Matt Chat 20: The History of Worms and Artillery Games

Matt Barton's picture

Some of you may remember an article I wrote back in 2006 called Scorched Parabolas: A History of the Artillery Game. Well, I decided to revisit that content in this week's Matt Chat, showing you the history of Artillery games in a YouTube retrospective. Check it out here.

As always, please let your friends know if you enjoy this episode and send them the link to your favorite episode. Word of mouth can make a huge difference; just ask yourself--would you believe an ad or a friend? We're all inundated with crap, so let somebody know where the good stuff is. Spread the word!

On a more positive note, I had fewer rendering problems this time, though I had an amazingly difficult time getting the CD32 footage. It's in there, but, boy, did I earn it. Enjoy, and sound off in the comments here and/or at YouTube to let me know what you think of the video and the content!

Comments

Mark Vergeer
Mark Vergeer's picture
Offline
Joined: 01/16/2006
A video response

Smithereens / Stonesling - Videopac 20. Actually smithereens is the only video game my dad ever played and it is his favourite still!
Videopac 20 - Stonesling / Smithereens
The PAL version didn't have the scoring on top - it was just a single game where you win by knocking down the other player's castle first. It did feature the voices when you connected the Voice module. Here I've created a little animation of the PAL gameplay:
Videopac 20 - Smithereens / Slingshot

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

Armchair Arcade Editor

Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
Nice one, Matt. Smithereens

Nice one, Matt. Smithereens is definitely one of my favorite Odyssey2 games. The voice and synthesized sound effects truly enhance the already solid real-time artillery-style gameplay. The way you use the controls (which is not apparent on an emulator) also help to make the game effective, with sort of a flick of the stick.

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.

Mark Vergeer
Mark Vergeer's picture
Offline
Joined: 01/16/2006
Precise timing

Imdeed, this game was simply MADE for the weird G7000/G7400/Odyssey2 controllers. It required precise timing.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

Armchair Arcade Editor

yakumo9275
yakumo9275's picture
Offline
Joined: 12/26/2006
hours wasted on scorched

hours wasted on scorched earth. napalm was classic. and rollers... the dirt diggers..

oh man

-- Stu --

-- Stu --

Rowdy Rob
Rowdy Rob's picture
Offline
Joined: 09/04/2006
Great video, Matt.

The usual kudos. Everything seems to be in place now. Even the background music seemed to work well this time, being neither too loud or too distracting.

How did you get video of the Dreamcast version of Worms? Just curious. For the record, I didn't know there was a Dreamcast version of Worms, otherwise I'd probably have bought it. I do have the PC version of "Worms Armageddon," but could never get it to work! Perhaps I'll give it another try now.

A couple of "artillery" games that I found fun, but were (probably) not worth mentioning in your video due to their obscure nature, was "Scortched Earth," a clear "Scortched Tanks" knockoff for the Amiga with greatly improved graphics (and gameplay?), and "Snowball Fight" for the Atari 8-bit.

"Scortched Tanks" was very slick and made the PC "Scortched Earth" look primitive, but was largely the same game beyond the graphical enhancements. I had a great deal of fun with it back in the day.

"Snowball Fight" on the Atari 8-bit was also a great deal of two-player (only) fun, and was a very innovative variant of the "artillery" genre. It was a simple, low-key game, though; I think it was a type-in game from "Analog" magazine. Still, I played it a lot. Your "kid" could pelt your opponent with quick, small snowballs, or he could take more time gathering up a massive snowball and blast his opponent. The arc and power of the shot was figured in (like any artillery game), along with the weight of the snowball, and there was randomly-changing wind that affected the trajectory of your shot. Even the snowflakes falling gathered on the ground and gradually changed the landscape! It was real-time, and thus had a bit in common with "Smithereens," except that you could move your "kid" around on the landscape. Heck, a game like this might be a good candidate for a modern update! Your father probably would have liked this game.

I did download a demo of one of the latest 3D versions of "Worms." It's still fun, even in 3D. I am not sure I would call it an improvement, but it wasn't an embarrassment either.

Overall, this was an excellent video, not only a great tribute to "Worms," but a great tribute as well to the whole artillery genre!

qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V

Catatonic
Offline
Joined: 05/20/2006
We used to play Gorillas a

We used to play Gorillas a lot in high school, because it used to be included with every copy of MS-DOS.

Somebody even made an iPhone version:

WORMS just came out for the iPhone too, I've heard.

Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
Yep, I put in LOTS of times

Yep, I put in LOTS of times with Gorilla too! Source code included. ;-) (I just love when games were written in BASIC and someone would comment about "source code" being included or modifiable, a la the classic Avalon Hill Computer games).

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.

Matt Barton
Matt Barton's picture
Offline
Joined: 01/16/2006
Thanks for watching, guys.

Thanks for watching, guys. It's nice to know that folks are actually watching these and enjoying them.

I actually had a part in there about Scorched Tanks, but sadly had to remove it to stay under 10 minutes. The story is that the author had played Scorched Earth only once and didn't have access to it again. So, when he tried to clone it, he forgot some of the details and got them wrong--but the actual game was better for it! The main thing was that the battlefield was much larger than the screen, so it had to scroll around like in Worms.

Scorched Earth is a favorite of mine simply because it was one of the few games we could play in my high school's PC lab. It was a great way to connect to guys who didn't otherwise care for games; the appeal was just too hard to resist and we had some great multiplayer battles. Of course, then "Sango Fighter" (SF II clone) came along and that's all they wanted to play. Personally, I much preferred Scorched Earth! :) We also played Gorillas, but not much point once we had Scorched Earth.

