Episode 4: Duke Nukem Forever, Active Gaming, Violence, special guest Shane R. Monroe, and more!

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Matt Barton's picture

Shane R. MonroeShane R. MonroeThere's too much content in this episode to cram into a subject line! Clocking in at three hours, episode 4 features an exclusive interview with retrogaming radical Shane R. Monroe and the talents of Mark Vasier (back with a vengeance!), Christina Loguidice, Chris Kennedy, Rob Daviau, Matt Barton, and Bill Loguidice. We also announce and read the winner of our one paragraph videogame back story contest.

Download the episode here (128K format).

Segments and approximate times below:

  • Matt reads "Donkey Kong," the prize-winning short story by Craig A. Meyer (4:00)
  • Mark talks about his first look at Duke Nukem Forever (6:58)
  • Christina on active gaming (18:43)
  • Rob reminisces about the ups and downs of being an Amiga fanboy in Canada (28:17)
  • Chris reviews the recent Supreme Court case on videogame violence (52:40)
  • Matt interviews Shane R. Monroe (1:12:28)
  • Bill talks about a literally killer game, Sub Mission, complete with original cassette audio (2:18:52)

The first person who leaves a comment containing the names of all the songs played in this episode will win a game of his or her choice from a special selection via GamersGate. Hint: All are SIDs except for one MOD (this is excluding our intro music, which is the Blood Money theme by Ray Norrish).

Click here for the Armchair Arcade Radio RSS feed or here for the show on iTunes.

Discuss the show right here or at the official Armchair Arcade Radio Discussion Board.

Comments

Redditor (not verified)
Load previous save state!

> Fine, guys, I'll cut out the songs.

What have I started?!!! Matt, don't cut the songs! Seriously. I think it adds a great
character to the podcast. Songs have way more frequency content than the human voice
so they are perceived to be louder. My previous comment was just meant as a playful
poke - the aural blast does refresh you for the next segment, lol.

What's a couple minutes in an hour or two? Let people fast-forward if they need to.

> I mistakenly thought that people would enjoy listening to these songs as much as I do.

Invitation to the pity party declined: THE SONGS ARE AWESOME!

Rob Daviau
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Joined: 05/19/2006
Don't worry

You have started nothing, if you read all the comments since you can see that there are several opinions and that is good. It is not about cutting the songs but more refining how they are incorporated. I think the last couple posts by Matt and Bill's suggestions are excellent ideas on how to better go about using songs, transitions etc, it's all good.

I would add also as CARL summed it all up I completely agree.

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Carl Williams
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Joined: 08/01/2010
I like the music bits, when

I like the music bits, when they are that, bits. I listen, and work with a lot of podcasts, and some do play full songs (licensed, commercials or what have you) and it is annoying there too (especially in some cases where the songs being played are not even related to the show). I think about 30 seconds or so would be a good point for cutting the songs, have them fade out or something if they are longer.

The cassette music played by Bill was great, it had a place and was perfectly fine being there, it helped immerse gamers in the discussion he had going about the game. I think going with music from a certain game or system is a good idea. It could really help people realize that the music may not have been that bad on other systems that they may not have gotten to play when it was new.

I like the idea of having something breaking up the segments, giving listeners time to clear their thoughts for the next segment. Nothing wrong with that. I think the discussion over the music in this episode is a good testament to how great the rest of the show was, that we are mainly focusing on something as trivial as the intermission transitions. Great show, you guys are doing great with it.

Matt Barton
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Joined: 01/16/2006
It's my party, and I'll cry

It's my party, and I'll cry if I want to!

Now that is an example of a song that would be inappropriate to play in its entirety on a show!!!

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Rob Daviau
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Joined: 05/19/2006
Someone

Classic! Someone should AUTOTUNE that!

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Mark Vergeer
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Joined: 01/16/2006
Great discussion

Personally I feel just like Matt when it comes to chip/Sid tunes. ;)

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Rowdy Rob
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Joined: 09/04/2006
Song length

As Bill commented in a previous thread about episode length, just skip the parts you don't like and get to the stuff you do. I think it would be easier for me to skip a song segment I didn't like than a voice segment. I have to listen to all the voice segments, but if I don't like a song, I don't have a problem skipping ahead.

For the record, I haven't listened to much of this episode yet, but I went ahead and made some arrangements that will allow me to listen at length to the show. Listening to these podcasts at home after work just ain't gonna happen, not at length anyway. By the time I finished listening to last month's podcast (in piecemeal form), the window of opportunity for commenting had long past, even though I enjoyed it.

How do I fix that? Well, I dug out my old radio transmitter for my MP3 player so I can listen to the podcast on my car stereo (I'm going to be doing some long-distance driving this week), so it's a perfect opportunity to listen to the episode(s) at length. I'm quite excited at this prospect; why didn't I think of this before? Heck, I'll probably start really getting into podcasts in general, not just AAR! Plus, I'll actually be listening to these podcasts as RADIO broadcasts!

As for game music, I like it, and don't mind it in the podcasts, even at length. I'm one of those guys that had computer-music mix tapes in the past, so this is right up my alley. Heck, technically, I even WROTE computer game music in the past (for a never-completed shareware game project on the Amiga), so I always love game music.

On the other hand, I think the premise that "listeners might need a break between segments" is flawed. On regular broadcast radio, it makes sense (commercials), but on a podcast, a break can happen any time the listener wants. I'm talking about the PAUSE button, via computer program or MP3 player. Or in my case, quit and come back later. And when I come back, I want to get right to the meat of the program. Something to consider there from a "real world" listening experience.

Redditor (not verified)
It's worth the $100

> Well, I dug out my old radio transmitter for my MP3 player so I can listen to the podcast on my car stereo

Ah, the good old days of cassette players in cars, the 'line out to tape' adapter was great.
A couple years ago I bought a new car and it came with some fancy 1,000 cd changer but
no line in. I had a LONG work commute. I tried the transmitter but it was half static so after
several grueling months of burning things to CD and listening to NPR
I did some shopping around and found a place that had a stereo unit with an aux line in that
included installation for $100 and it only took about an hour. Best $100 I've ever spent in my
life!

Of course, now that I don't drive so much anymore, it's almost more trouble to plug and unplug
the mp3 player on my short rides, so YMMV, lol.

Bill Loguidice
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Joined: 12/31/1969
I have long drives back and

I have long drives back and forth to work and the line in in my car has been a godsend for listening to podcasts on my iPhone when I'm not listening to Howard Stern on XM or sports radio. My car also has a USB port that can accept generic USB drives, which is kind of neat too, but I only used it before the iPhone. Prior to this car, I used an FM transmitter and because of where I live (New Jersey), it was VERY difficult finding a channel free from static.

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davyK
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Joined: 05/21/2006
my car sound system has an

my car sound system has an auxiliary input which can take an input from my iPod. The aux port is cunningly hid in a sliding compartment that holds the ipod out of sight if needs be - haven't tried it out yet though. I don't get to to do much long trips - let's face it - N.ireland isn't that big and I live close to work anyhow...

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