C64: Edge of Disgrace by Booze Design (Live)

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Seb
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http://video.google.com/videoplay?docid=4387496359091532951

Best demo i've ever seen on C64...


Mark ed: I inserted an embedded version for all to enjoy

Bill Loguidice
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Yep
Matt Barton wrote:

Unfortunately, you really have to be familiar with these platforms to really appreciate the videos. Most students would simply glaze over, saying things like "Well, there are better graphics in Halo" or Shrek, etc. They don't get it.

I agree. I think the only way to do it would be to show one of the first games for the platform in question, then show one of the latest cutting edge demos. In the case of the C-64, it would be an early game from 1982, likely one that made use of partial character graphics, and then this demo from 2008. That would be a fascinating progression and a valuable life lesson. Even old technology can learn new tricks.

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Mark Vergeer
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you got to know the hardware to fully appreciate this demo...
Matt Barton wrote:

Unfortunately, you really have to be familiar with these platforms to really appreciate the videos. Most students would simply glaze over, saying things like "Well, there are better graphics in Halo" or Shrek, etc. They don't get it.

You got a good point there Matt, you can only truly appreciate the fine art of this demo when you are familiar with the inner workings and the apparent limitations of the machine.



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Matt Barton
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I used to get a kick out of

I used to get a kick out of showing this to my "Computers and English" class (basically a new media course) and pointing out how they are really more about showing off the hidden capabilities of the computer than anything else. I liken it to a film like Man with a Movie Camera, which is essentially the same thing applied to film. Demos are a great blend of technical and artistic skills; without the technical part, the art wouldn't be possible.

Unfortunately, you really have to be familiar with these platforms to really appreciate the videos. Most students would simply glaze over, saying things like "Well, there are better graphics in Halo" or Shrek, etc. They don't get it.

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Mark Vergeer
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http://noname.c64.org/csdb/re

http://noname.c64.org/csdb/release/?id=72550

Check out the 'origininal' d64 image! The Google video gave the impression they were using > 16 colour hires graphics but by looking at the demo on c64 it is regular resolution graphics with very clever dittering. Still a very cool demo though.



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Mark Vergeer
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These techniques could not really be used in games....

Well I guess the machine is very very very busy outputting the sound (great soundtrack btw altough a bit Cybernoid like in some areas), displaying more than 16 colours on screen with various crazy mix mode display options. A crazy mix of realtime modifications of the displayed characterset whilst at the same time jumping the screen around setting the smooth scroll registers to various settings. Poking into the background color area and changing the displayed characters constantly. And don't forget the spire overlays, only 8 on screen at the same time. But when you do a little interrupt programming it can be more and that takes time. The raster interrupt is only so fast. There's hardly any room for game logic at all in there. They've basically designed their own graphics API which really takes about all the CPU power.

An amazing demo. You really need to be checking this out on the real c64/emulator preferably Vice as the Google video doesn't do the graphics justice. Although the live feed underneath with the party-folk responding in amazement does add tons to it. Great find Seb. I actually got goosepimples.

The intro sequence with that 'star' glow effect is just sooooo bold - they actually present it as the 'Definite c64' demo.
And then the introduction of quite a few - very new - effects that have NOT been seen before on the c64. Those graphics are like they are coming from an Amiga, Love those cybertech - almost Iron Maden like - graphics. And they are actually smooth scrolling them.... people only have been able to have them displayed statically. That has has not shown before. Copperbars in a box with the borders next to it gone? And that ZOOM inside the girls eye right after the disk flip....Really innovative!. OMG I begin to sound like a c64 moron.



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Bill Loguidice
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Wow

It really is damned impressive. It's just too bad that all that power can't be harnessed into more games...

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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