Monday Morning Mumbles

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clok1966
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A recap of some of the Game related topics I read about this weekend, my thoughts and hopefully yours.

http://antiherogaming.wordpress.com/2010/12/19/why-regenerating-health-i...
Regenerating Health- Killing skill in video games?:
I'm of the opinion it is, but the old health kit laying everywhere idea was stale and something new needed to be done. Video games are not REAL so health kits laying everywhere is just how it is, but can it be changed for the better. As the guy above mentions, hiding till your full health and picking off enemies is the new game style. I prefer skill over retries myself, but how do you do it correctly? he has some interesting ideas, he mentions FARCRY 2, a game I found interesting, but remember little of the health in. I think the most Skill oriented way of doing it is an old stand by. Give me 3-5 med packs to start, so I have an idea of how many i can use, and depending on game, have some here and there (wrecked ambulance, dead medic, first aid station in warehouse, etc..) not just laying random.

http://www.mcvuk.com/news/42311/Kinect-accuracy-could-be-quadrupled
Kinect more accurate- This would be a big thing, I really think they are the least accurate of the bunch, but thinking what they do its understandable, they don't track a single object they track 49 (is that correct) points. Not that it was bad in any way, but my time with it has been less than great (opinion) and I know others really like it (and sales seem to prove this). making it track better is a good thing, and they are taling some amazing things if they do.

http://www.siliconera.com/2010/12/19/monster-hunter-portable-3rd-is-the-...
Good games sell even on crap consoles- The PSP has been a pretty big disappointment or so the media leads us to believe. I'm no fan and other than hacking mine and making sure the hacks worked I don't think mine has been on in a year or more. Now a 2nd rate hand-held has the fastest selling game ever for Capcom in a small market (japan). Makes you wonder if letting exclusives go is a good idea. I'm a fan of Monster Hunter, but have quit buying it anymore as its moved from the PS2 to the PSP and Wii (but there is a PS3 japan version I believe). I don't use either system much so have not purchased the recent titles. This does seem to show a single Product can move a alot of units even on a "lesser" system. My point being the Exclusives for consoles are going away, or so say all the big companies. I wonder how this will effect the next gen of consoles. Also, moving it the PSP, how many sales more could they have had on the 360? In this case the 360 would not be a good choice as Monster Hunter has never really caught on in the US, and the 360 is the big boy there. The Wii did seem like a logical choice but sales where only so-so on it also. Would the PS3 been the best console?

just some thoughts on the last week.. done with Firefox so spelling should be improved :)

Carmine
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Joined: 09/05/2010
Thanks!

Thanks!

clok1966
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Joined: 01/21/2009
nice, never seen that site

nice, never seen that site before, (reading it now, another slow work day, holidays are good for something it seems..errr work related, lotd of good stuff about um non work related).

Matt Barton
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Indie Games Blog
Carmine wrote:

Where is a good source for indie games? I find things here and there but I feel pretty lost sometimes.

Indie Games.com has a lot of info.

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Carmine
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indie games
Matt Barton wrote:

If you don't like the games industry as-is, then by all means support indie games. Even if one of the indie games Chip covers isn't "your cup of tea," as you might think, go ahead and buy it anyway. Support these guys!!!

Where is a good source for indie games? I find things here and there but I feel pretty lost sometimes.

clok1966
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Strange we where talking

Strange we where talking about this this morning and I open the Escapist, which Im behind on reading, slow day at work (good game related webbpage) and this is what I see. Not sure if it really confirms it as the info below suggests. it may be a Devoloper and wishfull thinking and talking out of turn, but interesting non the less. I must admit when You think about the space requirements (I tend to overlook that far to easy and Bill keeps reminding me :) ) it does seem a bad fit for most PC users.

"Korean developer GamePrix has announced Kinect support for its upcoming game Divine Souls.

It seems that even Xbox's peripherals aren't exclusives any more. Gameprix, a relatively new Korean game developer, has announced that its action MMO Divine Souls will boast the ability to utilize the Kinect. The game, which is currently in beta and will be released free to play, focuses on bringing the mechanics and flash of console fighting games such as Tekken to the XP and loot-laden world of MMOs.

The game draws heavily on the style of console action games and fighters (the tagline is "Your Console Will Be Jealous"), up to and including the control scheme. "The game's support of gaming pads make it resemble console games even more, and is scheduled to support Kinect, a new control system of Xbox 360," says the company.

The company also stated that there were several companies currently approaching Microsoft trying to use the device, so while Divine Souls is the first PC game to use Kinect, it will not be the only one for long.

I wonder though, does the Kinect really belong on the PC? This is a device that requires you to stand six feet away from it, and is prone to bouts of inaccuracy. PC gamers mock console controllers over how imprecise they are compared to a mouse, and you expect them to embrace motion control? Ignoring the fact that you are asking PC gamers to stand and jiggle to play a game, you're asking them to sacrifice precision and speed for the privilege
"

Bill Loguidice
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Kinect for PC
clok1966 wrote:

MS may have a real Cross Platform item if they move Kinect to PC's it seems. Thre are some medical people converting it to use on PC software to move around in 3D scans quicker. It been hacked to PC's, but could be a real addon if they make it stand alone and drivers for PC's. I kinda doubt they will, for at leat awhile. I dont subscribe to MS intentionaly trying to make PC games fail so the 360 succedes that so many talk about.. but I do think they really dont care to much about PC gameing. Hence I do not see Kinect getting PC drivers anytime soon. Which is to bad, it looks like its being used for some pretty breakthrough stuff not related to gameing.

I think the issue with Kinect on PC is one of serving a niche versus practicality. On the 360, Kinect makes sense, because the 360 is a living room device. Kinect on PC has barriers, including many computers being shackled to desks and in areas with limited space like offices. As we all know, the more room for Kinect, the better it works. So it would be a very difficult sell to PC users simply because they'd be limited in general versus their 360 owning counterparts.

