Metropolis Streetracer Review (DC) - August 2010

Mark Vergeer's picture

MSR - METROPOLIS STREET RACER (Dreamcast) - Please watch the HD version!

Developer: Bizarre Creations
Publisher(s): Sega
Platform: Dreamcast
Released: EU March 11, 2000; NA January 17, 2001. No JAP release!
Genre: Racing
Modes: Single and multiplayer

Review: Mark Vergeer, Aug 2010

A proper review this time. I also show you how I captured this footage with Pinnacle Studio and a Dazzle USB capture thingy. Please let me know what you think.

Link to Project Gotham Racing 1 Video
http://www.youtube.com/watch?v=kRytYKtnrGA

Link to Project Gotham Racing 2 video
http://www.youtube.com/watch?v=slMLRcHibXg

Link to 360 backwards compatibility for PGR 1 & 2
http://www.youtube.com/watch?v=UkN7kaSr_HQ

Link to my Dreamcast playlist
http://www.youtube.com/watch?v=UkN7kaSr_HQ

Comments

Matt Barton
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Joined: 01/16/2006
You weren't kidding; those

You weren't kidding; those graphics look fantastic!

Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com

Mark Vergeer
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Joined: 01/16/2006
Yes even to this day

MSR is definitely worth getting if you own a Dreamcast. For me it actually was the reason for getting a Dreamcast. This and Shenmue! LOL

Armchair Arcade Editor

Catatonic
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Joined: 05/20/2006
It looks good, but auto

It looks good, but auto racing games are generally not my cup of tea. (I got a little addicted to Burnout 3 though.)

Mark Vergeer
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Joined: 01/16/2006
Racing games

Not everyones cup of tea indeed. As a lot of other genres. Racing games tend to be very specific and have various styles of racing. The MSR racing style is much like the Japanese racing games. Drifting is a big part of the whole experience.

Armchair Arcade Editor

davyK
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Joined: 05/21/2006
MSR review

I got this with my DC along with VF3tb and Ecco (which looks stunning). Great game - and I loved the real-time lighting in the tracks depending on the DC clock.

Mark Vergeer
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Joined: 01/16/2006
VF3tb and Ecco

Ecco is amazing on the Dreamcast. A must have title. Perhaps I will take a look at that a little later on.

Armchair Arcade Editor

Bill Loguidice
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Joined: 12/31/1969
Ecco
Mark Vergeer wrote:

Ecco is amazing on the Dreamcast. A must have title. Perhaps I will take a look at that a little later on.

The Tom Baker narration was a nice touch, but by the time Ecco hit the Dreamcast, I was kind of burned out on the whole Ecco thing. They were always audio-visually impressive games, but I was never satisfied with the controls (though they did err on the realistic side).

***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.

Rowdy Rob
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Joined: 09/04/2006
Driving games don't hold up well.
Bill Loguidice wrote:

The Tom Baker narration was a nice touch, but by the time Ecco hit the Dreamcast, I was kind of burned out on the whole Ecco thing. They were always audio-visually impressive games, but I was never satisfied with the controls (though they did err on the realistic side).

I was quite satisfied with "Ecco" on the Dreamcast, more so than the Genesis version(s).

Back on the subject of "driving" games, though; if there's one genre where graphics really do matter, it's the "driving" genre. At least to me, it seems that the better the graphics, the better the experience (all other things being equal).

For example, no matter how good the graphics are in other genres nowadays, you can always go back to some old shoot-em-up, platformer, CRPG, simulation, adventure, or whatever and still have fun and get into the game. I can play the latest "Doom MCXVII" and enjoy it, but I can still have a blast with the original Doom. If you're open-minded enough to look past the dated graphics (which most of us are), you can have a great time! The thrill is still there. And in some cases, the old games are still the best! For example: even with today's technology, I don't think they've surpassed the solid gameplay of the original Pac Man/Ms. Pac Man with the sequels.

But with "driving" games, the "you-are-there" feeling is very important. In the past, the programmers did the best they could with the graphics, which were generally amazing for their time, but today's driving games deliver at-least equal thrills with a better "immersion" factor, due to the far superior graphics and physics simulations. When you're playing a "driving" game, you want to feel like you're driving(!), so the better the simulation is, the more you're enjoying it.

The original "Outrun" holds up surprisingly well, considering its age, and is still fun. But "Outrun 2006: Coast to Coast" has much better, smoother, and interesting graphics. "Outrun" was great for it's time, but it's hard to go back to it when "Outrun 2006" blows it out of the water on just about every level, and is much more exciting and fun, even though it's largely the same game at its core.

What does this have to do with "Metropolis Street Racer?" Well, some of the sequels (that Mark mentioned) seem to be largely the same game, but with improved graphics. Even if the gameplay is largely the same, the better graphics makes it hard to go backwards. Driving games seem to be one of the genres that becomes the most dated, in my opinion.

Bill Loguidice
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Racing games are a good example

I couldn't agree more about driving games and generally wanting to play the latest and greatest over the classics. With that said, if it's a modified perspective game, like Sega's Turbo, or an overhead racer, then I think it's pretty timeless because of the unique viewpoint. If it's something like a Pole Position - though still great fun - I agree that you're often better served by the latest and greatest because of that engine's relative limitations in comparison to what is available today. In short, I agree with you 100% about most racing games of the behind-the-car-perspective being far superior today than they have been in the past where they had to fake a lot of the things that are physics-based today.

One instance where I think that's not necessarily the case, I actually PREFER every version of Burnout before Burnout Paradise because it added too much freedom to the mix, but that's more about changing the core gameplay than any audio-visual differences.

***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.

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