MaximumRD Intellivoice Videos Prts. II AND III now up!

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Hey guys, after a couple months (damn lack of time) here finally I present MaximumRD's Intellivoice parts II AND III!

That's right, ended up being three parts total but since it had been a couple month since the first and some subscribers had been waiting I decided to keep quiet until both were uploaded and ready to go LOL!
PLEASE consider subscribing, comment and rate THANKS! (To my YOUTUBE CHANNEL!
http://www.youtube.com/user/MaximumRD

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Mark Vergeer
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Cool!

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

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Matt Barton
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Outstanding job! I

Outstanding job! I especially liked the first one with the humor. Gaymer cider? LOL!

Boy, though, do those games look primitive! I couldn't make heads nor tails of that Bomber game. Come to think of it, none of the games looked like anything I'd want to play for fun outside of historical context. Does the voice synth actually make the games seem more dated somehow??

At any rate, though, great job with the production! I can't wait for the next episode!

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Bill Loguidice
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Let's beat Matt with a TI PHP1500...
Matt Barton wrote:

Boy, though, do those games look primitive! I couldn't make heads nor tails of that Bomber game. Come to think of it, none of the games looked like anything I'd want to play for fun outside of historical context. Does the voice synth actually make the games seem more dated somehow??

Blasphemy! B-17 Bomber is actually an exceptional and sophisticated game, especially for the time (as are the rest in the class). In fact, I can't recall not liking any of the speech synthesizer games, except maybe for Tron Solar Sailor, and even that had its moments. If anything, the speech synthesis adds immensely to the experience. What's nice as opposed to some other speech synthesizers of the day was the unique voices that played. I realize I'm a sucker for classic speech synthesis (I have a huge variety of multiplatform options), but just like good pixel graphics are timeless, classic speech synthesis is timeless.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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LOL, that's a spirited

LOL, that's a spirited reaction! I'm not slamming it or anything, I just see these old speech synth modules to be more novelty than anything else. I don't see how they really make these games more fun to play, but maybe it's because I'm only watching rather than playing them myself. The few Amiga games that made use of speech synth never really impressed me either (Alien Fires springs to mind here). I think a few of the Amiga Infocom games used the speech synth as an option, but I hated it.

When the guys says "B-17 Bomber!!" I chuckle every time. What in the world were they thinking?

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Bill Loguidice
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Speech Synthesis
Matt Barton wrote:

LOL, that's a spirited reaction! I'm not slamming it or anything, I just see these old speech synth modules to be more novelty than anything else. I don't see how they really make these games more fun to play, but maybe it's because I'm only watching rather than playing them myself. The few Amiga games that made use of speech synth never really impressed me either (Alien Fires springs to mind here). I think a few of the Amiga Infocom games used the speech synth as an option, but I hated it.

When the guys says "B-17 Bomber!!" I chuckle every time. What in the world were they thinking?

That's like criticizing the graphics of the day, though. Speech synthesis was a big deal back then. Now, it's nothing because you just record real voices, but in the past it typically had to be computer generated or very short and highly compressed samples to get anything of the like going. Again, it comes down to personal preference, but I find class speech synthesis infinitely charming. It adds to the game like a surprise animation, end sequence, good graphics, excellent response, whatever, might add to a game in my opinion. In fact, I'm terribly excited that I may have found a way to get my Votrax Speech Synthesizer working with my Tandy Model IV. Hopefully I can for a blog post sometime soon...

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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Ah, I see, so the speech

Ah, I see, so the speech synth is more like flavor than integral to the gameplay itself. It probably works best when it's supposed to be a robot or operator of some sort.

I do remember being impressed whenever old games talked, such as the speech clips from Star Wars or even the Say program on the Amiga (we had an earlier one for the C64 as well). I spent hours tweaking the voices and trying out different settings. I think to this date, though, the best one I've seen was the AT&T/Bell Labs Text to Speech Demo. If anyone could find one to top that, I'd sure like to hear it.

