Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

Bill Loguidice's picture

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009), by Bill Loguidice and Matt Barton, through Focal Press.

Vintage Games, available from retailers worldwide, is a full color, illustrated book, that explores the greatest and most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims, and many more. While each chapter's focus revolves around the game title in question, precursors, clones, sequels, gameplay and mechanics, and the genre itself are discussed, along with plenty of quotes, references and full color illustrations.

Here's just some of the buzz about Vintage Games:

"They say you can't go back again, but reading Vintage Games comes close. Open the book, and I'm back in the video arcades of my youth. Turn the page, and I'm in college again, discovering the secret joys of the early PC games. Turn the page again, and I'm back in my living room, playing Mario with my young kids. But Vintage Games is more than just a trip down memory lane, because the authors analyze each game in ways that bring fresh insights to those nostalgic memories." -Steve Meretzky, Legendary Game Designer

"An interesting and insightful trip down a gamer's memory lane, focusing on titles that have become benchmarks in videogame history." -Didi Cardoso, Managing Editor, Grrlgamer.com

Want to read more about what others think of Vintage Games? Click here!

See photos from an advance copy of the book here.

Click here for BONUS IMAGES!

Online Bonus Chapters not found in the book:
Pong (1972): Avoid Missing Game to Start Industry
Pinball Construction Set (1982): Launching Millions of Creative Possibilities
Tony Hawk's Pro Skater (1999): Videogame Ollies, Grabs and Grinds
Elite (1984): Space, the Endless Frontier
Rogue (1980): Have @ You, You Deadly Z's
Spacewar! (1962): The Best Waste of Time in the History of the Universe
Defender (1980): The Joys of Difficult Games
Robotron: 2084 (1982): Running Away while Defending Humanoids
Star Raiders (1979): The New Hope

The book's Table of Contents:
Preface

Acknowledgments

Chapter 01 – Alone in the Dark (1992): The Polygons of Fear
Chapter 02 – Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows
Chapter 03 – Dance Dance Revolution (1998): The Player Becomes the Star
Chapter 04 – Diablo (1996): The Rogue Goes to Hell
Chapter 05 – Doom (1993): The First-Person Shooter Takes Control
Chapter 06 – Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
Chapter 07 – Final Fantasy VII (1997): It’s Never Final in the World of Fantasy
Chapter 08 – Flight Simulator (1980): Digital Reality
Chapter 09 – Grand Theft Auto III (2001): The Consolejacking Life
Chapter 10 – John Madden Football (1988): Modern Sports Videogames Kickoff
Chapter 11 – King’s Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
Chapter 12 – Myst (1993): Launching Multimedia Worlds
Chapter 13 – Pac-Man (1980): Japanese Gumption, American Consumption
Chapter 14 – Pole Position (1982): Where the Raster Meets the Road
Chapter 15 – SimCity (1989): Building Blocks for Fun and Profit
Chapter 16 – Space Invaders (1978): The Japanese Descend
Chapter 17 – Street Fighter II (1991): Would you like the Combo?
Chapter 18 – Super Mario 64/Tomb Raider (1996): The Third Dimension
Chapter 19 – Super Mario Bros. (1985): How High Can Jumpman Get?
Chapter 20 – Tetris (1985): Casual Gaming Falls into Place
Chapter 21 – The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
Chapter 22 – The Sims (2000): Who Let the Sims Out?
Chapter 23 – Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
Chapter 24 – Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games
Chapter 25 – Zork (1980): Text Imps versus Graphics Grues

Bonus Online Chapters
Defender (1980): The Joys of Difficult Games
Elite (1984): Space, the Endless Frontier
Pinball Construction Set (1982): Launching Millions of Creative Possibilities
Pong (1972): Avoid Missing Game to Start Industry
Robotron: 2084 (1982): Running Away while Defending Humanoids
Rogue (1980): Have @ You, You Deadly Z’s
Spacewar! (1962): The Best Waste of Time in the History of the Universe
Star Raiders (1979): The New Hope
Tony Hawk’s Pro Skater (1999): Videogame Ollies, Grabs and Grinds

Index

Click here for an alternative Table of Contents by year

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Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors’ own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Vintage Games:
*Explores the gameplay, history, development, and influence of the most important videogames of all time
*Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources
*Identifies and analyzes the key concepts behind each videogame
*Features hundreds of exclusive, full-color images

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There's an Amazon Kindle edition now!

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The Italian language edition is available here!

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Focal Press Author Blog

Comments

Matt Barton
Matt Barton's picture
Offline
Joined: 01/16/2006
Early Reviews

Hi, Rob. Some people got to look at select chapters beforehand to provide that commentary.

n/a
Rowdy Rob
Rowdy Rob's picture
Offline
Joined: 09/04/2006
Reviews already?

How did you manage to get your book reviewed so quickly?

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