Fight Night Round 4 Trailer - Wow!

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Bill Loguidice
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Fight Night
Rowdy Rob wrote:

Fight Night is the primary game I want to get for the XB360! Of course I will be there for this one! I have a few questions which concern how realistic the "fight" experience is...

1) Does the current "Fight Night" allow for clinching? I recall playing the in-store demo for the original "Fight Night," and you couldn't clinch. I know "clinching" is sounds boring for a fighting game, but it is a basic boxing defensive strategy against strong in-fighters or when you're in trouble, and the lack of this technique severely imbalanced the game (as well as most boxing games I've played) against the boxer, meaning the "puncher" could just pummel you and get away with it once you're "hurt." This is one of my primary complaints about boxing videogames that I've seen.

Yes it does, but I must admit to never really using it. I'm either too busy punching, dodging blows or moving about the ring. My opponents often clinch though as one of the defenses when they're about ready to get knocked down.

Rowdy Rob wrote:

2) Speaking of "pummeling," one gripe I had against (what I saw of) Fight Night is the unrealistic amount of punches a fighter could take. In the in-store demo I played, I must have blasted Roy Jones with dozens of hard, successive, heavyweight shots before he seemed to get wobbled. What about one-punch "flash" knock-downs, or even knockouts? A couple of hard shots can knock out your opponent in real life, as many fighters have proved. Even Roy Jones himself got blasted in his last fights.

It depends on the level of opponent, the weight class, etc., as well as the mode the game is in. You can even fight different weight classes against each other. When you create a fighter and go through career mode, believe me, if you don't learn how to box within the constraints of the game, you will get knocked out. There are haymakers that are likely to knock an opponent down, but typically prior to getting knocked down, the opponent will go into a type of "danger" mode where they have only moments to avoid getting hit with more blows or they kiss the canvas. When you're in danger, you must do the same, and in fact when you get knocked down it's quite the challenge to get back up, as you must center two circles with each analog stick (which gets harder the worse off you are).

Rowdy Rob wrote:

3) What about "boxing?" It seems like these games favor "brawlers" who "head-hunt" their way towards knockouts, as opposed to "boxers" who stick-and-move their way to victories! Certainly, Muhammad Ali was no one-punch KO artist, but based on what I've seen in "Fight Night," I fully expect him to get massacred by Mike Tyson in the "Fight Night" game engine, even though it's highly debatable whether Tyson would do well against Ali in real life! What if I want to pity-pat my way to a decision victory? Based on what I've seen, Floyd Mayweather Jr. wouldn't have a chance in the "Fight Night" universe.

That's what I like about the game. It does feature technique and different styles. With that said, as with any boxing game, punching is rewarded over anything else, though in this game you absolutely must not punch yourself out and put yourself in a fatigued state. That's a recipe to get knocked out in short order.

Rowdy Rob wrote:

4) As opposed to "head hunting," it seems that the weakness of many boxing games is the "body game," where working an opponent to the body seems like a waste of time. I don't think I've ever seen a knockout in a Boxing videogame via a body shot, for example. They clearly encourage head-hunting. How effective is working an opponent to the body in Fight Night?

I love working the body in Fight Night. You CAN knock people down by going to the body. With that said, it's still easier going to the head, but working the body definitely weakens opponents.

Rowdy Rob wrote:

Ok, I can ask a bunch more questions on the realism of "Fight Night," but I suppose the "sweet science" cannot be represented perfectly by such a game. I accept that, but I hope you can at least clinch when you're in trouble.

Not perfect, but certainly the best yet overall. My hands ACHE no matter what version of the game I play and I DO get frustrated at times when I'm obviously winning a fight but can't finish my opponent off, who miraculously turns around and takes me out. But I guess that's realistic and only happens occasionally. Minor flaws overall.

Rowdy Rob wrote:

Then, I will get on "XBox Live" and CHALLENGE BILL TO A MATCH! And I WILL KICK HIS *SS!

I have played someone online ONCE and it was an epic battle, but as is common when I play anyone online, I eventually lost. He was a rapid puncher and I eventually got a few shots in as he tired and knocked him down a few times. Unfortunately, it wasn't enough as his constant battering eventually did me in.

I'm going to assume that in addition to the graphical improvements to an already attractive game, we'll see plenty of minor gameplay tweaks. At least that's what I'm hoping.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Rowdy Rob
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Joined: 09/04/2006
Of course I have to respond to this! And IT'S ON, BILL!!!

Fight Night is the primary game I want to get for the XB360! Of course I will be there for this one! I have a few questions which concern how realistic the "fight" experience is...

1) Does the current "Fight Night" allow for clinching? I recall playing the in-store demo for the original "Fight Night," and you couldn't clinch. I know "clinching" is sounds boring for a fighting game, but it is a basic boxing defensive strategy against strong in-fighters or when you're in trouble, and the lack of this technique severely imbalanced the game (as well as most boxing games I've played) against the boxer, meaning the "puncher" could just pummel you and get away with it once you're "hurt." This is one of my primary complaints about boxing videogames that I've seen.

2) Speaking of "pummeling," one gripe I had against (what I saw of) Fight Night is the unrealistic amount of punches a fighter could take. In the in-store demo I played, I must have blasted Roy Jones with dozens of hard, successive, heavyweight shots before he seemed to get wobbled. What about one-punch "flash" knock-downs, or even knockouts? A couple of hard shots can knock out your opponent in real life, as many fighters have proved. Even Roy Jones himself got blasted in his last fights.

3) What about "boxing?" It seems like these games favor "brawlers" who "head-hunt" their way towards knockouts, as opposed to "boxers" who stick-and-move their way to victories! Certainly, Muhammad Ali was no one-punch KO artist, but based on what I've seen in "Fight Night," I fully expect him to get massacred by Mike Tyson in the "Fight Night" game engine, even though it's highly debatable whether Tyson would do well against Ali in real life! What if I want to pity-pat my way to a decision victory? Based on what I've seen, Floyd Mayweather Jr. wouldn't have a chance in the "Fight Night" universe.

4) As opposed to "head hunting," it seems that the weakness of many boxing games is the "body game," where working an opponent to the body seems like a waste of time. I don't think I've ever seen a knockout in a Boxing videogame via a body shot, for example. They clearly encourage head-hunting. How effective is working an opponent to the body in Fight Night?

Ok, I can ask a bunch more questions on the realism of "Fight Night," but I suppose the "sweet science" cannot be represented perfectly by such a game. I accept that, but I hope you can at least clinch when you're in trouble.

I will say this, though, for ANYONE reading this, particularly MR. LOGUIDICE! When I get my XBox 360 after the holidays, I will play "Fight Night" until I have figured out how to play the game reasonably effectively.

Then, I will get on "XBox Live" and CHALLENGE BILL TO A MATCH! And I WILL KICK HIS *SS!

Hark, I hear a quack somewhere! Is that the sound of Bill DUCKING me???? No, I don't hate Loguidice, but I pity the fool!!!

:-)

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