Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

Bill Loguidice's picture

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009), by Bill Loguidice and Matt Barton, through Focal Press.

Vintage Games, available from retailers worldwide, is a full color, illustrated book, that explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims, and many more.

Here's just some of the buzz about Vintage Games:

"They say you can't go back again, but reading Vintage Games comes close. Open the book, and I'm back in the video arcades of my youth. Turn the page, and I'm in college again, discovering the secret joys of the early PC games. Turn the page again, and I'm back in my living room, playing Mario with my young kids. But Vintage Games is more than just a trip down memory lane, because the authors analyze each game in ways that bring fresh insights to those nostalgic memories." -Steve Meretzky, Legendary Game Designer

"An interesting and insightful trip down a gamer's memory lane, focusing on titles that have become benchmarks in videogame history." -Didi Cardoso, Managing Editor, Grrlgamer.com

Bonus Images: (to be released March 2009)

Online Bonus Chapters not found in the book:
Pong (1972): Avoid Missing Game to Start Industry (to be released January 2009)
Pinball Construction Set (1982): Launching Millions of Creative Possibilities (to be released February 2009)
Tony Hawk's Pro Skater (1999): Videogame Ollies, Grabs and Grinds (to be released March 2009)
Elite (1984): Space, the Endless Frontier (to be released April 2009)
Rogue (1980): Have @ You, You Deadly Z's (to be released May 2009)
Spacewar! (1962): The Best Waste of Time in the History of the Universe (to be released June 2009)
Defender (1980): The Joys of Difficult Games (to be released July 2009)
Robotron: 2084 (1982): Running Away while Defending Humanoids (to be released August 2009)
Star Raiders (1979): The New Hope (to be released September 2009)

The book's Table of Contents:
Preface

Acknowledgments

Chapter 01 – Alone in the Dark (1992): The Polygons of Fear
Chapter 02 – Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows
Chapter 03 – Dance Dance Revolution (1998): The Player Becomes the Star
Chapter 04 – Diablo (1996): The Rogue Goes to Hell
Chapter 05 – Doom (1993): The First-Person Shooter Takes Control
Chapter 06 – Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
Chapter 07 – Final Fantasy VII (1997): It’s Never Final in the World of Fantasy
Chapter 08 – Flight Simulator (1980): Digital Reality
Chapter 09 – Grand Theft Auto III (2001): The Consolejacking Life
Chapter 10 – John Madden Football (1988): Modern Sports Videogames Kickoff
Chapter 11 – King’s Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
Chapter 12 – Myst (1993): Launching Multimedia Worlds
Chapter 13 – Pac-Man (1980): Japanese Gumption, American Consumption
Chapter 14 – Pole Position (1982): Where the Raster Meets the Road
Chapter 15 – SimCity (1989): Building Blocks for Fun and Profit
Chapter 16 – Space Invaders (1978): The Japanese Descend
Chapter 17 – Street Fighter II (1991): Would you like the Combo?
Chapter 18 – Super Mario 64/Tomb Raider (1996): The Third Dimension
Chapter 19 – Super Mario Bros. (1985): How High Can Jumpman Get?
Chapter 20 – Tetris (1985): Casual Gaming Falls into Place
Chapter 21 – The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
Chapter 22 – The Sims (2000): Who Let the Sims Out?
Chapter 23 – Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
Chapter 24 – Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games
Chapter 25 – Zork (1980): Text Imps versus Graphics Grues

Bonus Web Chapters
Defender (1980): The Joys of Difficult Games
Elite (1984): Space, the Endless Frontier
Pinball Construction Set (1982): Launching Millions of Creative Possibilities
Pong (1972): Avoid Missing Game to Start Industry
Robotron: 2084 (1982): Running Away while Defending Humanoids
Rogue (1980): Have @ You, You Deadly Z’s
Spacewar! (1962): The Best Waste of Time in the History of the Universe
Star Raiders (1979): The New Hope
Tony Hawk’s Pro Skater (1999): Videogame Ollies, Grabs and Grinds

Index

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