Vintage Games Book Update: How the Final Interior Design Should Look

Bill Loguidice's picture

I thought I would take the liberty of sharing a sample, unedited page proof that demonstrates what the final interior layout for our book, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, should look like. Not too bad in my opinion and it bodes well for how nice the final book should look:

Vintage_Games_Sample_Page_01

By the way, if you check out the Amazon page, it's being updated by the publisher slowly. They put up a few of the many glowing testimonials we got, including one from legendary designer Steve Meretzky.

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, is now available for pre-order from Amazon (only $23.07 at the moment!) and many other locations you'd expect:

Keep in mind that the expected release date is roughly March 2009 (the publisher wants it for GDC 2009).
Thanks for all your support and we'll continue to keep everyone updated.

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Chris Kennedy
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Exciting

This is really great, guys. Keep us posted on the "signed copies" ideas as well!

I am really looking forward to reading this one.

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Rowdy Rob
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It looks great, but...

Considering the "backstory" you guys informed us about, there seems to be a LOT of wasted space on this page! Perhaps this is just because it's the beginning of the chapter, and a pic with captions is used. However, if this is indicative of the layout of the rest of the book, it's no wonder your manuscript went so far over the maximum page count! Is the book being laid out as a "coffee table" book or something??

Nevertheless, I will of course order the book. I'm looking forward to it.

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Bill Loguidice
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Book
Rowdy Rob wrote:

Considering the "backstory" you guys informed us about, there seems to be a LOT of wasted space on this page! Perhaps this is just because it's the beginning of the chapter, and a pic with captions is used. However, if this is indicative of the layout of the rest of the book, it's no wonder your manuscript went so far over the maximum page count! Is the book being laid out as a "coffee table" book or something??

Nevertheless, I will of course order the book. I'm looking forward to it.

qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V

No, that's indicative of the whole book. I was surprised myself at all the whitespace. On the plus side, it will be very attractive and easy on the eyes, but on the downside, there is a lot of unused space that could have been reclaimed for more print over online content.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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Well, Bill and I are still

Well, Bill and I are still working on tweaking the format. As of yet, there are several whole pages that are nothing but huge images, and none of us (including our editor) is happy with that. What's needed is a balance of text to images.

I like coffee table books for images, but they are notoriously unportable and hard to read. I bought one from Sam's Club about War, and as much as I like all the pics and text, have never read more than a few pages at the time. There seems to be a point where the sheer abundance and size of images makes reading actual linear text difficult if not impossible. The pics distract you too much from the narrative.

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andrew
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Hmm, I expected more text,

Hmm, I expected more text, since it is, well, a book to be read, not just pretty pictures. I hope it's rectified a bit, I'm not exactly going to be putting notes in the margins.

Well, actually, with margins that big, I could duplicate each page on itself! :/

I presume the printers will have some cut-off around the edge but it does still seem a bit extreme :(

Well, hope it looks good when it's done. And I hope it ships to the UK. And I hope you can sign it in the UK (or perhaps you guys will be at GDC? :) ).

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Bill Loguidice
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Book and GDC
andrew wrote:

Hmm, I expected more text, since it is, well, a book to be read, not just pretty pictures. I hope it's rectified a bit, I'm not exactly going to be putting notes in the margins.

Well, actually, with margins that big, I could duplicate each page on itself! :/

I presume the printers will have some cut-off around the edge but it does still seem a bit extreme :(

Well, hope it looks good when it's done. And I hope it ships to the UK. And I hope you can sign it in the UK (or perhaps you guys will be at GDC? :) ).

It will be pretty much as you see it, sans the printer's marks. You'll get your money's worth with text and pictures, believe me, so there won't be an issue. Only nine chapters are going online, and that's out of 34, plus a Preface. There will be around 350 full color print pages and many more online.

The book is already available worldwide, in particular through the various territorial Amazons. So yeah, in your case, just get it from the UK Amazon and you'll be fine.

We won't be at GDC in 2009, sadly.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Mark Vergeer
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Lay-out - off?

I think the lay-out is a bit off, those text margins are huge. I agree with Andrew on that. It really is a page lay-out that could stand some improving. If you diminish the text margins you'll have a better area for more text on the pages and therefore actually fit more text onto less paper whilst readability goes up.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Editor / Pixelator - Armchair Arcade, Inc. | www.markvergeer.nl

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Bill Loguidice
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Book's layout
Mark Vergeer wrote:

I think the lay-out is a bit off, those text margins are huge. I agree with Andrew on that. It really is a page lay-out that could stand some improving. If you diminish the text margins you'll have a better area for more text on the pages and therefore actually fit more text onto less paper whilst readability goes up.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Editor / Pixelator - Armchair Arcade, Inc. | www.markvergeer.nl

Well, there's not much we can do about it, so I hope you guys still like the final product regardless. According to my literary agent who knows a thing or two about this stuff - unlike me - "The white space may not be as large as it seems if you take into consideration the margin beyond the printer’s marks." So we'll see.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Bill Loguidice
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Two more sample pages, one with image, one without

A sample, unedited page, without an image:
Vintage_Games_Sample_Page_11

A sample, unedited page, with an image:
Vintage_Games_Sample_Page_10

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Rowdy Rob
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The Final Product
Bill Loguidice wrote:

Well, there's not much we can do about it, so I hope you guys still like the final product regardless.

I suspect that the general "non-AA-member," who will probably make up the bulk of your readership, won't even consider the "white space" issue at all, and will judge your book simply on how well he or she responds to what you wrote. Certainly, you will have your critical reviews (brace yourselves for that). But the pages do indeed look attractive (white space notwithstanding), and I know you guys can write well, and have already received good comments from industry people on your previous works.

It's going to be a good book. :-)

qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V

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