Shutting Down the Forums

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Nathaniel Tolbert
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I try to make a stop here

I try to make a stop here every day and see what is new on the forums. I don't usually post, not because I don't want to talk, but because I have nothing beneficial to add to the conversations. I have somewhat limited knowledge on a lot of the topics everyone talks about here, so I don't really feel like I'm qualified to state much of anything. All I can do is post my opinion and I have always felt that opinions on like another part of the human anatomy. Everyone's got one, and most of them stink. So I try not to post my opinions. When I have something beneficial to add, I am more than willing to post. Also, everyone that posts here frequently just sound much more intelligent than I do, and I wouldn't want to ruin that by posting my mouth-breathing comments here.

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Mark Vergeer
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Thanks Mike - we do it for you and others like you
AmigoMike wrote:

I personally enjoy these forums quite a bit. I may not post much but I check them nearly everyday. I really enjoy reading about what is going on here and I especially like the intelligent game discussion centered around the golden age of gaming.
It is up to the editors if they wish to close the forums down but I want them to know I appreciate them and the work it takes to maintain them.
In any event, closed or open, I will continue to visit this site. One of my favorites on the net!

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Chip Hageman
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Bill Loguidice wrote: though
Bill Loguidice wrote:

though I typically have low tolerance for anything resembling bullet hell. I prefer technique over anything overly frenetic.

Galaga, Gaplus, and Raiden are some of my favorites.. Bullet Hell (Danmaku) shooters require a technique where you just let your eyes soft focus on the screen, you can then start to see the curtain patterns more easily.. then it's just a matter of learning the patterns. I also started out hating these games but after you play enough of them they start to get easier.

-Chip

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AmigoMike
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Joined: 10/06/2010
I personally enjoy these

I personally enjoy these forums quite a bit. I may not post much but I check them nearly everyday. I really enjoy reading about what is going on here and I especially like the intelligent game discussion centered around the golden age of gaming.
It is up to the editors if they wish to close the forums down but I want them to know I appreciate them and the work it takes to maintain them.
In any event, closed or open, I will continue to visit this site. One of my favorites on the net!

Mark Vergeer
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Bullet hell

I agree with you on bullet hell but I think I tolerate it a bit more as there are bullet hell games that do that in a nice survivable way - Donoachi or Dodonpachi for example are quite playable despite the insane number of bullets on the screen. Perhaps a nice intermediary game would be Dangerous Seed as it sits somewhere in between. Compile shmups like Aleste, Gunnac may be interesting too. But I agree on the classic shmups being the best. How could I forget Tempest and Scramble - the precursor to the Gradius series....

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Bill Loguidice
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I'm a lot like you, Mark, a

I'm a lot like you, Mark, a huge fan of classic SHMUPS (always have to think twice when spelling that) like the ones you mentioned, though I typically have low tolerance for anything resembling bullet hell. I prefer technique over anything overly frenetic. To me, the classics are unbeatable and the later games are flash over substance...

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Mark Vergeer
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Thanks!

Thanks man! Much appreciated. I am a big shmup fan as well. I guess for me the shmup fascination started with Space Invaders and Freedom Fighters on the Odyssey2/Videopac. Galaxians and Gyruss just blew me away but I loved Commando, Robotron and Berzerk too - the precursors to FPS games. I need to go check out your site. Shame on me.

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Chip Hageman
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Joined: 10/06/2010
Mark Vergeer wrote: Sometimes
Mark Vergeer wrote:

Sometimes it can feel like talking to a brick wall - especially the podcast segments I did received very little feedback. It is hard to tell whether people actually like it or not - do they skip over my segment etc?

I haven't listened to all of the shows yet, but I did enjoy your commentary on shmups. I've always been a major proponent of the genre and any recognition it gets is always a good thing. I meant to comment on that a while back... I've just been busy.

-Chip

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Chip Hageman
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Joined: 10/06/2010
Wow Matt.. way to let loose.

Wow Matt.. way to let loose. :)

I've run sites for about five years now (shmuptacular and arcade oasis).. With shmuptacular.com I noticed activity pick up and decline. However, sites like shmups.com already existed and already had the shoot'em up user base. Even though I was actively supporting the news (frontpage) at the time, it didn't help my conversion rates because they can get the news without registering. So I added a download section which you need to register to get access to... So people registered and downloaded.. never posting. Then I added Chat and image galleries.. still nothing... and you get burnt out. I understand that. I never found the solution to the problem. People tend to stay in the community they start with.. Love it or hate it.

BTW: I do use a web analytics program which is way better than what Google provides, called Mint... and it showed me that most of my traffic was coming from google searches (image searches and normal ones), what pages they landed on, how much time they spent on them, what the search terms were, and what country they were from. Turned out my Touhou image gallery was pulling in most of my traffic.. You may want to invest in a tool like this to help target the content.

But keep the faith.. Keep the activity up and stay focused.

BTW: I'm dragging a few verbose friends to the site.. maybe that will help. :-)

-Chip

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Mark Vergeer
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Joined: 01/16/2006
Feedback is key....

Receiving feedback and having people interact with you is something I enjoy a great deal as it is the icing on the cake really. Sometimes it can feel like talking to a brick wall - especially the podcast segments I did received very little feedback. It is hard to tell whether people actually like it or not - do they skip over my segment etc? I'll keep doing it because I enjoy working together with the folk on this site but it wouldn't hurt to have a little interaction as I'd hate it if I really was talking to a brick wall ;P

We're quite different from other gaming sites and I think that is a good strong asset to what we are about. But it is puzzling why there is so very little feedback from our readers who are obviously there! I am very very curious who you people out there are and if you share similar experiences to what we talk/write and speak about on this website.

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