Matt Chat 13: Adventure for the Atari 2600

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You asked for it, you got it! Matt Chat #13 is Adventure for the Atari 2600, programmed by Warren Robinette. Enjoy!

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Matt Barton
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levels
Bill Loguidice wrote:

You just need to drop the levels. Also, you may want to consider dropping it even further or muting it when you're speaking. You can fade in and out on the timeline right before and right after you speak.

I like that idea, but it might be hard to do since I pretty much continuously speak during the commentary. I tried dropping it very low, but that made it sound as if the music was bleeding in from another room. I'm not sure what would be best...Maybe no music at all, or else something far more subtle.

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Rowdy Rob
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Music
Matt Barton wrote:

Someone just posted a complaint about the music. What's the general consensus? Should I keep trying to work in background music or just keep it silent? Is it distracting too much from the speaking?

I posted a comment on Youtube saying that I didn't find the music distracting. However, rewatching the video, the music does indeed seem to get louder and more distracting after the first couple minutes of commentary. When the guitars start blaring, it really does start to overpower the commentary.

I did like the background music, though. Somehow, you need to tone it down without it sounding like background noise (like you said). Or maybe even fade it out altogether as your commentary progresses. I don't know, but I liked the basic idea of adding background music to your videos, you just have to tweak the implementation somehow.

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Gashead
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Music

I have to admit to finding the music distracting and a bit out of place whilst you were talking. In fact I checked that I didn't have any other tabs on my browser open that had the music playing in them!

Otherwise great video though.

Matt Barton
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All right, I think the

All right, I think the general consensus is to lose the music, at least while I'm talking. :) I might tinker a bit with it, but lesson learned.

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Bill Loguidice
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You know, I was thinking a

You know, I was thinking a bit about this, and you kind of have to respect Atari from the release of the VCS in 1977 to the Crash for the kinds of games they were releasing on the system. Obviously they started out with lukewarm arcade translations (of their own stuff) and board/card games and the like, but within a few years moved to more sophisticated games like "Adventure", "Superman" and "Haunted House", which were fairly complex multi-screen games. Although they were failures, they even tried more action-based RPGs, like the SwordQuest games. All this on a system that was envisioned to play games no more complex than "Combat". Obviously as the years went on, even more sophisticated fare like "Pitfall II" and "Secret Quest", were released - each of which benefited from improvements in cartridge capacity and design - but still.

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Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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Yeah, I wonder what it would

Yeah, I wonder what it would have been like if Bushnell hadn't sold out. It sounds like Ray Kassar was the real problem.

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Bill Loguidice
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Can of Atari
Matt Barton wrote:

Yeah, I wonder what it would have been like if Bushnell hadn't sold out. It sounds like Ray Kassar was the real problem.

That would be a wonderful, explosive topic for another day. There are lots of things actually that Bushnell planned that would have made things turn out very, very different. Not necessarily better, ultimately though.

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Orakio "O Gagá" Rob (not verified)
Nice video, thanks. But...

... do you know which game was the first on to include an easter egg? I've always heard people mention Adventure.

Bill Loguidice
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Easter Eggs
Orakio "O Gagá" Rob wrote:

... do you know which game was the first on to include an easter egg? I've always heard people mention Adventure.

Though it wasn't realized until relatively recently, a few titles on the Fairchild VES/Channel F predated Adventure's 1979 inclusion of an Easter Egg (though not by much). Also, it's important to keep in mind that hidden messages and what-have-you have been present in computer stuff for well before that. So it's correct to say "Adventure" was ONE OF the first games to have an Easter Egg and certainly the game that the term was coined for and popularized from.

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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