Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009), by Bill Loguidice and Matt Barton, through Focal Press. Vintage Games, available from retailers worldwide, is a full color, illustrated book, that explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims, and many more.
Bonus images not found in Vintage Games for Chapter 18 – Super Mario 64/Tomb Raider (1996): The Third Dimension:
Though games like Electro Brain's 1994 release of Vortex for the Super Nintendo contained a Super FX coprocessor chip in the cartridge to help render 3D polygon graphics on the older platform, it wouldn't be until the release of the Sega Saturn that a generation of systems, led by the Sony PlayStation, would have sufficient power to render the types of 3D games we're familiar with today.
The 3D Mario games have done a fine job of establishing logical barriers to limit the technical size of its game worlds without making the player feel too restricted. In Super Mario 64, the player is supposed to be in a painting, with Super Mario Sunshine using the setting of an island, and Super Mario Galaxy, pictured, using gravity.
Prince of Persia is another popular 2D series that reinvented itself multiple times in 3D, with sometimes mixed results. Screenshot showing wall walking from the late 2008 reimagining of the series from Ubisoft, simply titled Prince of Persia, for the PC, Microsoft Xbox 360 and Sony PlayStation 3.
Though met with mixed reviews and somewhat tepid sales, Mirror's Edge from Electronic Arts (2008; PC, Microsoft Xbox 360, Sony PlayStation 3) has come the closest to demonstrating the future potential of first person platforming. The sometimes challenging control scheme allows for a variety of acrobatic maneuvers.