Designing a Game: Mutant Resistance

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SelZero
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Glad you like it. Yes its

Glad you like it.

Yes its possible to do that, but its a totally different game that way right? I guess thats more of a design decision, is that the way you want it?

Matt Barton
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Wow, that's amazing! Is

Wow, that's amazing!

Is there any way to make it so that the top part rotates independently of the feet? So that you could aim with the mouse in different directions than you're moving?

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SelZero
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Started today...

Got the mech walking around, check it out. (use the arrow keys or wasd) Im using the side keys to rotate rather than the alternative -walk in the direction- I think this works better for mech style games.

http://xsentrikworlds.com/Prototypes/robo1.html

Edit: Not sure how people will want to frame this so added a zoom feature (n and m keys)

Edit 2: Added firing lazers and blowing up objects.

Guys please give me feedback on how you think its going now, i'll probably be adding the enemies next weekend.

Matt Barton
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Dual-analog joysticks sound

Dual-analog joysticks sound great for this. Have to figure out what buttons will select among the weapons though.

A Facebook friend named Deniz Ingi has apparently already started coding this baby with Unity 3D. I'm hoping to get in touch with him via Skype and Shared Desktop so I can actually get an idea of how this works. He bought this guy to be the player character. Looks awesome!

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Rowdy Rob
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Cool idea, Matt!

I've also been dabbling in Unity for a while, and think it is an awesome game-making suite!

It does indeed sound like your control mechanism is like "ABUSE," like Clok1966 said. "Abuse" is a formerly-commercial/now-freeware game that is available at most freeware game sites. It is a platform shooter, though.

The play mechanic you describe sounds even closer to "Geometry Wars," which is very Robotron-like. Check out Chip Hageman's AA blog post on the freeware game Annihilation, which is a near-exact clone of "Geometry Wars: Retro Evolved." This game is so close to the original that there's no reason to buy Geometry Wars (which I already did). "Annihilation" sounds like it controls the same way you are proposing (WASD/Mouse), in addition to dual-analog joystick. (By the way, thanks, Chip, for all the freeware game links!) If your game is Robotron-like in play mechanisms (which it sounds like it is), it sounds like it would be a must to support dual-analog joysticks.

As for the game concept, it sounds very cool. I don't have any major ideas to offer, but this type of game needs to have the difficulty and pace just right - not overwhelming, but not too slow either. Good luck. I think Unity is a great game making tool, but it's no "click-together-a-game" tool, and definitely requires work to produce anything! Looking forward to seeing your game in the future!

Mark Vergeer
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Wow

Can't wait to see some of that in action. Seems like an awfully nice dual analog game you're creating. So how is it coming along.

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Nathaniel Tolbert
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I have a plot and basic layout started for a game too.

Sadly I have no skills in programming at all. I have always looked with interest on a piece of Software called Adventure Game Studio, or AGS because it is simple scripting to get various things to work. If I could find someone who could draw and a little help with scripting I think it would be fun to do a community game for Armchair arcade. A neat idea would be to have the character sucked into the world of retro games (horrible 8-bit and 16-bit graphics et all.) and have to solve simple puzzles like item puzzles and what not to escape from each game. But again I have no skills when it comes to drawing, but I would definitely attempt to help with the scripting. I like your idea as well. Where can I find more information on this Unity 3D engine?

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Matt Barton
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Hi, Corey. It's funny--just

Hi, Corey. It's funny--just today I was playing Farmville and thinking that we could do some things with achievements and high scores. I was really thinking more of a quick and dirty arena game more than a long-drawn out RPG hybrid thing. But I'd definitely like to keep something like that on the backburner if we're actually able to get this project through to completion.

I wrote an entire book about CRPGs and have lots of ideas in that direction. But I figure that would take at least months to really design properly, not to mention the coding and such.

It would probably be beyond the realm of possibility to pursue one idea, but I've always wanted to do a game based on the Wheeled Warriors toys and cartoon. LOL! Until now, I didn't realize that the great J. Michael Straczynski himself produced the series (he's more famous for Babylon 5). Take a look at the pictures on this page and tell me you don't get excited about an RPG/action game based on these toys.

But, anyway, I don't want to get off track here. Mutant Resistance first, then other projects!

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dimeRocker (not verified)
You had me at Robotron.

Would love to see more fast paced arena style games, especially on facebook etc. I found this post via the #Unity3D thread on Twitter. The idea sounds fun, it will really come down to execution. Sounds like a good concept to set yourself up for microtransactions around powerups, consumables and weapons, along with expansions etc. Would also make a cool social game if you spawned this on Facebook, either with competition via leaderboards, achievements, or as a co-op game. If you're seriously considering building this drop us a line, I think this would be a good candidate for our Facebook Aracde system. http://apps.facebook.com/dimerocker

Smash TV was also a huge time hole for me growing up. Arena arcade combat is a blast when done right.

If you do green light this project, drop me a line with updates at support[at]dimerocker.com

~Corey
dimeRocker.com
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clok1966
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Joined: 01/21/2009
Well I like the idea.

Well I like the idea. Robotoron (and smash tv) and guntlet where alwasy faovrites of mine. One of the first games I made (with game tools) was a game called Alien Swarm (was actually no game with that name I knew of back then) which was just robotron with aliens (or commando with aliens). After makeing several games (ok, so I never finished more thant 3-5) i can tell you most of what you are talking about should be fairly easy except:

keeping blobs on screen replicationg new ones and not getting in harms way, possilby just make them animated tiles that dont really move around, just "pulse" and put off new ones. I do supsoe you could make a AI just for them too where they wont leave a certian area. Power ups are easy, changing defence of NPC, not so easy, making a weapon that effects them, then makeing it less effective will be tricky. I might be easier (and more transparent) to just make the beams do more damage as they "upgrade" and make the NPC have more HP's (and differnt graphics) as they morph, hence a "old" beam will take forever to damage them, looking like they have built imunity up.. just a transparent way of doing what you said, but not coding in some color related damage stuff (just a thought, half of game designe is simplicity).

Aiming, are you thinking something like "ABUSE" http://en.wikipedia.org/wiki/Abuse_(video_game) I always loved that type of aiming in games (one of my favorite amiga games WALKER, had it).

Actuully like the idea alot, simple, but enough changes in gameplay to make it more than shoot x over and over. Nice place to start, and enouhg room to expand later.

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