
The latest in my 'Resembles...' series. This time we take a look at Boulderdash. There's quite a good version for the Atari 400/800 but I couldn't locate it--quite a few things are packed in boxes already (moving soon).
Music by Mahoney (Swedish (retro)composer), his music is a tribute to Boulderdash.
Ah, Boulderdash. One of my favorites! Definitely worthy of a Matt Chat at some point.
I've played lots of different versions, but spent the most time on one for the Amiga. I can still hear the sound effects in my head, especially the "d'oh!!' when your character died. Had lots of fun with the two-player mode.
Wow didn't know about a version for the Amige, but surely indeed there must have been one. I am not trying to be complete in my videos it's just me having fun hooking up various systems and playing those old games on them.
I would love Matt chat on Boulderdash!
PS3: MarkVergeer | Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl
I'm not sure if it were an official port or some knock-off I was playing, but played it we did. Seems like I had one later (for Amiga or PC?) called "Emerald Cave," or Emerald Mine--something like that. I also had one called Rockford that had good intro music. I'd have to do scope around Mobygames to try to get these right.
A nice PC/Amiga clone would be Supaplex.
PS3: MarkVergeer | Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl
There were a butt-load of original ports and official sequels for the Amiga and most other platforms. There was also an arcade version that was brought home as "Rockford". Interestingly, First Star Software, which was founded in 1982 by Fernando Herrera who used his winnings from an Atari APX programming contest, is still producing software today, though it's mostly new versions of Boulder Dash. Boulder Dash is among those select few games that have pretty much made it onto every viable platform, like "Tetris" and "SimCity" and the like. Even the C-64 version of Boulder Dash made it to the Wii's Virtual Console.
They (First Star) DID allow the limited release of Atari 5200 conversions of some Atari 8-bit titles (like Bristles and Flip-Flop), which I was lucky enough to pick up when they were being sold. While not officially a classic company releasing new software for a classic platform, it's probably as close as we'll get and still pretty damned cool.
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Yes, I believe Emerald Mine was the one we played.
I played quite a bit Boulderdash on the NES (completed it actually). That was a nice version.
Only thing I didn't like about these games were they were so damn finicky when played with a joystick or gamepad. You really need very precise control--probably better to use a keyboard, actually. It's all too easy to step one extra step and die.
It is just what you are used to - and of course how the game input is programmed.
To me with bouderdash the Suzo Arcade stick works the best as I am more used to playing Boulderdash with an arcade stick than with a keypad. I do have the NES version of the game and I find it a little harder to control - yet because the gameplay is more fluid in the NES it's actually a little more enjoyable as things move faster.
From a nostalgic point of view I very much prefer the C64, Amstrad CPC and Atari (couldn't locate it) versions as they are virtually identical.
PS3: MarkVergeer | Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl
I pulled out my old Commodore 64 after many years, put in Boulder Dash II and can't figure out how to get it to accept keyboard play instead of joysticks, which I don't own! I remember playing it with the keyboard 20 years ago. Any suggestions...I don't remember it being so difficult!