Matt's new consoles: 3DO, Game Gear, N64

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davyK
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Re:new N64 games
Matt Barton wrote:

I just ordered these from a guy for $3 each:

Lego Racers, Star Wars Rogue Squadron, Starfox 64, Extreme-G XG2, and Wipeout 64.

I'm keeping my eye out for other good deals as they pop up on Craig's List. He also had some educational/kids' stuff, but I passed on those.

I also managed to get Metal Gear Solid for my PlayStation at Goodwill for $3. It seems to work great, and actually looks like a pretty interesting game. I may have to get into that in between Planescape and Super Mario 64 sessions. :)

Starfox is a great game - still looks and plays extremely well - left that one off my list. Re Extreme-G I've heard its OK but F-Zero X aces both that and Wipeout.

I've heard the Star Wars game is enjoyable - but maybe pushed the machine a bit too far? Can't remember...

Also add Yoshi's Story to the list. This game received a lot of criticism as a sequel to the legendary Yoshi's Island on SNES (now THERE's a game worth getting). Its quite a different game - all about replaying the levels for score - and for unlocking all the secret levels. Looks good and plays great. Very cute though - you have to be into that.

Just noticed a typo in my game list. I meant MARIO party - not MARTY party !!!!!!! :)

Matt Barton
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New Games

I just ordered these from a guy for $3 each:

Lego Racers, Star Wars Rogue Squadron, Starfox 64, Extreme-G XG2, and Wipeout 64.

I'm keeping my eye out for other good deals as they pop up on Craig's List. He also had some educational/kids' stuff, but I passed on those.

I also managed to get Metal Gear Solid for my PlayStation at Goodwill for $3. It seems to work great, and actually looks like a pretty interesting game. I may have to get into that in between Planescape and Super Mario 64 sessions. :)

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Matt Barton
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Well, I'm very disappointed

Well, I'm very disappointed with the quality I've been able to achieve with dscaler and my n64 over the s-video connection. Very grainy, jittery--not nearly as clear and accurate as I hoped for. I fooled around with the settings for a long time, but just doesn't seem right. At least the latency is low enough that I can play the game properly. Still, I was hoping that I could get it up to a good enough quality I could just record it with dscaler rather than have to muck around with emulation. This looks pathetic compared to the emulation.

My problem must either be bad settings on dscaler or my capture card, or just a crappy capture card.

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davyK
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N64 games still worth

N64 games still worth checking out (outside Zelda, Mario Kart etc.) :

Mario Tennis - still looks good today - and many argue has not been surpassed by the GC sequel.
Res Evil 2 - only if you can get it cheap. It uses the extra memory and looks great.
Rayman 2 - again looks great today. The Rayman series is quite light hearted
Mischief Makers - Treasure platformer. Looks a bit rough but very original.
Doom64 - reviewed on the old AA site. Still worth a look.
Wetrix - amazing , original 3D puzzle game. Remakes on PS2 and DC but the original is still worth a look.
F-Zero X - looks a bit rough and sparse - but its a fantastic racing game. 30 cars in each race!
Pokemon Snap - try and photograph different Pokemon in different poses travelling on-rails through levels. Charming.
Pokemon Puzzle League - remake of SNES Tetris Attack - itself a rebrand of the brilliant original "Panel de Pon"
Banjo Kazooie - RARE do a 3D platformer - before they turned their games into collect-a-thons.
Diddy Kong Racing - great kart game from RARE - espeically for 1 player
The New Tetris - supports up to 4 players - with inspired Neil Voss soundtrack
Pilotwings64 - great sequel to the SNES original arcade flying game. Lots of different vehicles. Never bettered.
Tetrisphere - odd 3D puzzle game - tenuous Tetris link.
1080 Snowboarding - still brilliant game - great subtle control
Fighters Destiny - truly original fighting game with Judo-style scoring instead of power bars
Blast Corps - destruction game with lots of vehicles. Looks a bit rough now but its an original.
Marty Party (1, 2 or 3) - interesting board game / mini game mixup. It has lots of sequels (up to #8 now on the Wii!) but I think its a great idea for a video game and it hasn't really been done by anyone else with this amount of effort.

Bill Loguidice
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Cables and outputs
Matt Barton wrote:

I do have a HDMI input on my monitor, and it's my understanding that it carries audio as well. Any idea how that would work? Would it be worth trying to get an HDMI or VGA cable for any of my current consoles?

No. Only the Dreamcast supports better than an S-video connection of the lot you have. The Dreamcast does VGA over a VGA cable, though not all games support it. It's only worth it for the novelty in my opinion and only if you can find it cheap enough.

The only two consoles you can get HDMI for anyway are the latest Xbox 360s and the PS3. Even the Wii maxes out on Component, just like the original Xbox and the PS2 (and some GameCubes).

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Mark Vergeer
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The VGA cable has limited use on PAL 360's

For international readers who want to play PAL Xbox originals on the PAL 360 and want to connect the PAL 360 with the VGA cable it needs to be said that there are quite a few PAL 50Hz only Xbox originals that will NOT function with the VGA cable. Actually quite a lot! You'll get a 'THIS GAME IS NOT COMPATIBLE WITH THE VGA CABLE'-message on the screen. This is because the frame rate needs to be 60Hz for the VGA cable to operate properly and the 50Hz PAL framerate just won't work the way the emulation is set up.
Forcing the games to run at 60Hz - which is possible on hacked original Xboxes - seems to be not something that Microsoft has thought about. This problem also occurs with downloadable Xbox originals in PAL country - it is hard to fathom why Microsoft choose not to rectify this problem on the downloadable games - easily rectified.

So for PAL gamers who want to play original Xbox titles the VGA cable is inferior and limiting. For NTSC country this limitation of course does NOT exist and this post should be disregarded completely.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

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Matt Barton
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I just got my universal and

I just got my universal and my DC s-video cables today, so I should be set for next time I want to do a video capture. Hopefully, Mark will be able to provide some help on setting up dscaler if he hasn't already (I don't think I've seen it, at least).

I do have a HDMI input on my monitor, and it's my understanding that it carries audio as well. Any idea how that would work? Would it be worth trying to get an HDMI or VGA cable for any of my current consoles?

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Bill Loguidice
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Only two
Matt Barton wrote:

It's starting to seem that you really need two or even three sets of cables for each console - one for HDMI for gaming, another for s-video capture, and then whatever else came with the system (RCA or component?).

You only need two. Either HDMI, VGA or component for gaming, and S-video for capture. What comes with the system is generally crappy composite, which you can toss in the trash. ;-)

What I do is have my systems plugged in full time to the HDTV with their best connections by themselves, and then have a universal S-video cable for when I need to do captures. Simple enough.

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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It's starting to seem that

It's starting to seem that you really need two or even three sets of cables for each console - one for HDMI for gaming, another for s-video capture, and then whatever else came with the system (RCA or component?).

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Bill Loguidice
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Progressive Scan capability
Mark Vergeer wrote:

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

I wouldn't doubt it. I didn't get Nintendo's strategy with the GameCube in a lot of ways, and in fact removing progressive scan from the last generations oft he GameCube especially didn't make sense. I suppose the argument was that not enough people were taking advantage of it, but as was already discussed, Nintendo make it both difficult and expensive to get the right cable to activate the feature (which again, appeared in most Nintendo first party and Sega third party games, among others).

What's interesting too is that component output (progressive scan, 480p) on both the GameCube and Wii caused my old Hitachi projection television to go bonkers when scenes with white and moving objects were first displayed. That doesn't happen now on my new TV.

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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