60 Super Nintendo Games (video)

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Bill Loguidice
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Rob Daviau
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I don't know, had the deal

I don't know, had the deal between Nintendo/Sony not gone sour my mind boggles at what may have transpired, I mean a SNES or
N64 with CD technology could of been interesting. I often wonder what might have been when I hear stories like this...............

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Oldschool games, some people just don't "get it"...

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Bill Loguidice
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Mark Vergeer wrote:

Wasn't it some sort of 16 bit expansion of the 6510 cpu running at a very low speed? I believe this was actually chosen to offer backwards compatibiliy with the nes which was dropped later.

Something like that, though I think there is some debate over the truth of why the processor is so relatively slow. Supposedly Apple IIGS computers were used as development machines for the SNES.

Mark Vergeer wrote:

Wasn't it so that Sony and Nintendo were actually developing the original playstation based on some sort of CD-rom Snes-offspring - hybrid machine?

The CD-ROM add-on for the SNES was going to be the Play Station I believe, which Sony was working with Nintendo on. That deal got nixed and instead Nintendo went with Philips, which I believe is why they got the rights to produce Nintendo mascot games for the CD-i. It obviously turned out that the SNES didn't need a CD-ROM add-on to eventually win the 16-bit era, so it was good for Nintendo that they were never able to get one developed with Philips. As far as I know, Sony didn't use any technology developed from their time with Nintendo for their PlayStation, they just used a morph of the name and probably benefited from the experience. Certainly if the deal had gone through though between Nintendo and Sony, we would have probably never had the PS1, though maybe the Nintendo 64 would have been CD-based (and the Saturn would have never gotten the 3D upgrade).

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Mark Vergeer
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PAL Snes has off key sound

Bill, I didn't mean to state that the Snes had mediocre 2D graphics, it has superior graphics compared to quite a few other 16 bit machines out there. Especially when you try to compare it with the Jaguar and the latter is even 64 bit! Bill, you are right you cannot really compare the two machines as the software library of the Snes is huge compared to the Jaguar and there were tons more professional developers working the Snes than the Jag.

For some reason the PAL snes has off key sound which results in a lot of sound tracks not being exactly in key and unbearable to a trained musical ear. This is what lets the Snes down for me and makes me prefer the Genesis/Megadrive when it comes to in-key sound, despite the fact that the Snes sony soundchip was actually quite a lot better capable of producing wonderful sound-effects than the simple FM synthesis of the sega machine. Of course the Genesis/Megadrive is far less capable in graphics than the Snes but it had more CPU power, like Bill said.
Wasn't it some sort of 16 bit expansion of the 6510 cpu running at a very low speed? I believe this was actually chosen to offer backwards compatibiliy with the nes which was dropped later.

Wasn't it so that Sony and Nintendo were actually developing the original playstation based on some sort of CD-rom Snes-offspring - hybrid machine?

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Editor / Pixelator - Armchair Arcade, Inc. | www.markvergeer.nl

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Bill Loguidice
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Matt Barton wrote:

Me, too. I have to say that my three favorite retro platforms are the SNES, Amiga, and Commodore 64. That said, there are tons of crap for all these platforms. ;)

I'm surprised at how little I actually play MAME and my X-Arcade, though. Arcade games just don't seem to translate well into home play for some reason.

I don't think I could really say what my favorite retro platforms were beyond ColecoVision, C-64 and Amiga. I'd have to say the Atari 2600 was in there, as that was the first system I bought with my own money. However, when I finally got a ColecoVision, that was such a huge technological leap and I really loved a lot of the games that I think that might win out. I suppose the best I could do would be to pick my favorite system from each era, but I did pass over the NES/SMS/Atari 7800/Atari XEGS era when it was happening, getting only second-hand plays. Of course I did eventually acquire all of them.

Anyway, I think in regards to MAME, part of the reason is that arcade games are designed for quick play and part of the reason is that there is no sense of urgency or ownership or - in some cases - atmosphere. Having access to thousands of real arcade games without having to plunk down quarters devalues them to my thinking, making them worth less intellectually then they really are. Any time we get something for free, it somehow has less intrinsic value then when we have to pay. Having a MAME arcade cabinet in my particular case certainly helps as I get a lot more of the authentic flavor than if I was playing them off of a straight system, but there's still something different about playing say Centipede on my machine versus on a dedicated Centipede machine, even though I have a bigger monitor and a light up trackball in my cabinet. Authenticity can't be underestimated, and it's why it's often more fun playing certain games on the real hardware than via emulation, despite the flakiness of authentic vintage hardware (I've had two systems fail recently, which has been wildly frustrating).

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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Me, too. I have to say that

Me, too. I have to say that my three favorite retro platforms are the SNES, Amiga, and Commodore 64. That said, there are tons of crap for all these platforms. ;)

I'm surprised at how little I actually play MAME and my X-Arcade, though. Arcade games just don't seem to translate well into home play for some reason.

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So many great games on this

So many great games on this system. Super Mario World, F-Zero, Zelda 3, Castlevania IV, Contra 3... I got lost for many hours at a time playing these.

Bill Loguidice
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Super NES and Jaguar
Mark Vergeer wrote:

Excellent 16 bit machine this is. In the 2d realm perhaps just as capable/enjoyable as the Atari Jaguar games in the other video Jeff made. In the 3D realm not a big player with mode7 graphics, at least when you compare it to the Jaguar. Thanks jvgsjeff for making those compilation videos.

That's the problem I was talking about in the other thread. The Super NES had a plethora of AAA developers and years on the market to mature. The Jaguar never had any of that. In theory, there should be zero ability to compare the two systems since they're from two different generations, but the reality is the 16-bit Super NES was more than a match for the 64-bit Atari Jaguar in actual execution, in the games, where it really matters.

Contrary to your statement, I think the Super NES had excellent 2D, generally nice SuperFX chip enhanced 3D (at least for the time) and nice rendered 2D (a la Donkey Kong Country). You can't ask much more than that from a stock 16-bit system. It had just the right amount of colors and excellent sound to really round out the package along with quality controllers. The only area where the system fell down was in the somewhat pokey processor, but overall, it's a tight design.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Mark Vergeer
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Favorite 16 bitter of mine, next to the Genesis/Megadrive!

Excellent 16 bit machine this is. In the 2d realm perhaps just as capable/enjoyable as the Atari Jaguar games in the other video Jeff made. In the 3D realm not a big player with mode7 graphics, at least when you compare it to the Jaguar. Thanks jvgsjeff for making those compilation videos.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Editor / Pixelator - Armchair Arcade, Inc. | www.markvergeer.nl

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