You should do a "video response" about Snowfight! :P

I captured the Dreamcast footage with a TV capture card. The only two consoles I own are a PS1 and a DC, so I try to use them whenever I can. Unfortunately, my TV capture card software sucks the big one--it won't let me record lossless footage and the image is fuzzy no matter what I do. So the signal isn't that great to begin with, and having to compress it further doesn't help at all. I'm almost wondering if it'd be better just to use fraps or camstudio to record instead of wintv's built-in recorder.

There is a new version of wintv out that does have a lot more recording options, but sadly it isn't compatible with my HP. At least, it doesn't recognize the front A/V ports, and I just can't get it working. The card itself only has co-axial and s-video inputs; the front panel has component.

Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com

Mark Vergeer
Mark Vergeer's picture
Offline
Joined: 01/16/2006
Grabbing video from consoles using a TV-card
Matt Barton wrote:

I captured the Dreamcast footage with a TV capture card. The only two consoles I own are a PS1 and a DC, so I try to use them whenever I can. Unfortunately, my TV capture card software sucks the big one--it won't let me record lossless footage and the image is fuzzy no matter what I do. So the signal isn't that great to begin with, and having to compress it further doesn't help at all. I'm almost wondering if it'd be better just to use fraps or camstudio to record instead of wintv's built-in recorder.

There is a new version of wintv out that does have a lot more recording options, but sadly it isn't compatible with my HP. At least, it doesn't recognize the front A/V ports, and I just can't get it working. The card itself only has co-axial and s-video inputs; the front panel has component.

Matt you should try to use DScaler and record the video and audio without any compression. It'll take a lot of harddrive space but it will be good. The DScaler software has options to get rid of the jaggies and can be tweaked to cater to video game recording. Good solid software although it takes a little getting used to. It is freeware by the way.

The resulting video file can be edited in virtually any video editing software package!

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

Armchair Arcade Editor

Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
Someone asked about Worms on

Someone asked about Worms on the iPhone. Here's the latest press release on it:

BEGIN
PRESS RELEASE
Team17 Releases WORMSTM for iPhone and iPod touch on Apple App Store

Team17 Software Ltd. today announced WORMS™, the hugely popular multi award-winning turn-based strategy title, is available on Apple’s App Store. This is the first mobile WORMS™ game to be developed at Team17’s studio for ultimate authenticity!

Bringing a zany mix of iconic, crazy weapons and exhilarating action-strategy, this title will entertain for hours! WORMS™ for iPhone and iPod touch is an uncompromised console-style edition of the award-winning series that features the classic weapons plus the infamous Holy Hand Grenade, Concrete Donkey and Ninja Rope and takes advantage of the innovative Multi-Touch user interface for this edition.

With 50 challenges & quick play modes for the single player and 4-player hot-seat multiplayer support with random level creation, WORMS™ provides almost endless entertainment.

WORMS™ for App Store features:

• Authentic WORMS™ action with crisp audio-visuals akin to previous “High Definition” Team17 console releases.

• 26 Weapons, tools and utilities including classic WORMS™ weapons & iconic favourites such as the Holy Hand Grenade, Concrete Donkey, Sheep and Ninja Rope!

• 6 great themes with randomly generated levels for unbelievable replay value.

• A range of ten game-play modes offering a range of game styles from traditional, hard-core, explosive, faster paced or deeper strategy.

• Create and name your own Worms. Give them a range of wacky voices & gravestones.

• Unlock new voices and rewards as you play through the single player challenges.

• Innovative Multi-Touch user interface, including pinch to zoom, two-finger scroll, etc.

• iPod music support, play your own music library in game, or enjoy the default music.

• Save game status on quit. This all-new feature automatically saves to the last turn if you exit the application and is great for longer battles. Unique to this version!

• Fully localised in English, French, German, Spanish, Italian, Dutch & Japanese.

WORMS™ is available for £2.99/$4.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/

For more information, contact Team17's PR department at 'pr@team17.com' or visit our Facebook page; www.facebook.com/team17software

About WORMS™

WORMS™ is an award-winning, turn-based strategy game owned by Team17 Software Ltd. The title has appeared on over 20 gaming formats and sold over 20 million copies (console & mobile) since it’s first release in 1995. With millions of players & fans, its irreverent mix of ludicrous action-strategy captivates and entertains audiences worldwide. WORMS™ for App Store is the first mobile edition developed by Team17 internally at its West Yorkshire Studios.

About Team17 Software Ltd.

Team17 are an independent, BAFTA nominated developer-publisher and were formed in 1990. Based in Yorkshire, UK, Team17 have a highly talented studio of 80+ professional developers responsible for a wide range of successful titles over a diverse range of platforms. Team17 are now self-publishing on all digital console & PC platforms. Key properties include WORMS™ and ALIEN BREED™ as well as three exciting new intellectual properties in development.
END

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote> <i> <b> <img> <div> <span> <a> <p> <span> <div> <h1> <h2> <h3> <h4> <h5> <h6> <img> <map> <area> <hr> <br> <br /> <ul> <ol> <li> <dl> <dt> <dd> <table> <tr> <td> <em> <b> <u> <i> <strong> <font> <del> <ins> <sub> <sup> <quote> <blockquote> <pre> <address> <code> <cite> <embed> <object> <param> <strike> <caption> <iframe>
  • You may post PHP code. You should include <?php ?> tags.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Images can be added to this post.
  • You may quote other posts using [quote] tags.
  • Lines and paragraphs break automatically.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
Image CAPTCHA
Enter the characters shown in the image.