I think just as long as Microsoft maintains a hands-off approach with Kinect being "hacked" to work on the PC, they will both garner additional sales from that niche and allow those companies that choose to to do all of the icky support and customization stuff. (There's also nothing stopping from MS at some point licensing Kinect technology for use in Web cams as an additional value-add on a limited basis if for nothing else than the combination of voice control and gesture recognition, but that's a discussion for a different topic.)

As for MS sabotaging PC gaming, that makes no sense from a business standpoint--more sales are more sales, and I think it's pretty clear that the two markets are sufficiently different where there is little impact from one on the other. PC gaming is its own beast and, to be fair, even just taking Direct-X standardizations into consideration, Microsoft has done as much to further the cause of PC gaming as anyone else. If anyone should be criticized, it's Apple, who was at best indifferent to Mac gaming for the longest time. After all, Mac's are PC's too and if Apple had provided a more gaming friendly platform, it would have been more cost effective for even more developers to target computers as well as consoles.

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clok1966
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MS may have a real Cross

MS may have a real Cross Platform item if they move Kinect to PC's it seems. Thre are some medical people converting it to use on PC software to move around in 3D scans quicker. It been hacked to PC's, but could be a real addon if they make it stand alone and drivers for PC's. I kinda doubt they will, for at leat awhile. I dont subscribe to MS intentionaly trying to make PC games fail so the 360 succedes that so many talk about.. but I do think they really dont care to much about PC gameing. Hence I do not see Kinect getting PC drivers anytime soon. Which is to bad, it looks like its being used for some pretty breakthrough stuff not related to gameing.

Matt Barton
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Greed
Carmine wrote:

I agree with a lot of the points made by this blogger. He says one of the reasons regenerative health is killing games is because it's unrealistic. I agree with that to an extent. It drives me nuts in the COD or Rainbow Six type franchises, however, it is motivated in Halo. In Halo you play as a space marine type guy with regenerating shields. There is a reason for it and I can continue to suspend my disbelief. It's always been easier to motivate simple things like this in science-fiction or fantasy settings. Portraying realism in a movie or a game is just HARDER. It's a challenge, and since the gaming industry is mostly just trying to add one iota to the last great game, these challenges are never met.

That's an excellent point. Seems like you've put some real thought into this. I was able to do the same suspension of disbelief playing Black Ops and MW2 by thinking--he's not actually getting shot, he's just getting very anxious over some close calls. I'm pretty sure if I realized I had just missed a bullet by a few inches, I'd probably have a similar reaction.

My martial arts instructor knew a lot about the subject (and I've done some of my own reading, particularly the awesome On Combat book). It seems that in real life, you can sustain quite a few serious wounds without dying. He liked to talk about "jacked up" criminals who would continue running or charging even with multiple gunshot wounds. They just didn't feel pain.

Likewise, getting "knocked out" looks so easy in movies, but in reality it requires a serious concussion and possible permanent brain damage.

Finally, the reason so few lives (relatively speaking) have been lost in the recent wars is a big advance in battlefield medicine. I don't recall the name, but they have these sort of foam packs that they can rip open and shove in a wound. The packs seal off the wound pretty nicely. It seems that infections have always been the real killer. Of course, I don't know how well you would be able to perform with these foam things in you. It's probably just a stop gap measure until someone can get you to a doctor, and then you might be out of the action for days, weeks, or months.

Quote:

I don't know if it's killing gaming though... Games are easy because easy games sell to more people. Gone are the days of John Romero types obsessively making magnum opus type games in their basement after hours. It's my opinion that, if anything, greed is killing games.

I don't think it's greed alone. Greed can be good, as they say. I wouldn't even say it's business. If by "killing gaming" we're talking about the boring sameness and sequel-litus, that's caused by big corporations. A big corporation, unlike a private or small business, has to answer to shareholders and return a profit each quarter. It's all about widely distributing and minimizing risk.

If you don't like the games industry as-is, then by all means support indie games. Even if one of the indie games Chip covers isn't "your cup of tea," as you might think, go ahead and buy it anyway. Support these guys!!!

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Carmine
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Regarding regenerating

Regarding regenerating health:

I agree with a lot of the points made by this blogger. He says one of the reasons regenerative health is killing games is because it's unrealistic. I agree with that to an extent. It drives me nuts in the COD or Rainbow Six type franchises, however, it is motivated in Halo. In Halo you play as a space marine type guy with regenerating shields. There is a reason for it and I can continue to suspend my disbelief. It's always been easier to motivate simple things like this in science-fiction or fantasy settings. Portraying realism in a movie or a game is just HARDER. It's a challenge, and since the gaming industry is mostly just trying to add one iota to the last great game, these challenges are never met.

I LOVED Far Cry 2 actually. It's the first true skill-based sandbox FPS. The health mechanics in it are definitely more interesting than your generic health regen game, but I don't consider it much better. Like this man says, it's a step in the right direction.

I'm shocked he didn't mention Metal Gear Solid 3: Snake Eater. The health system is my favorite of all time. Throughout the game you collect first aid items from the land, and use them to heal yourself depending on the injury you have sustained. Fall off a cliff and sprain your ankle? Well use the straight branch you found and some gauze to make a splint! Oh wait, I have a serious laceration on my arm too! I'll need to replace my sutures at the next outpost when I'm done with this one! Awesome. Awesomy Awesomeness.

I don't know if it's killing gaming though... Games are easy because easy games sell to more people. Gone are the days of John Romero types obsessively making magnum opus type games in their basement after hours. It's my opinion that, if anything, greed is killing games.

Mark Vergeer
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Excellent topic

Great stuff!

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