or do you mean that you got used to the 3D effect in general, specifically when set to maximum?

Do you find it more playable than the original Ridge Racers PSP launch title ?

Meaning coming around to liking it as a game and was able to enjoy the 3D effect when set to maximum. I never played Ridge Racer on the PSP. I only have/had played Wipeout and Burnout, both of which I liked a great deal. I really haven't enjoyed a Ridge Racer title since the PS1 days. As a racing game, this one will do for now until something more interesting comes out on the 3DS.

Of course Ridge Racer is Ridge Racer but a friend of mine who's been playing it on his 3DS insists that the PSP version (not the sequel, the original PSP launch title) looks and plays identical - in fact he thinks the original PSP version has a slight edge, looking slightly better (more detailed was how he put it) and having better multiplayer options!

That's why I was curious if you've played both how they compare in your opinion.

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