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Bill Loguidice
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More Speech
Matt Barton wrote:

Ah, I see, so the speech synth is more like flavor than integral to the gameplay itself. It probably works best when it's supposed to be a robot or operator of some sort.

Actually, for some of the games, the speech was integral.

Matt Barton wrote:

I do remember being impressed whenever old games talked, such as the speech clips from Star Wars or even the Say program on the Amiga (we had an earlier one for the C64 as well). I spent hours tweaking the voices and trying out different settings. I think to this date, though, the best one I've seen was the AT&T/Bell Labs Text to Speech Demo. If anyone could find one to top that, I'd sure like to hear it.

That is the particular context, yes. Back then, ANY speech was a revelation.

It is tough to top that AT&T/Bell Labs thing, but the closest thing I have is the RealVoice add-on for the Epson HX-20, which was used for those with sight disabilities. It's actually extremely impressive, particularly for speech-on-the-fly: http://www.old-computers.com/museum/computer.asp?c=143

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Rob Daviau
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Thanks Guys!

Yeah I do security at a liquer store and I probably spend more money than I should there LOL! Anyway, I saw that Cider and like any true gamer I get a silly idea about "Gaymer" cider, just being silly but it's who I am. Anyway, I admit I DO like the voice, yes to me it adds a little something, I admit I am not a big fan of any of those games, I guess when it comes to older systems like that i prefer the Arcade games or console classics like Pitfall. I admit I think I liked different games as a kid, heck I finished E.T. and Raiders of the lost Ark on 2600 but when I try to play them now I admit, I am totally lost, honestly I think it's because I just don't have the imagination I had back then. With nothing else for comparison we accepted those graphics that could barely represent anything because we used our imaginations. I HATE to think I have become a graphics whore, I like to think I will always be a classic gamer at heart but when I play older games like that and I have to try to guess what the graphics are trying to represent, than I actually have to THINK about it instead of it being immediately obvious I start to lose interest, and I start thinking "You know I could be playing Silent Hill Homecoming on PC right now". I know that's bad of me lol! I realize I prefer simpler gameplay in my classic gaming and if I am going to play something that requires any real thought or planning then I at least don't want to have to try to figure out what I am looking at.

Back to the voices though, yeah I loved Speechtoy on the Amiga, heck I even cutomized workbenches (the AMIGA OS) to boot up with different verbal greetings like " Hello ROB, welcome to AMIGA" it pleased me to have my Amiga greet me when I turned it on so yeah I really am a geek heh..................

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Oldschool games, some people just don't "get it"...

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Rowdy Rob
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It's about time!

Thanks for posting this, OldschoolGamer.

The speech synthesis was very 80's, with obvious 8-bit samples, but yet, the Intellivoice module actually sounded better than other speech synthesis systems I recall of the time, judging from your videos!

As for Matt's comment on the "novelty" status of speech in games, perhaps now, with full-scale orchestral soundtracks and sampled actors in games, such systems might seem lame, but back then, WOW!

The games may not, technically, be more fun or playable, but it was the WOW factor that added to the enjoyment. To computer nerds of the day like myself, the idea of "sampled sounds" was just amazing. I'm talking jaws-hitting-the-floor amazement as my friends and I heard the worlds "Robot Attack!" coming from a TRS-80 (Big Five Software's "Robot Attack").

Now people who had no knowledge of computing state of the art, it might not impress, but I suspect the average person of the time would have been amazed that a computer can "speak!"

I spent many an hour back in the day playing with S.A.M., a software (!!!!) speech synthesizer for the Atari. S.A.M. actually sounded pretty competitive with most of the speech synthesis I've heard over the years, until I heard the recent AT&T speech synthesis. Speech synthesis was (and IS) amazing technology.

qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V

Catatonic
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I think the "Alex" voice in

I think the "Alex" voice in Mac OS Leopard sounds at least as good as the AT&T voice demos. It even takes breaths, which puts it into uncanny valley territory.

We used to play Cave of the Word Wizard on the Commodore 64. That was fun, when you could understand it, that is.

My favourite voice in a game is Impossible Mission... "Aaaaahhhhhh!"

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