Reading novels using an action game? Has this been done?

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amichail
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Joined: 07/15/2010

The action game would test reading comprehension using a generic and completely automated way that would work on almost any traditional novel.

The game would be a memory game that indirectly forces you to understand what you are reading (or that's the hope anyway).

So you would be trying to read the novel as fast as possible while playing an action game that demonstrates understanding of what you are reading.

The idea is to motivate impatient people to read novels. I think many people have very short attention spans in the internet age.

Has something like this been done already? I'm thinking of building it.

amichail
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Joined: 07/15/2010
Reading comrehension

Reading comprehension would be tested indirectly as part of a memory game using the text. The memory game involves recognizing something that you have seen before.

Rowdy Rob
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Joined: 09/04/2006
Interesting idea.

I know of no "reading comprehension" games, even though I (like everyone here) have played a lifetime's worth of videogames.

While of course you should keep the details of your idea guarded, I'm very curious how you could turn "reading comprehension" into an action game!

TripHamer
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Joined: 07/31/2010
Typing of The Dead

The closest I can think of that's sorta related is Typing of The Dead. And I mean, sorta, kinda loosely.

n/a
amichail
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Joined: 07/15/2010
Game Mechanic

The idea is to introduce very obvious errors into the novel and have players detect them as they read. The errors are of a form that this activity turns into a memory game. But the hope is that this memory game would indirectly force understanding of the text.

Bill Loguidice
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Joined: 12/31/1969
I can't recall anything

I can't recall anything that's worked quite in that way, no. It would all depend on how you integrated the action sequence into the comprehension aspect, naturally. If you can keep it tightly integrated with an intriguing mechanic, I think you'd have something pretty unique there.

n/a

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