Amazon has Nintendo 3DS Pre-orders Open Now!

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Bill Loguidice
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Nintendo 3DS - Cosmo Black

and

Nintendo 3DS - Aqua Blue

I was tempted to be different this time and pre-order a blue one, but I ended up being typical me and going with black!

03/31/2011 EDIT (everything is available now!):

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Mark Vergeer
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Wow

Cool shots! Man your girls grow up fast!

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Bill Loguidice
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Some Nintendo 3DS AR photos

Some Nintendo 3DS AR photos (2D versions):

HNI_0010

HNI_0009

HNI_0008

HNI_0007

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Bill Loguidice
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I consolidated the Nintendo

I consolidated the Nintendo 3DS QR and Friend Codes here: http://www.armchairarcade.com/neo/node/4006

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Nous
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And Yet It Turns!
Bill Loguidice wrote:

Again, I can't imagine the dev environments being remotely the same, so it's not like it would any easier doing the extra work required to take a 3DS game and re-do it as a PSP game as it would be for any other platform. In other words, there's no special status with the PSP that I see that would make publishers wish to target it over any other platform to maximize assets.

Oh I see what you mean. Well, allow me to inform you, as a developer, that both platforms share extremely similar performance and capability characteristics, similar GL-like libraries, screen resolution, control methods, compiled code performance, game engine cross-portability, tool-automated asset sharing, and so forth.

You may not be able to "imagine" this being the case, looking at the plastic shell of each machine with non-developer eyes, but this is indeed the case. That's not to be questioned. The real question is whether there'll be a business incentive for companies to, at least initially, publish some of their games almost "for free" on both platforms in order to maximise their ROI (and like I said, I see no reason for this NOT to happen - but that doesn't mean there is any guarantee either)

What other platforms would you consider as equally valid targets for cross platform publishing ? Not sure what you have in mind there but it certainly can't be the PS3 or 360 (completely, UTTERLY different platforms in every single way)

The PSP and PS2 (although LESS similar than the PSP and 3DS are!) shared a huge amount of games between them - again precisely because they had so much in common and made business sense to do so.

It is possible that we might see some of these games eventually find their way on the PS2 as well , though that's even less likely because of the far reduced relevance of the platform these days (core gamers do not game on PS2s now, nor do they buy PS2 versions of console games) and the extra work required to adjust for the different characteristics. It would also make a worse target because of the resolution differences on a larger screen - what may look and play absolutely fine on a handheld may not necessarilly be as appealing on a console, and that's without it being a commercially irrelevant console like the PS2 is at this point in time.

The Wii would be a terrible target because it would require significant redesign in order to utilise a very different control scheme - not to mention that the Wii audience is also quite different.

Like I said, there's an incredible amount of overlap , from a developer's standpoint, between the PSP and 3DS *especially* for core games that emphasise analog nub + button controls.

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Bill Loguidice
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Again, I can't imagine the

Again, I can't imagine the dev environments being remotely the same, so it's not like it would any easier doing the extra work required to take a 3DS game and re-do it as a PSP game as it would be for any other platform. In other words, there's no special status with the PSP that I see that would make publishers wish to target it over any other platform to maximize assets.

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Nous
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That was my point Bill
Bill Loguidice wrote:

Unless I'm missing something, I don't see the PSP receiving much in the way of new release support outside of niche titles and the occasional new annual sports game. So, regardless of the large (but mostly ignored it seems) install base, I don't see the PSP receiving any additional support thanks to the 3DS. If anything, studios that were supporting the PSP will drop it and focus on the 3DS and eventually the NGP. I could, of course, be wrong.

There were many major releases for the PSP in 2010 - Metal Gear Solid, Kingdom Hearts, Persona 3, Yakuza, God of War, for example - and of course there is a constant stream of quality games (RPG, etc) made in Japan as well as the usual suspects, major cross platform franchises of sports and racing games, and so on.

However you're right, and this is exactly what I was trying to say: Support for the PSP will (should!) naturally drop as we move forward, especially with the emphasis being placed on the NGP and PS Suite.

So, it would be VERY ironic if the very existence of the 3DS ends up offering a lifeline for the PSP. The 3DS is EXTREMELY similar in every way from a development standpoint - when you develop a game for it most of the work involved, the vast majority of the work, is effortlessly reusable if you want to release a PSP version of that same game. Until the 3DS install base grows significantly - and it looks like it's currently struggling a bit - it would make perfect sense to try and maximise ROI by releasing a PSP version of your 3DS game at little to no extra cost!

Of course, the flipside of this is that, equally ironically, many of the upcoming (and some of the existing) 3DS titles seem to be either ports or remakes of PSP titles (Ridge Racer, Lego Star Wars, Kingdom Hearts, etc).

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Bill Loguidice
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Unless I'm missing something,

Unless I'm missing something, I don't see the PSP receiving much in the way of new release support outside of niche titles and the occasional new annual sports game. So, regardless of the large (but mostly ignored it seems) install base, I don't see the PSP receiving any additional support thanks to the 3DS. If anything, studios that were supporting the PSP will drop it and focus on the 3DS and eventually the NGP. I could, of course, be wrong.

