Three for the Road: January 9th, 2011.

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Chip Hageman's picture
Three for the Road[ JAN . 09 . 2011 ]
 
 01.09.2011Welcome back! This week I'm trying out something a bit different.. at least as far as presentation goes. I've decided to replace the game thumbnail screenshots with youtube videos (at least, whenever possible). This way, you will be able to get more of an idea of how a game plays before you actually go to the trouble of downloading it.

And before the rash of "the video is too small!" comments hit.. remember you can tap the lower right corner of the video bar (box with four arrows) to zoom the video fullscreen.. then just hit [ESCAPE] once the video is done to return to the webpage.

Anyway, I'm interested to hear how you guys (and gals) feel about this format.. so leave a comment!

Jimmy's Lost His Toilet Paper is a fun physics based game created by Petri Purho. The premise is hilariously simple: Jimmy's just sat down on the toilet and is getting ready to take care of business, when his toilet paper roll slips down and rolls away from him. You take on the role of Jimmy in his epic quest to retrieve the toilet paper.. and according to the website "find love and meaning to his life".

Controls for the game are fairly simple. Use the arrow keys to control Jimmy.. pressing down or [SHIFT] causes Jimmy to hold on to the toilet paper and drag it. If you get Jimmy into a situation he can't get out of, just hit [SPACE] to restart the level. You will need to collect all of the toilet paper that is scattered around, in order to get to the next level. One other nice touch is the music that's included with the game.. it's fairly catchy and really fit's in well with the "epic" theme.

You can play the embedded video on the left to get a feel for the gameplay and see if it looks like something you'd be interested in. One final point, make sure you have DirectX v9.0c and .Net Framework 2.0 installed, as both are needed to play the game.

NightSky is the latest ambient masterpiece from the mind of Nicklas Nygren (Nifflas' Games). The game is essentially a physics based puzzle/platformer, where you take control of a sphere and try to maneuver it through eleven rather expansive levels. Various objects in the environment will need to be tamed in order to accomplish your goal- and because of this, your sphere will, at times, have certain powers available to it. You simply need to learn to use your various powers and the environment to your advantage in order to proceed to the next area.

The musical score was created by an experimental jazz musician by the name of Chris Schlarb and it fit's in quite nicely with the game itself. Chris is also selling a digital download version of the soundtrack on his website for the low cost of $5 [USD]. The game itself is selling for $10 [USD], but if you purchase it before January 10th, it can be had for only $7.20 [USD].

There is a demo available at the site.. You can also check out the embedded video on the left to get an idea of what the gameplay is like.

Recently, I took a look at a Star Castle remake for a news post I did over on Shmuptacular. For those of you who are too young to have experienced this in the arcades; Star Castle was a vector based arcade shooter released in 1980 by a company called Cinematronics. The main premise is that you're a lone star fighter trying to take down a heavily armored space station/cannon. To make matters worse, the station is lobbing homing space mines towards your craft. You need to zip around in your rather speedy space ship and blast all of the rotating shields surrounding the space cannon before you will be able to blow it up.. it's actually much harder than it sounds.

Tardis Remakes did this new rendition of the game.. all in the glowy vector style, ala Geometry Wars. As always, he did a bang-up job with the game. However, like most of his games, this is keyboard control only.. and that's truly a pity, since this game !!!SCREAMS¡¡¡ for the faster more articulate controls that either a gamepad or joystick could provide. That being said, this is too good of a remake to pass up. Plus, with the addition of a program such as Joy2Key you can probably get this game fairly well sorted control-wise. It's just a shame it's not a built in option in the game itself.

Check the embedded video to the left to see if this style of gameplay appeals to you.. If it does, head over to Tardis Remakes and download a copy of the game.


Check back next week for three more great games.
-Chip

Comments

Bill Loguidice
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Joined: 12/31/1969
I've said it before and I'll

I've said it before and I'll say it again, Star Castle looks awesome, but the phosphor glow effect just makes it look blurry. It's too excessive. I realize they're probably trying to get the effect of an on-its-last-legs vector monitor, but I'd rather have the option for sharp vectors like you'd see on a fresh vector monitor.

The addition of videos is a great modification, Chip. Great idea!

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Chip Hageman
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I've got to agree with you..

I've got to agree with you.. the effect is a bit excessive in this release. However, the game is still very playable and objects are easily defined.. I think it's just a bit heavy on the bloom.

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Matt Barton
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Joined: 01/16/2006
Is it just me, or does

Is it just me, or does NightSky bear an uncanny resemblance to Wizball?

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Chip Hageman
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...
Matt Barton wrote:

Is it just me, or does NightSky bear an uncanny resemblance to Wizball?

Well, they're both games where you're in control of a ball.. but the gameplay is different.

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Sokurah (not verified)
Comments taken onboard...

...and if I get around to updating it I'll do something about the things you've mentioned.
Thanks for the feedback and your nice comments. :)

Chip Hageman
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No problem Sokurah.

No problem Sokurah. Excellent remake; I just can't do the maneuvering, evading and firing effectively with the keyboard... and I still need to try joy2key and see how effective that is.

But minor gripes aside, thanks for all your hard work.

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Sokurah (not verified)
Star Castle updated to v1.1

Bill, Chip.

I've updated Star Castle. I've uploaded it but not made a post about it yet. Perhaps you can give it a spin and see it this is more to your liking, before I make a post?

I've added joypad control, adjustable amount of glow in neon-mode and a sharp-vector mode too.
...I think that's all you mentioned. ;-)

Chip Hageman
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.-^-.
Sokurah wrote:

I've updated Star Castle. I've uploaded it but not made a post about it yet. Perhaps you can give it a spin and see it this is more to your liking, before I make a post?

I've added joypad control, adjustable amount of glow in neon-mode and a sharp-vector mode too.
...I think that's all you mentioned. ;-)

Wow.. don't know how I missed this post. Anyway, I just downloaded version 1.1 and tried it out.. it really plays great with gamepad support.

BTW: I also posted an update over on Shmuptacular listing the new updates.

And congrats on making Retro Gamer Magazines Remake of the Month for the second time!

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Sokurah (not verified)
Star Castle updated to v1.1

D'oh!

...I'm sure it would help with a link. :o)

http://tardis.dk/retro/starcastle/Star_Castle_v1.1.zip

Bill Loguidice
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Joined: 12/31/1969
I'll definitely give it a

I'll definitely give it a spin. Thanks!

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