Episode 4: Duke Nukem Forever, Active Gaming, Violence, special guest Shane R. Monroe, and more!

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Matt Barton's picture

Shane R. MonroeShane R. MonroeThere's too much content in this episode to cram into a subject line! Clocking in at three hours, episode 4 features an exclusive interview with retrogaming radical Shane R. Monroe and the talents of Mark Vasier (back with a vengeance!), Christina Loguidice, Chris Kennedy, Rob Daviau, Matt Barton, and Bill Loguidice. We also announce and read the winner of our one paragraph videogame back story contest.

Download the episode here (128K format).

Segments and approximate times below:

  • Matt reads "Donkey Kong," the prize-winning short story by Craig A. Meyer (4:00)
  • Mark talks about his first look at Duke Nukem Forever (6:58)
  • Christina on active gaming (18:43)
  • Rob reminisces about the ups and downs of being an Amiga fanboy in Canada (28:17)
  • Chris reviews the recent Supreme Court case on videogame violence (52:40)
  • Matt interviews Shane R. Monroe (1:12:28)
  • Bill talks about a literally killer game, Sub Mission, complete with original cassette audio (2:18:52)

The first person who leaves a comment containing the names of all the songs played in this episode will win a game of his or her choice from a special selection via GamersGate. Hint: All are SIDs except for one MOD (this is excluding our intro music, which is the Blood Money theme by Ray Norrish).

Click here for the Armchair Arcade Radio RSS feed or here for the show on iTunes.

Discuss the show right here or at the official Armchair Arcade Radio Discussion Board.

Comments

Mark Vergeer
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Joined: 01/16/2006
Thanks for the feedback Rob

Thanks for the feedback. I am glad you liked it and it seems that what I set out to do actually worked this time! I'll try keep it up and improve on it! :)

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Matt Barton
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Joined: 01/16/2006
That's a fantastic review,

That's a fantastic review, Rowdy! Thanks for all the feedback.

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Bill Loguidice
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Joined: 12/31/1969
Duke Nukem Forever hits May 3, 2011!

Press Release:

Take-Two Interactive Software, Inc. has added a news release to its Investor Relations website.

Title: Duke Nukem Forever(R) Set to Kick Ass and Chew Bubblegum Starting May 3, 2011

Date(s): 21-Jan-2011 10:01 AM

For a complete listing of our news releases, please click here

Bodacious, EGO-dosed action game brings over-the-top FUN and non-PC
humor back to games

NEW YORK, Jan 21, 2011 (BUSINESS WIRE) --

2K Games and Gearbox Software announced today what will be a landmark
date in gaming history - legendary hero Duke Nukem will make his
triumphant return in Duke Nukem Forever(R) on the Xbox 360(R)
video game and entertainment system from Microsoft, PlayStation(R)3
computer entertainment system and Windows PC on May 3, 2011 in North
America and May 6, 2011 internationally!

Duke Nukem is one of the biggest and most recognizable brands in the
interactive entertainment industry. Irreverent, non-PC, and uber macho,
Duke Nukem is the perfect, uncompromising ass-kicking hero to remedy the
overdose of today's gaming archetypes. Duke brings his signature brand
of babe-lovin', cigar-smoking, beer-chugging and ass-kicking action as
he saves the Earth and its babes from hordes of invading aliens. Where
will you be when Duke Nukem Forever launches? Better mark
your calendars, Duke's legend is being told this May and his brand new
trailer, viewable at www.dukenukemforever.com,
promises to blow your mind!

"The moment fans all over the world have been waiting for is almost
here," declared Christoph Hartmann, president of 2K. "May 3, 2011 marks
Duke's return as he unleashes his brash and brutally honest wit on the
world. His return is going to be epic and one that will make video
gaming history!"

Put on your shades and prepare to step into the boots of Duke Nukem,whose legend has reached epic proportions in the years since his
last adventure. The alien hordes are invading and only Duke can save the
world. Pig cops, alien shrink rays and enormous alien bosses can't stop
our hero from accomplishing his one and only goal: to save the world,
save the babes and to be a bad-ass while doing it. The King arrives with
an arsenal of over-the-top weapons, non-stop action, and unprecedented
levels of interactivity. This game puts the pedal to the metal and
tongue firmly in cheek. Shoot hoops, lift weights, read adult magazines,
draw crude messages on whiteboards or ogle the many hot women that
occupy Duke's life - that is if you can pull yourself away long enough
from destroying alien invaders. Duke Nukemwas andwill
forever be a gaming icon, and this is his legend.