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Nous
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Just the same, except for the size of the audience
Bill Loguidice wrote:
Nous wrote:

Incidentally ... a rather ironic "side effect" of the 3DS - irrespective of whether it does extremely well or just reasonably but not spectacularly well commercially - is that the vast majority of 3rd party titles that will come out for it will be trivial (cheap, effortless, almost "for free") to port over to PSP or even to develop with both platforms in mind since they are now so incredibly close. Doing otherwise would be foolish; it would be leaving money on the table at a time when development costs will skyrocket compared to those on the DS.

Maybe in Japan where they still fully support the PSP, but unlikely anywhere else. I still fail to see the correlation. You can maybe reuse assets, but I imagine the dev environments are completely different. I really don't think that in this day and age you're talking huge development costs for a 3DS game, anyway. I mean to take the comparison to other systems further, Wii tripe is pumped out all the time and this is certainly just below Wii levels of quality (and in some cases even below iOS levels of quality and casual PC games), so it's reasonable to assume that all the non-HD systems are just as likely asset targets to share with the 3DS as the PSP is. I would suspect most major studios have already dropped direct PSP support in light of the NGP arrival. It seems to me most of the PSP games these days are minis/PS1 emus shared with the PS3, but I could be out of touch with the scene.

3DS game development costs are many times larger than those on the DS - anywhere between 4 and 10 times depending - and probably about the same as AAA titles on the Wii (I don't think , or at least I hope we won't see much in the way of sub-standard tripe on the 3DS all with its target audience being mostly core gamers with generally much higher expectations, as can already be seen).

Any given 3DS 3rd party game, in the vast majority of cases, is directly and trivially translatable to PSP - identical source code, assets, gameplay, either same or easily adaptable traditional control methods, etc. It would take minimal effort or "direct support" in order to try and tap into the much , much larger PSP audience using a game that's already been developed and paid for - I don't see how it would make any sense to do otherwise (would it ?)

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clok1966
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3d- here to stay?
Bill Loguidice wrote:

Michael Thomasson wrote this to me on Facebook:

"Every individual is different. Some see the 3D effect more than others which is why when people leave a 3D event such as a movie, some state how great the 3D was and others talk about how minimal the 3D effect was. It takes time (experience) for the brain to understand what the eye is seeing, even if it is only perceptual and not real. Think of it as a person that could hear and then looses some of their hearing. As they go deaf, they can only listen to music that their brain is familiar with. If they listen to a new tune as their hearing is degrading, it is just noise. But, the brain is very powerful, and if a person in that situation hears a tune that they are very familiar with over the years, the brain will actually "fill in" the music that they are hearing so that it is recognizeable. If you have not been reading 3D comics and other 3D material ocver the years, try using the 3D slider setting lower. In time you will be able to raise the strength with better results. Starting high, when you are untrained, will result in discomfort to a varying degree for each person."

I still cannot see those magic Eye poster images.. and boy have I tried. I have no problem seein other optical tricks.. but thsoe I cannot see. I have alwasy been a fan of 3D and even a early PC user (to bad it was actually painfull to use or I might be still useing it, eye stress and headaches killed the early tech). I dont have the problems with todays 3D i did back then, in fact Avatar (my first modern 3D) was no problem at all on that long movie, which I thouhgt the 3D worked fine on. I just dont think 3D is a big deal for "movies" I have the stuff for my home (closeout at BestBuy) and its fun, but it reall y doestnt add enouhg to a movie for me to think much of it.

Now gaming.. I have messed with the PS3 stuff some and have to say Im on the fence, but Im starting to lean towards the "gimme more" side. As I have said before the motion control stuff is cool, and works so stunningly wonderfull in some games (Boom Blox) but most games its OK in and alot its horrible or tacked on. The 3D stuff I see is the same. I can actually see a 3D FPS being interesting and worthwhile, or a raceing game, but so far none I have seen are anything beyond ok to good.
I see most LCD tv makers are jumping on the 3D bandwagon (in asia almost all of them are using it as the big Tagline to sell new units, i suyspect it will trickle down to us "behind the tech curve" americans in about 6months to a year) The 3DS might be the start.. or enough headaches and poor games could spell its death for anotehr 2-5 years.. I'm pretty sure its comming, but if this is the generation of electronics to usher it in? Im not sure.

I think i like the 3DS more than I thouhgt I would, played with one again.. maybe short session, rarely makes me want one more?

Bill Loguidice
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Again with the PSP...
Nous wrote:

Incidentally ... a rather ironic "side effect" of the 3DS - irrespective of whether it does extremely well or just reasonably but not spectacularly well commercially - is that the vast majority of 3rd party titles that will come out for it will be trivial (cheap, effortless, almost "for free") to port over to PSP or even to develop with both platforms in mind since they are now so incredibly close. Doing otherwise would be foolish; it would be leaving money on the table at a time when development costs will skyrocket compared to those on the DS.

Maybe in Japan where they still fully support the PSP, but unlikely anywhere else. I still fail to see the correlation. You can maybe reuse assets, but I imagine the dev environments are completely different. I really don't think that in this day and age you're talking huge development costs for a 3DS game, anyway. I mean to take the comparison to other systems further, Wii tripe is pumped out all the time and this is certainly just below Wii levels of quality (and in some cases even below iOS levels of quality and casual PC games), so it's reasonable to assume that all the non-HD systems are just as likely asset targets to share with the 3DS as the PSP is. I would suspect most major studios have already dropped direct PSP support in light of the NGP arrival. It seems to me most of the PSP games these days are minis/PS1 emus shared with the PS3, but I could be out of touch with the scene.

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