Wrath of Denethenor Live - Part 2

yakumo9275's picture


Wrath of Denethenor is an early Ultima clone written for the Apple II and C64 by Christopher Crim and published by Sierra On-Line in 1986 (c64) and 84-85 (Apple II).

I've got some time so here is a really short part 2.

Firetrench
Wrath of Denethenor : Firetrench 1Wrath of Denethenor : Firetrench 1

I entered Firetrench and did a little grinding for money/items and ran back to the trading post several times and bough a lot of food, rested, etc repeat.

Here is the Firetrench map...
Wrath of Denethenor : Continent 1Wrath of Denethenor : Continent 1

Right now things are super easy, waiting around causes your HP to go up and your stamina to go down, so I did a lot of running between towns to steal gold and buy food and steal gold and buy food.

Wrath of Denethenor : Firetrench 2Wrath of Denethenor : Firetrench 2

I now had a good amount of gold from selling items and hit points from food. Its time to hit the only dungeon I can currently find.

Firetrench is not much of a challenge, its a small maze, lots of chests, only a couple of traps. It makes for a good grind, just don't step on the traps and you will be ok.

Wrath of Denethenor : Firetrench 3Wrath of Denethenor : Firetrench 3

Pescara
Eventually I pop out the other side and find a small town called Pescara.

Wrath of Denethenor : PescaraWrath of Denethenor : Pescara

I talk to everyone I can and glean little information.

"Demon glow can easily be cast or dispelled"
"The demon's glow is just a form of magic"

I opened a few doors in the sheriffs office and didn't get much beyond a clue, and that the sheriff didn't like me much.

"Take me with you, I can show you the Western Door"

Shame this is not a party game. I need to make note of looking on the western side for a doorway.

"Don't bother with the hotel Pescara, they don't take drifters"

The store Jack's sells bows, longbows and crossbows.

Wrath of Denethenor : Pescara ShipsWrath of Denethenor : Pescara Ships

Sailing....
On hoisting anchor (and paying no fee) I sailed out of this quaint place, interestingly is a man marooned on an island but you can't drop anchor (only in certain places) but you can converse with him from the ship... Its nice you can just sail off with any of the half dozen ships without being accosted.

Wrath of Denethenor : Starving on an IslandWrath of Denethenor : Starving on an Island

"I'm a disciple of Lord Denethenor and so too shall you be"

hmm ok buddy, you stay there. Lets take a look at the map...
Wrath of Denethenor : CestionaWrath of Denethenor : Cestiona

zzzzzaaaaaaaap-pop
After a lot of sailing around I found a dimension door on a remote island (very hard to spot!). Look at the tile to my right....
Wrath of Denethenor : TeleportWrath of Denethenor : Teleport

After I exited the dimension door I cast SPECERE to view my surrounds, whoa we are on a new continent!
Wrath of Denethenor : CestionaWrath of Denethenor : Cestiona

A sign to my south read "You have ventured to Cestiona -- Enjoy your stay but make it short"

Wrath of Denethenor : Welcome to CestionaWrath of Denethenor : Welcome to Cestiona

hmmm.. May be I will leave it off there tonight, first I want to consult my trusty inbuilt map of the land I've never been to.

Thoughts for part 2
I think I underestimated how simple this game will be, if this is any indication its going to be really easy. Maybe I'll hold off and do an entire 'continent' per post in future, I think there are four of them? We will see how things go.

Comments

Matt Barton
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Joined: 01/16/2006
This game has some

This game has some interesting local color. The dev seems to have put some thought into the society and your experience. Always nice to see people innovating within an established paradigm. Keep up the good work!

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Mark Vergeer
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Creepy...

It is really creepy but this type of minimalistic gameplay - compared to today's RPGs - really is growing on me. I am convinced there is something wrong with me because of that. But the games do need to be fair. What usually bugs the hell out of me is the 'grinding' (endless searching or going back to the same places) which also transleted to today's RPGs / MMORPGS for some reason. Probably it is supposed to an essential part of the RPG-game-type.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

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Bill Loguidice
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Mark Vergeer wrote:

It is really creepy but this type of minimalistic gameplay - compared to today's RPGs - really is growing on me. I am convinced there is something wrong with me because of that. But the games do need to be fair. What usually bugs the hell out of me is the 'grinding' (endless searching or going back to the same places) which also transleted to today's RPGs / MMORPGS for some reason. Probably it is supposed to an essential part of the RPG-game-type.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

I have to agree and I think it has a lot to do with how approachable the top-down view is over first person or even isometric. Everything is clearly visible and you get a real sense of place with visuals like that. It's a shame that that classic viewpoint is kind of a lost art.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Calibrator
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Joined: 10/25/2006
"everything is clearly visible"

But only in a limited kind of way: You can only see what's in your immediate vicinity.
This isn't a problem when the scale is very large and you can see very "far" but when the scale gets smaller your field of vision gets increasingly restricted.

Example:
You know that there is a large tower not far from the palace but you don't know in which direction. In a 3D perspective you may be able to see the tower from where you are without moving (only turning) - in a 2D perspective you can only see the tower if it's close enough - but if you can't you have to sweep the area, which results in a different gameplay mechanism.

take care,
Calibrator

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Matt Barton
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It's a staple of the RTS and

It's a staple of the RTS and TBS genre (at least on the campaign or map screen). It's interesting how Might & Magic separated the two--the top-down stuff for Heroes of M&M (TBS) and 3D, first-person for its RPGs (M&M). Then of course you have games that utilize more than one.

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Bill Loguidice
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Perspective
Matt Barton wrote:

It's a staple of the RTS and TBS genre (at least on the campaign or map screen). It's interesting how Might & Magic separated the two--the top-down stuff for Heroes of M&M (TBS) and 3D, first-person for its RPGs (M&M). Then of course you have games that utilize more than one.

I think of RTS games as almost isometric these days, so I don't really count those anymore.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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adamantyr
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Joined: 01/28/2007
*poke*

Haven't seen an update on this for awhile either. :)

Adamantyr

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