Before we discuss what's new, we'd first like to thank everyone for making the first issue and Armchair Arcade in general a huge success. We've had more visitors and positive feedback than we ever expected this early in Armchair Arcade's existence. Second, we were blown away by the amount of international coverage and visits. Again, thank you! Your support is needed and thoroughly appreciated.
This month's issue features four articles that further demonstrate the ongoing editorial direction of Armchair Arcade. One article in particular concerns a topic that could be ripped straight from today's hard news headlines, but is absolutely applicable to the current state of gaming. It's sure to be controversial and a must-read. Please feel free to make comments and discuss these articles (and any others) in our forums. The editors are eager to read your praise, criticism, and questions.
Issue 2's articles:
Gay Characters in Videogames
by Matt Barton
In this article, Matt explores the issue of homosexuality in modern (and classic) videogames, starting with the rather startling endorsement of gay marriage in Atari's The Temple of Elemental Evil.
Interactive Fiction and Feelies: An Interview with Emily Short
by Bill Loguidice
(Original art by Brandon Knox)
In this interview-based piece, Bill gives us the low-down on the current state of Interactive Fiction development and marketing. "Feelies," or small products sometimes included with a game to help spur interest and player involvement, are making a serious comeback thanks to Emily Short and feelies.org. Read all about it here!
Atari 7800 Double Dragon: A Comparative Look
by Mark Wiesner Jr.
In this comparative review, Mark explains why the little-known Atari 7800 version of Double Dragon is as good as or better than other, more popular versions. This article will interest anyone interested in the game or second generation classic consoles in general.
Early Commodore 64 Platformers: Jumpman, Spelunker, Ultimate Wizard, and Pharaohâ€™s Curse
by Matt Barton
If you recognize any of the games in this title, or are a fan of the Commodore 64, you will not want to miss this article. Matt explores what makes each title distinct, but also how the added features either enhance or detract from gameplay.
A special thanks to everyone who has supported us and we look forward to a continued bright future with both old and new friends!