Vipe-Ut - Wipeout on the Vectrex ?

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Mark Vergeer
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Vectrex: Vectrex 32x32 pixels  With aid of MrCustard Vipe-Ut - Wipeout on the Vectrex? Could it be true?
No, it's not really a Vectrex game, sadly, but a pc game made to look like it was done on the Vectrex. Pretty cool nevertheless.

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Bill Loguidice
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Generations
Mark Vergeer wrote:

Nah, the power to process the 'deforming' of filled in textures would just be too great for an 8 bit cpu. But a hardware based 'bitmap' filler that would just draw various patterns within a geometrical 2d shape might have done the trick.

Definitely, that's why I was saying that hypothetically "Vectrex 2" would have been a color vector unit (they already had a working one) and "Vectrex 3" could maybe do flat shading. Certainly "Vectrex 4" could have handled texturing. We'll of course never know though and the use of vectors is long passed, only realized majoratively in what few arcade machines and Vectrex's remain.

Let's assume that with no crash and a health industry and wider adoption, that the color Vectrex would have been perfected and released by 1985. That would probably put a Vectrex 3 out around 1989, which would have been enough time for a cheap 16-bit CPU. Vectrex 4 then could have easily made it out for 1993. That's a lot of assumptions and assumes different competition due to no crash, but it would have been damned interesting to see!

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Mark Vergeer
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Hmmm

Nah, the power to process the 'deforming' of filled in textures would just be too great for an 8 bit cpu. But a hardware based 'bitmap' filler that would just draw various patterns within a geometrical 2d shape might have done the trick.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Editor / Pixelator - Armchair Arcade, Inc. | www.markvergeer.nl

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Bill Loguidice
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Protector is great
Mark Vergeer wrote:

Well homebrew Vectrex games actually do use some sort of filling-technique to 'fake' bitmap graphics on the Vectrex.

Absolutely, and there are some games that are entirely faked bitmap graphics. I was referring more though to filling in the interiors of objects with colors/textures. That could have probably gotten us to early PS1-level 3D with less jaggies years earlier.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Mark Vergeer
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Homebrew Vectrex games actually do fill---

Well homebrew Vectrex games actually do use some sort of filling-technique to 'fake' bitmap graphics on the Vectrex.

Protector - has some sort of bitmap-like title screen. Seems like quite a good Defender-clone

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Editor / Pixelator - Armchair Arcade, Inc. | www.markvergeer.nl

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Bill Loguidice
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Vectors
Mark Vergeer wrote:

I've heard about the color vectrex having been in development only to be shelved because it was too expensive.
Anyways - it could have been something very interesting.

There's at least one working prototype. It's a shame no one took up the mantle for a vector-based system or the portable Vectrex, which was supposedly canned after Nintendo released the GameBoy. Frankly I don't fully believe it, as there's a big difference between bright and clean vectors and the original GameBoy's awful display, but anything is possible. In any case, it would have been interesting if someone had developed a way to fill or texture the interior of the vectors, as that would have allowed for "cheap" 3D graphics years before the hardware-based engines.

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Mark Vergeer
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color

I've heard about the color vectrex having been in development only to be shelved because it was too expensive.
Anyways - it could have been something very interesting.

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Editor / Pixelator - Armchair Arcade, Inc. | www.markvergeer.nl

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Bill Loguidice
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Vectrex

Very neat! It's too bad the Vectrex could never come close in a million years, but something Wipeout-like could certainly be accomplished in you mixed elements from the platform's Star Hawk and Pole Position games. I'd love to see this developer take this game to the next level and reimagine it as a color Vectrex game. After all, one WAS in development. Maybe even go to the next logical step and say if the original Vectrex was the Vectrex 1 and the color one would have been Vectrex 2, I could imagine this very game (sans overlay - in actual color) being quite possible on a Vectrex 3. "What if?" indeed!

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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