"When I said goodbye to 3D Realms and the original Duke Nukem 3D team in
1997 and soon after founded Gearbox Software, I never in my wildest
dreams imagined that a day like today would come," said Randy Pitchford,
president of Gearbox Software. "Today I am proud, humbled and even
astounded to announce that the day is coming at last for all gamers to
be a part of video game history: Duke Nukem Forever will
launch worldwide this May!"

Players looking to get access to the Duke Nukem Forever playable
demo before it is publicly released can join the Duke Nukem
Forever First Access Club.A membership
certificate for the Duke Nukem Forever First Access Club
is included within the Borderlands(TM) Game of the Year edition,
where customers will be able to experience the definitive,
value-packed collection of the critically acclaimed and best-selling
Role-Playing-Shooter that has captured the imagination and attention of
single-player and cooperative gamers around the world.

For more information on Duke Nukem Forever, including
where to pre-order a copy, please visit www.dukenukemforever.com.
Duke Nukem Forever is rated M for Mature by the ESRB.

2K Games is a division of 2K, a publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
global developer, marketer and publisher of interactive entertainment
software games for the PC, PlayStation(R)3 and PlayStation(R)2 computer
entertainment systems, PSP(R) (PlayStation(R)Portable) system, Xbox 360(R)
video game and entertainment system from Microsoft, Wii(TM), Nintendo DS(TM),
iPhone(R), iPod(R) touch and iPad(TM). The Company publishes and develops
products through its wholly owned labels Rockstar Games and 2K, which
publishes its titles under 2K Games, 2K Sports and 2K Play. The
Company's common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at www.take2games.com.

About Gearbox Software

Gearbox Software is respected industry wide for the award winning,
best-selling original and licensed video games they have developed for
major video game platforms. Founded in 1999 and located near Dallas, TX,
Gearbox Software is well known for the creation and development of their
original blockbuster franchise, Borderlands, and has developed numerous
top selling add-on packs for Borderlands. Additionally Gearbox now has
ownership of the Duke Nukem franchise, created and developed the
Brothers in Arms series and developed games and added value to many of
the industry's top franchises including Halo, Half-Life, Tony Hawk,
James Bond and others. Gearbox Software's success has been enabled and
supported through several key mutually beneficial business relationships
with strong publishing partners including Activision, Electronic Arts,
Ubisoft Entertainment, Microsoft Games Studios, Sega of America and
Take-Two/2K Games.

Currently Gearbox Software is in development with Duke Nukem Forever
published by 2K Games, Aliens: Colonial Marines, published by Sega, and
other unannounced AAA games for multiple platforms including the
Microsoft Xbox 360, PlayStation(R)3 system, Nintendo Wii, Windows PC, Mac,
Nintendo DS, PSP and more.

"PlayStation" is a registered trademark of Sony Computer Entertainment
Inc.

Microsoft, Windows, the Windows Start button, Xbox, Xbox 360, Xbox LIVE,
and the Xbox logos are trademarks of the Microsoft group of companies,
and "Games for Windows" and the Windows Start button logo are used under
license from Microsoft.

All trademarks and copyrights contained herein are the property of their
respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current generation platforms, the timely release
and significant market acceptance of our games, the ability to maintain
acceptable pricing levels on our games, our ability to raise capital if
needed and risks associated with international operations. Other
important factors and information are contained in the Company's
Transition Report on Form 10-KT for the five month transition period
ended March 31, 2010, in the section entitled "Risk Factors," and the
Company's other periodic filings with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.

Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=6580755&lang=en

SOURCE: Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.
Alan Lewis, 646-536-2983
Corporate Press
alan.lewis@take2games.com
or
2K Games
Charlie Sinhaseni, 415-507-7586
pr@2kgames.com
or
Rogers & Cowan for 2K Games
Joe Schneider, 310-854-8140
jschneider@rogersandcowan.com

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Brandon (not verified)
I actually dug through the

I actually dug through the archive here to see if the names of the songs used in the interludes was ever posted (I was listening to one of the old podcasts and came across a tune I was curious about). Sadly they were not.

Namely, I was wanting to know what the one used between Mark and Christina's segment is called?

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