Episode 1: Gamer Intelligence, BASIC, International DRM, Webkinz, and Vintage PC Soundcards

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Matt Barton's picture

Armchair Arcade is proud to present its first official episode of Armchair Arcade Radio! This episode, hosted by Matt Barton, features material from each member of AA's staff: Bill Loguidice, Mark Vergeer, Christina Loguidice, and Chris Kennedy. Enjoy the episode and don't forget to tell all your retro computing and gaming friends! Stay tuned to Armchair Arcade for future episodes.

Episode One 48K version (23 Megabytes)
Episode One 128K version (60 Megabytes)

Topics include:

  • Does playing videogames make you smarter?
  • What was the first "recognizable" personal computer to offer BASIC?
  • How do international copyright laws and DRM hamper the European gaming scene?
  • What are Webkinz, why are they so popular, and is it part of a larger trend?
  • How does your choice of sound card affect the quality of your vintage gaming PC?

The podcast is available in 48K and 128K formats. Don't forget to comment below on what you think of the episode. If you are not a member of AA, just use the Join/Contact Us button above to set up your account.

Click here for the Armchair Arcade Radio RSS feed or here for the show on iTunes.

Thanks to "Plucky Dan 77" for the "Armchair Arcade" growl at the beginning.

Comments

Matt Barton
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Stuttering

That was very kind and even heroic of you to take that teenage girl under your wing, Bill. I can imagine how positive of an impact that made!

I guess working with the public has made me very tolerant of all kinds of "problems" like that. In general, I think it's a very minor problem compared to the far more common and pervasive problem of shyness or intense fear of speaking in public or to strangers. Many intelligent people find themselves reduced to monosyllables or silence when faced with discussions. I have witnessed (to my chagrin) many classrooms where the discussions are dominated by people who didn't even do the reading. In short, the ability to speak well doesn't seem to require much intelligence or at least knowledge. I could add some other examples; many scholars have said that Isocrates (who founded a very successful school for orators) and possibly Aristotle refrained from speaking in public because of speech impediments.

One of my other friends has a very noticeable facial tic combined with a stutter. It can be difficult to ignore that until you have plenty of time to get used to it. Yet despite that, he's been able to do very well for himself in all senses of the term.

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miner2049er (not verified)
Good first effort

Good to hear another retro related show and it was a good first effort.

I listened to it over 2 weeks ago and just got back from holiday so I don't remember all the points I had but basically they will improve with time and experience anyway.

The main thing I think was the editing which in the main was fine. We put out 5 or so hour podcasts each month and the joint segments are edited down quite a bit usually. The odd umm or aah is fine and people ignore them but Mark was asking for bits to be edited out yet they were left in. This is constructive criticism and should be taken as such but that gives the listener the impression that the editor did not listen to the segment before release which is no doubt not true.

Standout parts for me were the comparisons of the same game through different hardware. I had no idea there was such a marked difference and it was nice to hear it.

I look forward to future episodes.

Bill Loguidice
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Mark's segment's editing
miner2049er wrote:

The main thing I think was the editing which in the main was fine. We put out 5 or so hour podcasts each month and the joint segments are edited down quite a bit usually. The odd umm or aah is fine and people ignore them but Mark was asking for bits to be edited out yet they were left in. This is constructive criticism and should be taken as such but that gives the listener the impression that the editor did not listen to the segment before release which is no doubt not true.

That was actually left in intentionally, though it's probably not as obvious that it was intentional as it should have been.

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Mark Vergeer
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Indeed

I was joking in my segment when I asked for things to be removed. It is my sense of humor and to liven things up a little. Matt almost instantly listened to my segment and commented on all sorts of things after he listened to it. Believe me when I tell you he listened to everything. Thanks for he feedback though Miner.

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Matt Barton
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Yes, a lot of this is just

Yes, a lot of this is just "first time" stuff that will not be an issue going forward. I'm sure there will be more growing pains as well as successful and failed experiments. It's just the nature of the beast. In any case, even if there was nothing "wrong" with it, it's still nice to hear feedback--we're always open to ideas and suggestions.

I really enjoy hearing what people liked about an episode. That's very important feedback, too, since we need to know what doesn't need to change as well as what does need changing.

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Byte Knight (not verified)
Great Job!

Matt,

Great job with the new podcast - it's nice to have another retrogaming podcast to listen to while waiting for the next Retrogaming Roundup! I enjoyed the first two segments. Add some interviews and you'll be golden...

TheCodeSphinx (not verified)
Next Eppie

When's the next eppie coming out? I listened to the first show and really, really like what I hear. I can't wait to hear what you all come up with next. Can you please post an itinerary of the next episode and a production schedule? I'd really, really appreciate it!

The Code Sphinx

Bill Loguidice
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AAR Episode 2
TheCodeSphinx wrote:

When's the next eppie coming out? I listened to the first show and really, really like what I hear. I can't wait to hear what you all come up with next. Can you please post an itinerary of the next episode and a production schedule? I'd really, really appreciate it!

The Code Sphinx

The next episode will be out soon. These will be posted every month right around the same time for the foreseeable future, so no worries about us keeping to a schedule.

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Don (not verified)
I love the opening monologue

I can't tell you how many times I've been told that I'm wasting my time on video games only to find out that the person making the statement spent more time the previous night watching mindless reality television than I spent playing my current game. Oh I get it, I spent and hour and a half playing Uncharted while you spent 2 hours watching America's Next Top Model and some show about women scurrying to marry a complete stranger who is rich, but I'm the one who needs to prioritize their time more efficiently.

Bill Loguidice
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Videogames compare favorably, actually...
Don wrote:

I can't tell you how many times I've been told that I'm wasting my time on video games only to find out that the person making the statement spent more time the previous night watching mindless reality television than I spent playing my current game. Oh I get it, I spent and hour and a half playing Uncharted while you spent 2 hours watching America's Next Top Model and some show about women scurrying to marry a complete stranger who is rich, but I'm the one who needs to prioritize their time more efficiently.

There is definitely a bias, both from the "average" person and the media, towards videogames as a past-time. As you say, sports talk radio hosts can talk about last night's game ad nauseum and lament the fact that kids aren't outside playing, but instead inside playing videogames. Well, how is watching sports - which is completely non-interactive - a better alternative than something interactive and mentally challenging like videogames. Howard Stern is another good example. He has no qualms with spending hours watching reality television, but anyone who plays videogames is wasting their time. Some people just don't get the irony...

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