Our Classic CRPG Dreams are Answered with an All New Epic Game for the Commodore 64!

Bill Loguidice's picture

Newcomer (C-64) collageNewcomer (C-64) collageThanks to our friends at GameSetWatch for the excellent blog post informing us of the pending release of a computer role playing game (CRPG) for the legendary Commodore 64 (C-64), entitled, Newcomer. Apparently 20 years in the making, this appears to be the epitome of "epic", with top notch visuals, enhanced interactions, and everything else you'd expect from a modern day C-64 game. According to GameSetWatch, "The game has elements from both classic adventure titles and tabletop roleplaying games, placing an emphasis on interacting with characters, exploring the world, developing in/game and real life skills, and solving puzzles.

It's a massive title (for the C64), as one would expect after 20 years of development. Newcomer features 180+ characters to interact with (each with their own portraits), 10+ people who can join your party of six, 50+ areas created with 30+ graphic sets, 100+ cutscenes, 180,000+ words of in-game text, thousands of puzzles, and more all packed into 2 MB."

I for one can't wait, and I know one or two our readers surely feel the same...

Full Feature Set from the Protovision Website, where they seem to indicate that this had a prior life, including as "Enhanced Newcomer", with this version being "Ultimate Newcomer" (fingers crossed this gets a fully packaged release!):

* 180+ characters you can interact with, each with his/her own portrait graphic
* 10+ people who may join you, to make a team of up to 6 members
* ...or try it on your own, in the extra challenging Solo game mode...
* 50+ different areas to explore, created with 30+ different graphic sets
* 100+ cutscenes/situational graphics in-game, that make you feel like you are there
* 180,000+ words of ingame text, mostly interactive conversations
* No random encounters
* Thousands of puzzles and situations to encounter and solve
* Complex, non-linear gameplay with multiple levels of endings
* Months or weeks of immersive gaming until you "complete" the game...
* ...but there will still be a thousand situations, resolutions and encounters you have not seen yet, and 2 more game modes to complete!
* Animated intro and outro sequences
* Game controls changed for more comfort for emulator users on PC/Mac keyboards
* VICE fully supported, extensively tested, no virtual floppy disk swapping, works like a native PC / Mac / Linux game
* Much faster disk I/O in the 1541 version, compared to classic or Enhanced Newcomer
* Less floppy disk swapping needed – optimized data layout, area sorting and duplication for all multiple floppy disk versions
* 1541 version: 11* floppy disk sides
* 1581 version: 3* DD floppy disks
* CMD FD2000 version: 2* HD floppy disks
* CMD FD4000 version: a single ED floppy disk – zero disk swapping
* IDE64 version: 2 MB installed, "instant I/O", playing from HDD / CD / DVD / CF / remote filesystem (ethernet, USB, or User Port PCLink, via ideserv – IDE DOS v0.91 or newer required for this feature) supported, different data and save devices supported
* PAL and NTSC Commodore 64/64C/128/128D/128DCr systems auto-detected and supported
* 6581 and 8580 SID chips auto-detected and supported
* C128 2MHz CPU mode auto-detected and supported – much faster unpacking for all storage devices
* SuperCPU 20MHz mode auto-detected and supported – instant unpacking for all storage devices

20 years in the making, there has never been anything comparable for the C64.

Comments

yakumo9275
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I've heard this is just a

I've heard this is just a repackage, update to an older game, this is the 'ultimate' edition. Mobygames show it came out in 1994. The old one is "Enhanced Newcomer" ENC, the new one is Ultimate Newcomer (UNC).

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Bill Loguidice
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Blog post updated
yakumo9275 wrote:

I've heard this is just a repackage, update to an older game, this is the 'ultimate' edition. Mobygames show it came out in 1994. The old one is "Enhanced Newcomer" ENC, the new one is Ultimate Newcomer (UNC).

Thanks, Stu, I updated the blog post with more details from Protovision. Either way, it sounds very, very cool.

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Chip Hageman
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I've been planning on

I've been planning on grabbing this for a review. Perfect candidate for the MCC.

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Bill Loguidice
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MCC
Chip Hageman wrote:

I've been planning on grabbing this for a review. Perfect candidate for the MCC.

That's exactly what I was thinking, particularly since we don't know if we'll be getting a boxed version yet...

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Matt Barton
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It looks a lot like Hired

It looks a lot like Hired Guns from Psygnosis.

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Mark Vergeer
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Need an mcc and the game!

Oh yeah! Ferris Buler song starts playing in the background....

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Bill Loguidice
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Choices!
Mark Vergeer wrote:

Oh yeah! Ferris Buler song starts playing in the background....

:-) The only thing that is making me think I might want to play this on my C-128DCR rather than the MCC is that the game seems to do a nifty job of auto-detecting all kinds of hardware, including the faster processor in the C-128. It's one of those things where they give so many options for things for it to detect that it seems like there is no one "ideal" configuration.

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Matt Barton
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Yello
Mark Vergeer wrote:

Oh yeah! Ferris Buler song starts playing in the background....

I think you mean Yello!

Oh, Yeah!

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Chip Hageman
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Badly translated developer

Badly translated developer interview here.

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