Alternative TOC for Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the...

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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009), by Bill Loguidice and Matt Barton, through Focal Press.

Vintage Games, available from retailers worldwide, is a full color, illustrated book, that explores the greatest and most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims, and many more. While each chapter's focus revolves around the game title in question, precursors, clones, sequels, gameplay and mechanics, and the genre itself are discussed, along with plenty of quotes, references and full color illustrations.

What follows is an alternative Table of Contents for the book, by year:

THE 1960s

1962 - Bonus Chapter - Spacewar! (1962): The Best Waste of Time in the History of the Universe

THE 1970s

1972 - Bonus Chapter - Pong (1972): Avoid Missing Game to Start Industry
1978 - Chapter 16 – Space Invaders (1978): The Japanese Descend
1979 - Bonus Chapter - Star Raiders (1979): The New Hope

THE 1980s

1980 - Bonus Chapter - Defender (1980): The Joys of Difficult Games
1980 - Bonus Chapter - Rogue (1980): Have @ You, You Deadly Z’s
1980 - Chapter 08 – Flight Simulator (1980): Digital Reality
1980 - Chapter 13 – Pac-Man (1980): Japanese Gumption, American Consumption
1980 - Chapter 23 – Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
1980 - Chapter 25 – Zork (1980): Text Imps versus Graphics Grues
1981 - Chapter 02 – Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows
1982 - Bonus Chapter - Pinball Construction Set (1982): Launching Millions of Creative Possibilities
1982 - Bonus Chapter - Robotron: 2084 (1982): Running Away while Defending Humanoids
1982 - Chapter 14 – Pole Position (1982): Where the Raster Meets the Road
1984 - Bonus Chapter - Elite (1984): Space, the Endless Frontier
1984 - Chapter 11 – King’s Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
1985 - Chapter 19 – Super Mario Bros. (1985): How High Can Jumpman Get?
1985 - Chapter 20 – Tetris (1985): Casual Gaming Falls into Place
1986 - Chapter 21 – The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
1988 - Chapter 10 – John Madden Football (1988): Modern Sports Videogames Kickoff
1989 - Chapter 15 – SimCity (1989): Building Blocks for Fun and Profit

THE 1990s

1991 - Chapter 17 – Street Fighter II (1991): Would you like the Combo?
1992 - Chapter 01 – Alone in the Dark (1992): The Polygons of Fear
1992 - Chapter 06 – Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
1993 - Chapter 05 – Doom (1993): The First-Person Shooter Takes Control
1993 - Chapter 12 – Myst (1993): Launching Multimedia Worlds
1996 - Chapter 04 – Diablo (1996): The Rogue Goes to Hell
1996 - Chapter 18 – Super Mario 64/Tomb Raider (1996): The Third Dimension
1997 - Chapter 07 – Final Fantasy VII (1997): It’s Never Final in the World of Fantasy
1997 - Chapter 24 – Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games
1998 - Chapter 03 – Dance Dance Revolution (1998): The Player Becomes the Star
1999 - Bonus Chapter - Tony Hawk’s Pro Skater (1999): Videogame Ollies, Grabs and Grinds

THE 2000s

2000 - Chapter 22 – The Sims (2000): Who Let the Sims Out?
2001 - Chapter 09 – Grand Theft Auto III (2001): The Consolejacking Life

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