Bonus Images for Vintage Games Book: Chapter 12 - Myst (1993)

Bill Loguidice's picture

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009), by Bill Loguidice and Matt Barton, through Focal Press. Vintage Games, available from retailers worldwide, is a full color, illustrated book, that explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims, and many more.

Bonus images not found in Vintage Games for Chapter 12 – Myst (1993): Launching Multimedia Worlds:

The brothers who serve as the game's primary antagonists in Myst are trapped within two books, one red (shown here) and a blue. As the player collects pages of the appropriate color and inserts them into the books, the videos sharpen and allow the brothers to communicate more clearly with the player.

This star or astronomy puzzle in Myst is unsolvable until the player has accumulated and analyzed a number of clues. It also helps if the lights in the room are off, since otherwise the stars might be too dim to see.

Electrical machinery plays a large role in Myst’s starting world, though again players must work hard to establish a particular machine's purpose and function.

Myst IV introduced a camera tool that helped players keep track of vital information, but also served as a type of tour book once the adventure was over.


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