Lord British leaves NCsoft

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Anonymous

Or should I say "General British"?
http://www.rgtr.com/news/latest_news/an_open_letter_from_general_br.html

I wonder what happened to him out there in space, and what could these new plans be? hmmm

Ultima X? ;)

Mark Vergeer
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typing from le Breuille France
Bill Loguidice wrote:

As I was discussing with Matt in the aforementioned e-mail, what I'd like to see is these guys produce "old school" style games, like a classic Ultima-style RPG on the cheap, and see what the reaction is......

The thing is that they were pioneers, venturing into the great unknown and exploring places no man has gone before.... I doubt that they will be interested in making retro/old school style stuff, unless they discover something yet undiscovered lurking inside those old school territories.... The nature of the beast is against it though.

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Editor / Pixelator - Armchair Arcade, Inc. | www.markvergeer.nl

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Matt Barton
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I think that would be a

I think that would be a great idea, and there IS a precedent--Diablo II. That game was definitely "behind the times" when it came out, but it was a smashing success. I'd personally love to see another classic game; sure, upgrade the graphics and interface, but there's little to no reason to change the gameplay.

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Bill Loguidice
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As I was discussing with Matt...

As I was discussing with Matt in the aforementioned e-mail, what I'd like to see is these guys produce "old school" style games, like a classic Ultima-style RPG on the cheap, and see what the reaction is. I bet it would be pretty darn good, particularly with the name recognition. Would sales of 50,000 - 150,000 be enough on a small enough budget and at a retail price of no more than $29.99? Of course now that Garriott supposedly blew through most of his fortune with the $30 million space ticket, he may need to sell out some more...

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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As I was discussing with

As I was discussing with Bill in an email discussion, I think the big problem with people like Garriott and Roberta Williams (and others) is that they are pioneers. They are good at dealing with the unknown and not afraid to take huge risks. They flourish in areas where there isn't established conventions or orders that determine what is possible.

However, now that computer games are created mostly by huge companies, the role of the pioneer or visionary is of no importance. Publishers already know the kind of games they want to see, and they only ask developers to make them. It's hard to imagine someone like Garriott or Williams flourishing if they were just starting off today; chances are, they wouldn't even get a job at a developer.

What's sad about the status quo is that we don't really have anything like basic research for games. It's important, I think, for individuals to be able to make games; teams (especially large teams) seem to struggle to create anything that isn't more or less an imitation of what came before. Looking back, though, it seems that all but a handful of the most original or groundbreaking games (concept wise) were made by single people (Garriott, Williams, Jarvis, Pajitnov, etc.) Unfortunately, now the worker has been alienated from the means of production--by that I mean that game developers have to work for a huge industry rather than a huge industry working for them.

This may be changing thanks to a trend towards innovative new products that seem to be putting the power back in the hands of individuals, but I'm not getting too excited yet. User generated content seemed to offer lots of promise, but, sadly, I never really saw anything like a new genre or radical gameplay concepts. No doubt one of the biggest problems here is that would-be developers have played so many games; we might have better luck from developers with little to no experience, since their ideas might be fresher.

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yakumo9275
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Maybe he ran out of Blue

Maybe he ran out of Blue Tassles.

-- Stu --

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